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AI Deathmach 3
Well, considering I'll have some time during October and because have received requests of some of you, decided to run this new one (and for sure the Last!) AI deathmatch.
Here my proposed rules. General Rules. =========== - Starting date 09/29/2004. - One on One games (1 AI vs 1 AI). - Will use the newest available AI scripts, or if the AI's author want, could send me an updated Version. - The games will be played using a custom map. I have a map done by Cybersol (see here AI Dueling Map ). But if somebody else has a better idea, we can consider it. Game Settings ============== Similar to the previous deathmatch: - TDM data files - SMALL AI BONUS - 3 Good Starting Planets - no random events - simultaneous movement and the first Player for the "human" player. Victory Conditions ================== - The victory can be decided by: a) One AI was able to destroy 100% the other AI. b) The AI with more victory points after 500 turns. - I will post the save game at the end of every game. AIs Involved. ============= Was thinking in 24. My proposal is, the 24 first AI's in the previous Death Match: 1 United Flora 2 Tessellate 3 Space Vikings 4 Aquilaeian 5 CueCappa 6 Narn Regime 7 Pyrochette 8 Toron 9 Fazrah 10 EEE 11 Khrel 12 Orks 13 Gron 14 Rage 15 Namovans 15 Earth Alliance 17 Sallega 17 Piundon 19 Klingon 20 Teslik 20 Drakol 20 Azorani 20 Praetorians 20 Colonial I'm open to change the list, if somebody has: - a new race script or - an updated srcript of a race that in the previous contest, finished after the place 24. or - just consider that I'm missing a good race Fixture ======= Will decide it after consider the number of AIs involved. Please let me know your suggestions! |
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Yay! Another one! Unfortunately I don't have any new AIs that got my attention on hand, but I am going to be checking this thread more then often!
Go UFE! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
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"- One on One games (1 AI vs 1 AI). "
Maybe I am not understanding...where does the human player come in at? |
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Ahhh, I see (slaps forehead).
Since I never play with AI, I guess I am just out of the "loop". |
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I'm doing it, because: a) Every game must be started with at least one human player. b) noted that if you start a race as under human control, and later change it to full AI control, doesn't work exactly in the same way than if you started the race as under AI control from the setup. Then, my workaround was start the game with a "dummy" Human player, and the 2 real contenders starting under "pure" AI control. Maybe it was fixed with the Lastest patches... but I want to be sure! |
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I vote for the inclusion of the Tesselite (sp?), darn hardest AI I've faced. In almost every game I've played lately they total all the other AI's and then I'm facing fleets of baseships that just annihilate me.
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The Tessellate already were included (because they finished second in the previous Death Match). Thanks again! |
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Ah, great idea to host another AI Deathmatch. Much praise and thanks to you Master Belisarius.
I'm curious who will win. My money is on the Drakol. I always like those guys. I play a lot myself with that shipset. |
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I think perhaps we could have the Tesselite take this match.
But I look forward to seeing how this match turns out, MB! |
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Absolutely tremendous idea to do this again. I am glad my Tesli'k made the list in 20th, but I have since updated their files based on the results of the Last Deathmatch. I will double check and send you the zipped files.
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Also, if you have updated files for your other two races, will be happy to include them, replacing races that had not changes from the previous contest. |
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I have totally revamped my Corrian race. The updated files are in my sig. Alas I have not had the time to do anything about my Psychic Ekhazon yet, but may find the time before you get started. I will let you know.
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Ok. Just let me know and will include the Ekhazon too.
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Master Belisarius:
Please hold on with the Dra'kol. As you noticed I've posted a message to the owners of this great shipset. I hope they respond. If not I will send you the small updates I've made. Okay? |
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Anyway, although I love the shipset and like their style too (the only Intel race in SEIV), think they're not very strong for the same reason I like them: is very difficult to be competitive in SEIV, playing an Intel style. |
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But don�t think the problem is for the Gas Giant (at least in the AI Deathmatches), think the problem is that's very difficult to play with his style in SEIV. |
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Okay, I'm sorry Mater Belisarius. I thought the Dra'kol were obsolete (their AI files), but it seems I have DL'ed an earlier Version of the one that is included with the TDM Mod.
Just let those AI files enter the competition. Go Dra'kol!! [img]/threads/images/Graemlins/Flag_Checkered.gif[/img] [img]/threads/images/Graemlins/Flag_Netherlands.gif[/img] |
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Master Belisarius, I finished my Verdurans after Death Match 2, and I'd love to see how they stack up against the other AIs. They are my adaptation of the United Flora (thanks again Rollo!), so I imagine they'll be reasonably competitive. If you have an extra spot, I'd really appreciate it if you could include them in Death Match 3. Thanks!
PS. I have attached the files to this post. |
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My first answer was positive, but... have compared the United Flora and the Verdurans AI files, and some files looks too similiar to my taste. For example: - construction_vehicles, planet_types, construction_units (and probably other files, are the same. - political only a few changes. Please could you send me a PM or e-mail, and tell me the changes you did? (The biggest difference to me, is that the Verdurans has not Deeply religious). I'm not saying will not include them, but first would prefer to see a bit more and do some tests. |
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master Belisarius: do you have some script or tool that you use in the Deathmach? Would you like to share it?
I ask beacuse i�m working in a devnull variant and a tool or script that allow me to test AIs against each other would be very useful... thanks in advance |
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Hey MB-
Did I miss a post about the Dra'kol? Was there a problem I need to fix in their AI files? -TG |
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What SO are you using? Because it worked fine in W95/98, but had problems installing in W2K,XP. If you have W2K or XP, I can send you a Zip file to run it. |
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Nope, does not exist any problem with the Dra'kol. Timstone doesn't knew that you released an updated Version for 1.91 (for this he requested to you, to use a Dra'kol Version modiffied by him). From the first time the Dra'kol were in my list, and will continue there... and hope they will go far in the contest. |
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It doesn't work properly in 2k/xp. Ruatha suggested this script to run automated turns.
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IF somebody want, could send the Version I have used under win2k (just need to unzip it and configure the folders). |
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Sorry Aiken, I have missed your post. I'm sending it right now...
EDIT: have received back the mail... could be a problem with gmail? See here: I'm afraid I wasn't able to deliver your message to the following addresses. This is a permanent error; I've given up. Sorry it didn't work out. <[email protected]>: 64.233.171.27 failed after I sent the message. Remote host said: 552 Illegal Attachment |
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Gmail's spam filters tend to reject emails with attachments that contain .exes. Even in zips. Sometimes. Try raring it instead of zipping it. http://www.rarlabs.com/
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Gmail tends to be very persevering in attachment's rejection. Not the fist case in my experience.
MB, please send programm to <font color="red"> aiken $ fromru * com </font>. This box allows any attachments in mail body. Btw, if your zipped Version of SE4Batch is the same as the one that can be found in se.net download section, then don't trouble yourself with mailing it, I'll download it myself. Thanx. Can't wait to see the great battle of UF vs Tesselate http://forum.shrapnelgames.com/images/smilies/happy.gif (not to hurt feelings of other modders, but...) |
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By the way, I have generated the zip file, using RAR! hehehe (sent it with the zip format, because it's the most popular). |
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And no, is not exactlty the same file, because into the download section you will find the Version that has problems with win2k and xp. |
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If the file is under 10 MBs, please send it to kazharii $ yahoo * com, and I can update it on SE.net. http://forum.shrapnelgames.com/images/smilies/happy.gif If it is larger, we can try something else.
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Already sent it to Aiken, but maybe somebody else want it too. With RAR format, it has around 4MB (around 5MB ziped). Thanks! |
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Ok, now I'm starting the contest.
I did 6 Groups with 4 AIs each. The 6 Ais with better ranking in the previous contest, were placed in the first place of each group. All the Groups were filled, using a random function to decide the AI placement. Here the Groups: Group A1 United Flora Drakol Khrel Sallega Group A2 Tessellate Gron Pyrochette Namovans Group A3 Space Vikings Corrian Orks Piundon Group A4 Aquilaeian Klingon Fazrah Toron Group A5 Cue Cappa EEE Earth Alliance Azorani Group A6 Narn Regime Verduran Rage Teslik Every AI will play 3 games. The first 3 AIs of each group, will continue to the next round. Right now, I'm starting the game between the previous winner, the United Flora, against the improved Drakols! |
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United Flora vs Drakol.
The UF won at the turn 140. Again, the UF proved to be a very strong AI. In the other side, the Drakol suffered the lack of Intel skills that every SE4 has... For example, when the Drakol had 40K intel points and the UF nothing, most of the Drakol's intel projects were Counter Intel 2! Right now, started the game between Khrel and the Sallega. |
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When I try to upload a zip file with the savegame between UF and Drakol (1.4 MB), I'm receiving this error message:
Fatal error: Maximum execution time of 6000 seconds exceeded in C:\apache2\Apache2\htdocs\threads\addpost.php on line 22 Somebody could give me a tip to avoid this problem? (I will not divide the file, hehehe). |
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Sounds like it thinks its taking too long to upload the file. But 6000 seconds is 100 minutes, so I kind of doubt that is the problem...sorry I don't have any help or suggestions.
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-TG |
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Anyway, always liked your Drakols, despite the problems with the Intel in SE4 and I'm glad you did those scripts. |
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Khrel vs Sallega.
At the turn 500, the Khrel defeated the Sallega by points. Both are very interesting races and was a balanced game. The Sallega had a better start (the Khrel suffered the infamous "Colony Ship Bug"), but slowly the Khrel changed the game to their side. The savegame has around 5MB... then, no way to upload it here! I'm considering to create an e-mail account in yahoo (100mb), just for this contest. Then, everybody could login there, and download the files. Thoughts? |
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Tessellate vs Gron.
A game between to Religious races. The Tessellate won at the turn 191, and although played a good time without colonize Gas planets (the "Colony bug"!), anyway had not big problems to defeat the Gron. |
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Great progress, I really like to read this kind of stuff!
Keep up the good work Master Belisarius. |
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