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MP Game - Full HowtheGodsKill
No house rules. No anonymous players.
12 hour/quickhost schedule. Don't join if you can't keep up! Map will be Karan, and game will start after we get 7 players. I'll give at least a 24 hour announcement in this thread prior to starting. Details at Mosehansen's site. Claim your nation via uploading of Pretender, then post here. I'll keep a running tally of who's who: Abysia: Cohen Arcoscephale: Mark the Merciful Atlantis: Pirateiam Caelum: Reanimator C'tis: Reverend Zombie Jotunheim: odd_enuf Mictlan: Gamealot T'ien Ch'i: Pickles Ulm: Zap [ June 16, 2004, 13:17: Message edited by: Reverend Zombie ] |
Re: MP Game - Full HowtheGodsKill
Abysya.
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Re: MP Game - Full HowtheGodsKill
Hi I would like to join but I am a noob so need to check a few things like what the number settings on the game set up mean as they use different terms from in game.
If they are all default then that is clear enough (except indep strength of course) Also does the 12 hour cycle mean there are precisely 2 turns per day or at least 2 turns per day (does it process a turn as soon as everyone is in) Finally - do you mind playing a Noob? Pickles |
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You will always have at least 12 hours from the Last host to complete your turn. Quote:
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Re: MP Game - Full HowtheGodsKill
In as joten
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in as caelum
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OK In as Tien Chi
Pickles |
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Hey Rev, I would like to play Atlantis.
Thanks |
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In as Ulm
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I'm interested in playing, but have a question. With the demo for Dominions One you could still play in on-line games, but your research and unit choices were cut rather short. Is that still the case with Domininions II or does it require the full Version?
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Demo is now incompatible with the MP games since Demo is stopped to the 2.08 Patch, and games are 2.12.
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That's what I feared. Which means I'll go post for any demo-wielders out there until I scrape up funds.
Thanks for the quick answer. |
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Mark |
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We have 8 players, so this is your official notice that the game is starting in 24 hours. You will have 12 hours after that to get your first turn in.
We can take one more player if someone cares to join before start, but I am capping at 9 players max for this game. |
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I seem to have the wrong pretender. I assume it is too much of a pain to restart?
(It bugs me that you cannot check what pretenders are except by starting a game). It it has a theme I have never used, & I have no idea if my pretender synergises but might be OK. Pickles |
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Well, only Cohen has taken his turn, so if you hurry and set yourself to anonymous, so I can stop the game, then kick you, you can reload your pretender without too much hassle.
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Actually, I am not sure that the procedure I mentioned will work on a game-in-progress, but we can try.
Will it kill you to play with this Pretender, if you are stuck with it? |
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Pickles,
More folks have been taking their turns, so it is going to become an increasing hassle to restart in order for you upload a new Pretender. I'd rather not do anything to kill the momentum of a game that is getting started...so I ask again: can you live with your current Pretender? [ June 11, 2004, 15:05: Message edited by: Reverend Zombie ] |
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Sorry I did not reply sooner - I realised it was not really worth the hassle and decided to live with it (& sulk). I dunno if it will work - just practicing now. (It is my first game so I expect to get eliminated pretty fast anyway!)
Pickles |
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Game has started. 12 hours to get first turn in.
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The thing I don't understand about gazumping is passwords. If the original player can get in and see that he has the wrong pretender, that means both the player and the gazumper set the same password, presumably null.
So at the frequency that this seems to happen, it would appear that people are commonly setting null passwords, despite advice from every direction not to do that. Is it possible that people are not in fact being gazumped, but that some bug in Dom is corrupting isolated pretender data? |
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What *I* want to know is why the gazumper never attempts to return to his game.
Let us assume for moment that somebody who gazumps a position is a player who wishes to play the game. Why then, do we never hear from the gazumping player, "Who is playing my turns?" This is very perplexing, and as a result, I strongly suspect that the people performing the gazumping are, in fact, doing this maliciously. The newly added warning will thus do nothing. Therefore, I once again advocate my solution of, first, replacing the unreliable and insecure Dom2 upload screen with a dedicated web-based interface, that simultaneously allows for accountability of uploads, and prevents any such gazumping from occurring. I'd also recommend figuring out how to set a trap for said malicious gazumpers, so that when they attempt to do this, they can be immediately Banned on sight. |
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First I would like to state that I think that Norfleet is a truly valuable asset in these forum, and one of the very best strategist that readily helps people out with hints and tips. But post like the above (well, below in this inverse forum world) both saddens and angers me. So I have attempted a response.
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Anyway, according to yourself in another thread which I don't care to dig up right now, a whiner is somebody who complains about a situation and states that he wishes to change this. So, I suppose you are now a self-convicted whiner. I may implement an upload interface at some point, but it is not exactly at the top of my list. I welcome patchers, though. And I'm certainly not going to trap people. I could make it so only people who are invited could join. And that is as far as I am going to go in this regard. |
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"Originally posted by Pickles:
(It bugs me that you cannot check what pretenders are except by starting a game)" Originally posted by Esben Mose Hansen: "But you can check. Just compute the md5sum of your pretender (the .2h file) and compare it with the one on the webpage." OK that is gibberish to me! (As I am technologically illiterate) Does it tell me what the pretender looks like ie magic dominion castle? If so I will make the effort to find out what you mean. BTW I did not mean to criticise your site - more the game and I am sanguine about that I was just frustrated at the time (which is an apology!) Also the Gazumper was me! I originally set up the wrong pretender, noticed this in a practice then tried to overwrite my original but seem to have failed Pickles edited for tone [ June 13, 2004, 11:48: Message edited by: Pickles ] |
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There are some victory point sites on the map that I do not recall from practice games. Do these mean anything.
Pickles |
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double post
[ June 13, 2004, 20:34: Message edited by: Pickles ] |
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triple post
[ June 13, 2004, 20:34: Message edited by: Pickles ] |
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You cannot check magic paths and so on. What you CAN do is check that the pretender uploaded to the server is sane as pretender stored on your harddisk.
To know the stats, you would have to create a local game and have a look. Yes, it would be great if you could browse your own pretender, but the format is closed. |
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In a word: Yes. Capturing VP provinces helps spread your dominion.
Of course, if the game is using VP for victory condition, they also help you win the game. Check the statistics (F2 in the game) to see if this is the case. If there is a graph over VP, VP are the victory condition. |
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seems to be something wrong with the game now. When 1 connect through the wetsite it says to haven't done my turn. When I connect through Dominions itself, it says t have. Is there a problem?
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seems to be something wrong with the game now. When 1 connect through the wetsite it says to haven't done my turn. When I connect through Dominions itself, it says t have. Is there a problem?
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The server was down and then restarted earlier today; this might have something to do with it?
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Or the fact that I was being stupid. Please ignore me and my turn is now done.
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EDIT: Actually, it looks like the server restarted again, so it's back to 12 hours. EDIT: Now it's me being stupid, looking at the wrong field. The server has not restarted. [ June 15, 2004, 01:04: Message edited by: Zapmeister ] |
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Delayed thanks for the reply from Mr Mose Hansen about VP sites.
Looks like we are not playing VP (as was to be expected!) so it just helps dominion. Pickles |
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Updated player list (belated):
Abysia: Cohen Arcoscephale: Mark the Merciful Atlantis: Pirateiam Caelum: Reanimator C'tis: Reverend Zombie Jotunheim: odd_enuf Mictlan: Gamealot T'ien Ch'i: Pickles Ulm: Zap Mictlan and Atlantis looked as though they staled Last turn (12), on Mictlan's part due to possible bug with Dom2. I checked this board at about 50 minutes prior to host time, and did not see anything in this thread or my PM box, and I thought all was okay. I hope missing the turn doesn't set you two back too badly and that you still want to play. Keep me posted. |
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Hi I have been having trouble all day connecting - I got one slot when my turn 11 went in. I noticed those 2 were missing turns but decided it was their responsibility as they could have posted here too. If I still cannot get connected by later I will be back to moan again
Pickles |
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I cannot get a response out of the server, though I notice everyone else has.
It holds on getting game information and DominionsII becomes "not responding" I have tried many many times now. One missed turn will not hurt but if I still cannot get it going tomorrow I wil be peeved. Pickles |
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I will try re-starting the game, maybe that will help you.
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Ack!
Restarting has lost the turns of everyone but me Arco, and Jotunheim. You have another 12 hours to get the turns in, on the bright side. |
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Thanks for that - it worked fine
I hope that by restarting it I did not get a free move. (no cannot have as is processed at once) Pickles |
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ok, I thought I was having some weird deja vu experience. My turn's done (again).
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Yeah I stale turned because I tried 3-4 times Last morning to log in but it just hung. Then had to go to work (real life sucks) so when I tried 4 hrs later the turn was already processed. I consider this as part of the game on 12 hr hosts. I always seem to have a few stales over a game. No big deal.
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Is there any chance of moving to a fixed 12-hour hosting without QH? The unpredictable turn deadlines are starting to become a bit of a worry, and the increasing amount of time it's taking to do turns makes it less practical to do them at work.
I don't want to demand it if everyone else is happy the way things are, but I presume everyone (not just us newbies) is having to take longer over turns. What's the consensus? Mark |
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