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Balance and Cheating
Has there been any announcement about features of Dom3 that would affect any of these hotly-debated issues?
1) Watchtower spamming (or "Norfleeting") 2) Clam hoarding 3) Trusting the client program to validate orders |
Re: Balance and Cheating
"3) Trusting the client program to validate orders"
Not sure what you mean. IIRC he was HOST when he was caught cheating. Don't think clients can do it. |
Re: Balance and Cheating
The devs were involved in those discussions so Im guessing that Johan took notes at the time. An announcement at this point would amount to little more than "something was done" which would generate a bunch of "what was done" posts.
But thanks for the reminder. I think this is probably a good time for people to post short-worded reminder lists that the devs (and I guess the beta-testers) can glance at then go back to what they are doing I am getting SOOOoooooo eager for this release |
Re: Balance and Cheating
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Re: Balance and Cheating
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Re: Balance and Cheating
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One of the best suggestions I can recommend is that each player has a limit for how many fortifications they can build depending on the provinces. Example 1 castle type can be built or casted via spell for every 5 provinces on the map... this will result in players building more strategically preventing mass castling. Ideally this should be an adjustable variable before the start of each game. |
Re: Balance and Cheating
If provinces will be richer then the castle admin value will be more useful which is likely to increase average cost of castles used which should reduce castle spamming.
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Re: Balance and Cheating
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2) Clams are Water/Nature now, I think 3) Hmm, no idea. |
Re: Balance and Cheating
I think the best answer to castle spaming is to make a default fortress really worse than everything else, as well as slow to build (I suggest as the default castle to add the palace... a fortress with a cost of 400, needing 5 turns to be built -lots of artwork needed-, defence 25, food 100, admin 10 but takes 30 on surrounding provinces -courtiers living in a palace are corrupted persons-). The watchtower should have a cost of 40 or even 60 as it's the easiest to build and cheapest fortress, so castle spaming may be still a strategy, but with an initial cost.
Another good option is to delete Caelum. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Balance and Cheating
Personally I don't find castle spamming that big of a deal. I hope that castles will be moddable so that people who do care can eliminate/reduce it. |
Re: Balance and Cheating
That would work for me also. Some things are hard to get the best answer for both solo play and multi play and all variations (large map, small map, etc). But alot can be answered by having it moddable. Modding isnt that hard if its just a simple one-line change. The game can be started with an agreement that "all must play with GameMod-9 which is a single line mod taking xxxxx castle from the game"
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