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-   -   MP Game - Tweaked Itemz (http://forum.shrapnelgames.com/showthread.php?t=19655)

Cohen July 17th, 2004 12:00 AM

MP Game - Tweaked Itemz
 
On Mosehansen.

You know, I usually creates games with strange rules, so on read carefully.

I want a sort of alternative game ...

Firstly I'd like to see pretenders usually aren't chosen by ppl, not limiting to humans or immobiles as I usual choose to in games I create.

I cannot set up a list for sure ... but I believe you know what I'm talking about.
Vampire Queens, Odin, Prince of Death or so on are usually taken ...
Some like Moloch or others are far less used if not avoided at all ...

I'd like to see before you get in what you consider (if you're going to play) an used and an unused pretender chassis for your nation.
We can discuss about and limit the pretender selection for every nation.

Secondly I'd like to avoid mad castling ... for this purpose I'd forbid Mausoleum and Watch Tower. If you want an easy castle take Magic Tower, but it's 120 design points.

Thirdly I'd like to avoid Draining Life combat weapons. So on Wraithsword and Hellsword are forbidden, while Blood Thorn is allowed only as Blood Magic Enhancer ... well if you get caught in a fight and you've blood thorn (thing that could happen) I hope it's in the hand of a blood mage (well blood mage isn't meaning an Heliophagus or such).
The soul vortexing armor, or spell, the drain life standard and such are allowed, as the Ice Devil with Hellsword by default (well it's only 1).

I propose an alternative... very heavy, but up to the players ...
What about allowing to equip only gold recruitable units? (Indep/Magic Site and National commander). So on a Banelord will fight forcefully with his heavy armor, baneblade and so on ... you can vote for this too.

The map will probably be IO, but I can change.
I'd prefer to see before how many players are interested in a such game.

Boron July 17th, 2004 12:38 AM

Re: MP Game - Tweaked Itemz
 
the idea is nice but the problem is i think you can't forbid only parts .
if no wraith swords and hellswords are allowed then ppl will use soul vortex and / or get it via the armor which has lifesteal . you even allowed this . why ?!? it's kinda half-hearted .

allowing to only equip gold recruitable units is unfair too . what if someone takes jotun niefelheim ?!? the 500 gold niefel jarls will then be most likely the best SC's and jotun in general has a big advantage .

if you take the wizards tower is mad castling allowed then with this one ? i understand you in this way there .

finally the one who gets the icedevil with default hellsword has a huge advantage too.
with the limited pretenders you may take jotun with his national mage wise access to water + blood magic and very good national sc's under these rules will have a huge advantage i think.


alternative played dominion games are a nice idea and i think i would like to participate in a game with no sc's at all but the special rules you invented for this game are even further unbalancing it than balancing it .


i personally would be interested in such a game as an alternative too .
perhaps the rules should be :
-no unique summons
-no jotunheim
-no common combatpretenders like you listed above or you may not equip your combat pretenders and any immortal one is forbidden too .

[ July 16, 2004, 23:39: Message edited by: Boron ]

Boron July 17th, 2004 12:42 AM

Re: MP Game - Tweaked Itemz
 
i have no expierience in modding but perhaps another approach would be :
make the wraith / hell swords unique artefacts .
so only one of each can be forged and there will be a race after them . same for the armor .

soul vortex should be removed from the spell list in that special mod then too .

and perhaps the 3-5 most used pretenders like the vq .

i don't know if everything of this is possible in a mod already but most is i think and for an expierienced modder it should take not too much time too .

Cohen July 17th, 2004 01:35 AM

Re: MP Game - Tweaked Itemz
 
Removing unique summons will weaken too much some magic paths, leaving to death the best summons (banelords and wraithlords).
Blood will be totally screwed up ...

About soul vortex I agree ... the spell is fearful, but the items aren't ...since especially to get the body armor you drop your protection a lot and so you get bashed a lot.

Well, Wizard Tower costs 120 design points... Watch Tower 0 and Mausoleum 40. This is the difference.

Boron July 17th, 2004 01:50 AM

Re: MP Game - Tweaked Itemz
 
Quote:

Originally posted by Cohen:


Well, Wizard Tower costs 120 design points... Watch Tower 0 and Mausoleum 40. This is the difference.

<font size="2" face="sans-serif, arial, verdana">so you may castle every province with a wizard tower but not with a watch tower ?

do you think my mod suggestion is possible ?
there you could summon all the uniques .
but since the lifedrain items would become unique items and soul vortex removed there would be a great struggle for the only 1 time existing 3 ways to get lifedrain.

from blood thorn it should be removed in the mod than that it still can be taken as a blood empowerment item but not to gain a 1 handed life steal weapon .

Cohen July 17th, 2004 02:04 AM

Re: MP Game - Tweaked Itemz
 
Sadly it's impossible to mod magic items.

Wizard Tower costs you 120 design point, this is a like magic-3 scale, or a some magic levels.
This make difference!
However we could remove too the Wiz Tower ...

but we need to find more players interested in this experimental game.

Boron July 17th, 2004 02:20 AM

Re: MP Game - Tweaked Itemz
 
i think we shouldn't hope for more than 5-6 players .
i think a ~150 provinces map would be just the right size for that .

Catquiet July 17th, 2004 04:14 AM

Re: MP Game - Tweaked Itemz
 
If the rules are up for discussion, how about this

1. No magic items. If you find one on an independent you have to toss it.

2. No immortals, pretenders or summoned.

3. No Watch Tower or Mausoleum.

[ July 17, 2004, 03:18: Message edited by: Catquiet ]

The_Tauren13 July 17th, 2004 09:57 PM

Re: MP Game - Tweaked Itemz
 
Quote:

1. No magic items. If you find one on an independent you have to toss it.

2. No immortals, pretenders or summoned.

3. No Watch Tower or Mausoleum.
<font size="2" face="sans-serif, arial, verdana">Looks good; I like the simplicity.
I think wizard tower should be Banned too...

Cainehill July 17th, 2004 10:15 PM

Re: MP Game - Tweaked Itemz
 
Son of a birch! No sooner does Cohen quit one mutant game on Mosehansen (that he was winning in) then he goes and snags another @#$@ slot for another mutant game.

Six games out of 23 slots - that's more than 25% all for Cohen's screwy games. Greedy, selfish, rude, inconsiderate SOB.

Norfleet July 17th, 2004 11:10 PM

Re: MP Game - Tweaked Itemz
 
Quote:

Originally posted by Cainehill:
Son of a birch! No sooner does Cohen quit one mutant game on Mosehansen (that he was winning in) then he goes and snags another @#$@ slot for another mutant game.
<font size="2" face="sans-serif, arial, verdana">In Cohen's defense, I'd like to state for the record that this game was in the making BEFORE Cohen wimped out of the other Cohenian game.

Cohen July 17th, 2004 11:27 PM

Re: MP Game - Tweaked Itemz
 
Is SOB an insult to both me and my mother? I'm right?

Boron July 17th, 2004 11:28 PM

Re: MP Game - Tweaked Itemz
 
Quote:

Originally posted by The_Tauren13:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> 1. No magic items. If you find one on an independent you have to toss it.

2. No immortals, pretenders or summoned.

3. No Watch Tower or Mausoleum.

<font size="2" face="sans-serif, arial, verdana">Looks good; I like the simplicity.
I think wizard tower should be Banned too...
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">only items allowed should be pure skillincreasing items like ring of sorcery / wizardy .

Truper July 17th, 2004 11:44 PM

Re: MP Game - Tweaked Itemz
 
I've often thought that Cohen would be happier playing some sort of medieval miniatures rather than Dom2, since he spends so much time coming up with rules that make playing Dom2 as little like playing Dom2 as possible.

Cohen July 18th, 2004 12:16 AM

Re: MP Game - Tweaked Itemz
 
Truper I play too Warhammer Fantasy Battle, 40k and other games of the Gamers Workshop.

Role Play Games both on PC (Mmorpg) and with friends (AD&D and equivalents).

I add too I play boardgames, I'm enjoying the card driven games of the GMT like the Napoleaonic Wars, other titles like World in Flames (don't recall the australian house that produces that game) or Civilization (Avalon Hill) or such things (those with the map with hexes, the hardpaper pieces representing divisions, regiments, army corps and so on, with supply line to track, and a ton of other rules).

Cainehill July 18th, 2004 12:45 AM

Re: MP Game - Tweaked Itemz
 
Quote:

Originally posted by Cohen:
Truper I play too Warhammer Fantasy Battle, 40k and other games of the Gamers Workshop.

Role Play Games both on PC (Mmorpg) and with friends (AD&D and equivalents).

I add too I play boardgames, I'm enjoying the card driven games of the GMT like the Napoleaonic Wars, other titles like World in Flames (don't recall the australian house that produces that game) or Civilization (Avalon Hill) or such things (those with the map with hexes, the hardpaper pieces representing divisions, regiments, army corps and so on, with supply line to track, and a ton of other rules).

<font size="2" face="sans-serif, arial, verdana">And are you as rude and inconsiderate with your friends, quitting the game of Civilization or Warhammer as soon as you're not having 'fun'?

Cainehill July 18th, 2004 12:46 AM

Re: MP Game - Tweaked Itemz
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Cainehill:
Son of a birch! No sooner does Cohen quit one mutant game on Mosehansen (that he was winning in) then he goes and snags another @#$@ slot for another mutant game.

<font size="2" face="sans-serif, arial, verdana">In Cohen's defense, I'd like to state for the record that this game was in the making BEFORE Cohen wimped out of the other Cohenian game. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">The game hadn't been created on mosehansen, nor had this thread been started, when he quit and went AI.

Cainehill July 18th, 2004 12:48 AM

Re: MP Game - Tweaked Itemz
 
Quote:

Originally posted by Cohen:
Is SOB an insult to both me and my mother? I'm right?
<font size="2" face="sans-serif, arial, verdana">I'm sorry - I didn't really mean to insult your mother, especially given how you latin types are about them.

But ... It's difficult to insult your father, since she didn't know who he was. http://forum.shrapnelgames.com/images/icons/icon7.gif

Cainehill July 18th, 2004 01:20 AM

Re: MP Game - Tweaked Itemz
 
As one of the people who's probably going to be playing this game, I'd like to point out some complications with some of the proposed rules.

Not equipping anything but recruitable troops is all fine and good, but - it won't stop summoned commanders from getting items off the battlefield, or from the Death Match games. So - if the item isn't cursed, it has to be removed from the commander? Presumably it doesn't have to be thrown away, if the commander isn't at a lab and doesn't have fellow commanders with open slots.

Banning spells (Soul Vortex) : The thought of banning a spell is nuts. If for no other reason, because the AI might cast it once past the script. Also - because it's basically an innate ability of the commander that's being stripped away. It's like saying that Banish can't be cast, screwing priests.

(Note that I've never _cast_ Soul Vortex, but the thought of banning spells is, as said, just nuts. It's not terribly abusable, given that only a few commanders can cast it, unlike wraith swords and blood thorns, which can (and do) get thrown on every SC.)

Also - not being able to put magic items on the pretenders seems a bit extreme. It puts a huge advantage on those few pretenders that don't need much equipment, and also on those pretenders that have almost no slots. It just seems ... unreasonable to me.

I'm against the suggestion of "Only pure magic level raising items can be created / used", given that it really means that only astral nations get magic items (the ring of sorcery / wizardry are about the only ones that are "pure" - almost everything else is also a weapon, a helm, produces gems or can conjure an air elemental, etc.)

Mark the Merciful July 18th, 2004 12:50 PM

Re: MP Game - Tweaked Itemz
 
This is at least semi-off-topic, and I apologise for that.

Cohen, I agree with Cainehill but without the insults.

I understand the appeal of your experimental games. But unlike Cainehill I don't want to play in them, so it's frustrating to see you regularly grab the few available slots on a limited resource. The rest of us want to use it too! And if it's true that you're dropping out of your own games and creating new ones, then that's just rude.

The next couple of times you see a free slot, please leave it alone. Give someone else a chance.

Thanks.

Mark

Cainehill July 18th, 2004 05:55 PM

Re: MP Game - Tweaked Itemz
 
Cohen, have you read what Esben wrote regarding your use of his game server? Mosehansen Thread

[ July 18, 2004, 16:55: Message edited by: Cainehill ]


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