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-   -   MP Game - Full HowtheGodsKill (http://forum.shrapnelgames.com/showthread.php?t=19305)

Reverend Zombie June 9th, 2004 04:17 PM

MP Game - Full HowtheGodsKill
 
No house rules. No anonymous players.

12 hour/quickhost schedule. Don't join if you can't keep up!

Map will be Karan, and game will start after we get 7 players. I'll give at least a 24 hour announcement in this thread prior to starting.

Details at Mosehansen's site.

Claim your nation via uploading of Pretender, then post here. I'll keep a running tally of who's who:

Abysia: Cohen
Arcoscephale: Mark the Merciful
Atlantis: Pirateiam
Caelum: Reanimator
C'tis: Reverend Zombie
Jotunheim: odd_enuf
Mictlan: Gamealot
T'ien Ch'i: Pickles
Ulm: Zap

[ June 16, 2004, 13:17: Message edited by: Reverend Zombie ]

Cohen June 9th, 2004 04:40 PM

Re: MP Game - Full HowtheGodsKill
 
Abysya.

Pickles June 9th, 2004 05:14 PM

Re: MP Game - Full HowtheGodsKill
 
Hi I would like to join but I am a noob so need to check a few things like what the number settings on the game set up mean as they use different terms from in game.
If they are all default then that is clear enough (except indep strength of course)

Also does the 12 hour cycle mean there are precisely 2 turns per day or at least 2 turns per day (does it process a turn as soon as everyone is in)

Finally - do you mind playing a Noob?

Pickles

Reverend Zombie June 9th, 2004 05:37 PM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Pickles:
I am a noob so need to check a few things like what the number settings on the game set up mean as they use different terms from in game. If they are all default then that is clear enough (except indep strength of course)

<font size="2" face="sans-serif, arial, verdana">I think the numbers are all the default values, except for ind. strength, which you noted, and magic site frequency, which I bumped from 40 to 50.

Quote:

Also does the 12 hour cycle mean there are precisely 2 turns per day or at least 2 turns per day (does it process a turn as soon as everyone is in)
<font size="2" face="sans-serif, arial, verdana">At least two turns/day. Because it is quickhost, it is possible for more than two turns/day if everyone gets them in. I have not seen that happen, though.

You will always have at least 12 hours from the Last host to complete your turn.

Quote:

Finally - do you mind playing a Noob?
<font size="2" face="sans-serif, arial, verdana">Not at all. I have played only a handful of MP games myself, and am quite a poor player.

odd_enuf June 9th, 2004 08:43 PM

Re: MP Game - Full HowtheGodsKill
 
In as joten

Reanimator June 9th, 2004 10:11 PM

Re: MP Game - Full HowtheGodsKill
 
in as caelum

Pickles June 10th, 2004 12:41 AM

Re: MP Game - Full HowtheGodsKill
 
OK In as Tien Chi
Pickles

Reverend Zombie June 10th, 2004 01:20 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Pickles:
OK In as Tien Chi
Pickles

<font size="2" face="sans-serif, arial, verdana">Pickles, can you go to the game page, check the That's Me button for Tien Chi and hit submit. Right now you are showing as "anonymous."

Pirateiam June 10th, 2004 05:33 AM

Re: MP Game - Full HowtheGodsKill
 
Hey Rev, I would like to play Atlantis.

Thanks

Zapmeister June 10th, 2004 05:53 AM

Re: MP Game - Full HowtheGodsKill
 
In as Ulm

Thedrellum June 10th, 2004 07:16 AM

Re: MP Game - Full HowtheGodsKill
 
I'm interested in playing, but have a question. With the demo for Dominions One you could still play in on-line games, but your research and unit choices were cut rather short. Is that still the case with Domininions II or does it require the full Version?

Cohen June 10th, 2004 07:44 AM

Re: MP Game - Full HowtheGodsKill
 
Demo is now incompatible with the MP games since Demo is stopped to the 2.08 Patch, and games are 2.12.

Thedrellum June 10th, 2004 07:55 AM

Re: MP Game - Full HowtheGodsKill
 
That's what I feared. Which means I'll go post for any demo-wielders out there until I scrape up funds.

Thanks for the quick answer.

Mark the Merciful June 10th, 2004 09:10 PM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Reverend Zombie:
We have 8 players, so this is your official notice that the game is starting in 24 hours. You will have 12 hours after that to get your first turn in.

We can take one more player if someone cares to join before start, but I am capping at 9 players max for this game.

<font size="2" face="sans-serif, arial, verdana">I'll grab that spot and play Arco, if that's OK.

Mark

Reverend Zombie June 10th, 2004 09:13 PM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Mark the Merciful:
I'll grab that spot and play Arco, if that's OK.
Mark

<font size="2" face="sans-serif, arial, verdana">It is.

Reverend Zombie June 11th, 2004 01:59 AM

Re: MP Game - Full HowtheGodsKill
 
We have 8 players, so this is your official notice that the game is starting in 24 hours. You will have 12 hours after that to get your first turn in.

We can take one more player if someone cares to join before start, but I am capping at 9 players max for this game.

Pickles June 11th, 2004 02:57 PM

Re: MP Game - Full HowtheGodsKill
 
I seem to have the wrong pretender. I assume it is too much of a pain to restart?
(It bugs me that you cannot check what pretenders are except by starting a game). It it has a theme I have never used, & I have no idea if my pretender synergises but might be OK.

Pickles

Reverend Zombie June 11th, 2004 03:18 PM

Re: MP Game - Full HowtheGodsKill
 
Well, only Cohen has taken his turn, so if you hurry and set yourself to anonymous, so I can stop the game, then kick you, you can reload your pretender without too much hassle.

Reverend Zombie June 11th, 2004 03:21 PM

Re: MP Game - Full HowtheGodsKill
 
Actually, I am not sure that the procedure I mentioned will work on a game-in-progress, but we can try.

Will it kill you to play with this Pretender, if you are stuck with it?

Reverend Zombie June 11th, 2004 04:04 PM

Re: MP Game - Full HowtheGodsKill
 
Pickles,

More folks have been taking their turns, so it is going to become an increasing hassle to restart in order for you upload a new Pretender.

I'd rather not do anything to kill the momentum of a game that is getting started...so I ask again:

can you live with your current Pretender?

[ June 11, 2004, 15:05: Message edited by: Reverend Zombie ]

Pickles June 11th, 2004 05:32 PM

Re: MP Game - Full HowtheGodsKill
 
Sorry I did not reply sooner - I realised it was not really worth the hassle and decided to live with it (& sulk). I dunno if it will work - just practicing now. (It is my first game so I expect to get eliminated pretty fast anyway!)

Pickles

Reverend Zombie June 11th, 2004 06:04 PM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Pickles:
(It is my first game so I expect to get eliminated pretty fast anyway!)
<font size="2" face="sans-serif, arial, verdana">That's the spirit! http://forum.shrapnelgames.com/images/icons/icon10.gif

Reverend Zombie June 12th, 2004 01:14 AM

Re: MP Game - Full HowtheGodsKill
 
Game has started. 12 hours to get first turn in.

Zapmeister June 12th, 2004 01:45 AM

Re: MP Game - Full HowtheGodsKill
 
The thing I don't understand about gazumping is passwords. If the original player can get in and see that he has the wrong pretender, that means both the player and the gazumper set the same password, presumably null.

So at the frequency that this seems to happen, it would appear that people are commonly setting null passwords, despite advice from every direction not to do that.

Is it possible that people are not in fact being gazumped, but that some bug in Dom is corrupting isolated pretender data?

Norfleet June 12th, 2004 08:29 AM

Re: MP Game - Full HowtheGodsKill
 
What *I* want to know is why the gazumper never attempts to return to his game.

Let us assume for moment that somebody who gazumps a position is a player who wishes to play the game. Why then, do we never hear from the gazumping player, "Who is playing my turns?"

This is very perplexing, and as a result, I strongly suspect that the people performing the gazumping are, in fact, doing this maliciously. The newly added warning will thus do nothing. Therefore, I once again advocate my solution of, first, replacing the unreliable and insecure Dom2 upload screen with a dedicated web-based interface, that simultaneously allows for accountability of uploads, and prevents any such gazumping from occurring. I'd also recommend figuring out how to set a trap for said malicious gazumpers, so that when they attempt to do this, they can be immediately Banned on sight.

Esben Mose Hansen June 12th, 2004 09:03 AM

Re: MP Game - Full HowtheGodsKill
 
First I would like to state that I think that Norfleet is a truly valuable asset in these forum, and one of the very best strategist that readily helps people out with hints and tips. But post like the above (well, below in this inverse forum world) both saddens and angers me. So I have attempted a response.

Quote:

Originally posted by Norfleet:
What *I* want to know is why the gazumper never attempts to return to his game.
<font size="2" face="sans-serif, arial, verdana">I'm guessing that they forget about it. Or maybe they were just fooling around, not realizing that they sabotaged something. Or maybe they just missed the prober buttom. In any case, they probably don't own up out of shame or or simply unawareness of the problem they have caused.

Quote:


[..]
This is very perplexing, and as a result, I strongly suspect that the people performing the gazumping are, in fact, doing this maliciously. The newly added warning will thus do nothing. Therefore, I once again advocate my solution of, first, replacing the unreliable and insecure Dom2 upload screen with a dedicated web-based interface, that simultaneously allows for accountability of uploads, and prevents any such gazumping from occurring. I'd also recommend figuring out how to set a trap for said malicious gazumpers, so that when they attempt to do this, they can be immediately Banned on sight.

<font size="2" face="sans-serif, arial, verdana">Malicious actions are suprisingly rare, and are almost always between people who care or done as some sort of protest. Evil people are just plain rare, in my experience. Inconsiderate, self-centered, whining --- yes, we all are to some degree. But evil? No.

Anyway, according to yourself in another thread which I don't care to dig up right now, a whiner is somebody who complains about a situation and states that he wishes to change this. So, I suppose you are now a self-convicted whiner. I may implement an upload interface at some point, but it is not exactly at the top of my list. I welcome patchers, though. And I'm certainly not going to trap people. I could make it so only people who are invited could join. And that is as far as I am going to go in this regard.

Esben Mose Hansen June 12th, 2004 09:07 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Pickles:
(It bugs me that you cannot check what pretenders are except by starting a game)
<font size="2" face="sans-serif, arial, verdana">But you can check. Just compute the md5sum of your pretender (the .2h file) and compare it with the one on the webpage.

Pickles June 13th, 2004 11:06 AM

Re: MP Game - Full HowtheGodsKill
 
"Originally posted by Pickles:
(It bugs me that you cannot check what pretenders are except by starting a game)"
Originally posted by Esben Mose Hansen:
"But you can check. Just compute the md5sum of your pretender (the .2h file) and compare it with the one on the webpage."

OK that is gibberish to me! (As I am technologically illiterate)
Does it tell me what the pretender looks like ie magic dominion castle? If so I will make the effort to find out what you mean. BTW I did not mean to criticise your site - more the game and I am sanguine about that I was just frustrated at the time (which is an apology!)

Also the Gazumper was me! I originally set up the wrong pretender, noticed this in a practice then tried to overwrite my original but seem to have failed

Pickles
edited for tone

[ June 13, 2004, 11:48: Message edited by: Pickles ]

Pickles June 13th, 2004 08:36 PM

Re: MP Game - Full HowtheGodsKill
 
There are some victory point sites on the map that I do not recall from practice games. Do these mean anything.

Pickles

Pickles June 13th, 2004 08:36 PM

Re: MP Game - Full HowtheGodsKill
 
double post

[ June 13, 2004, 20:34: Message edited by: Pickles ]

Pickles June 13th, 2004 08:36 PM

Re: MP Game - Full HowtheGodsKill
 
triple post

[ June 13, 2004, 20:34: Message edited by: Pickles ]

Esben Mose Hansen June 14th, 2004 01:01 AM

Re: MP Game - Full HowtheGodsKill
 
You cannot check magic paths and so on. What you CAN do is check that the pretender uploaded to the server is sane as pretender stored on your harddisk.

To know the stats, you would have to create a local game and have a look. Yes, it would be great if you could browse your own pretender, but the format is closed.

Esben Mose Hansen June 14th, 2004 10:19 AM

Re: MP Game - Full HowtheGodsKill
 
In a word: Yes. Capturing VP provinces helps spread your dominion.

Of course, if the game is using VP for victory condition, they also help you win the game. Check the statistics (F2 in the game) to see if this is the case. If there is a graph over VP, VP are the victory condition.

Mark the Merciful June 14th, 2004 08:27 PM

Re: MP Game - Full HowtheGodsKill
 
seems to be something wrong with the game now. When 1 connect through the wetsite it says to haven't done my turn. When I connect through Dominions itself, it says t have. Is there a problem?

Mark the Merciful June 14th, 2004 08:27 PM

Re: MP Game - Full HowtheGodsKill
 
seems to be something wrong with the game now. When 1 connect through the wetsite it says to haven't done my turn. When I connect through Dominions itself, it says t have. Is there a problem?

Reverend Zombie June 14th, 2004 09:07 PM

Re: MP Game - Full HowtheGodsKill
 
The server was down and then restarted earlier today; this might have something to do with it?

Mark the Merciful June 14th, 2004 09:15 PM

Re: MP Game - Full HowtheGodsKill
 
Or the fact that I was being stupid. Please ignore me and my turn is now done.

Zapmeister June 15th, 2004 01:50 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Mark the Merciful:
Or the fact that I was being stupid. Please ignore me and my turn is now done.
<font size="2" face="sans-serif, arial, verdana">Not according to either the Mosehansen site nor Dominions. In 4 hours, Mictlan will get a stale turn as things stand.

EDIT: Actually, it looks like the server restarted again, so it's back to 12 hours.
EDIT: Now it's me being stupid, looking at the wrong field. The server has not restarted.

[ June 15, 2004, 01:04: Message edited by: Zapmeister ]

Reverend Zombie June 15th, 2004 02:21 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Zapmeister:
Not according to either the Mosehansen site nor Dominions. In 4 hours, Mictlan will get a stale turn as things stand.

<font size="2" face="sans-serif, arial, verdana">Please note, however, that Mark is not Mictlan. Mark's turn is done, Gamelot is the Mictlan-laggard.

Zapmeister June 15th, 2004 03:40 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Reverend Zombie:
Please note, however, that Mark is not Mictlan. Mark's turn is done, Gamelot is the Mictlan-laggard.
<font size="2" face="sans-serif, arial, verdana">My mistake (again) http://forum.shrapnelgames.com/images/icons/icon9.gif

Pickles June 16th, 2004 01:53 AM

Re: MP Game - Full HowtheGodsKill
 
Delayed thanks for the reply from Mr Mose Hansen about VP sites.
Looks like we are not playing VP (as was to be expected!) so it just helps dominion.

Pickles

Reverend Zombie June 16th, 2004 02:22 PM

Re: MP Game - Full HowtheGodsKill
 
Updated player list (belated):

Abysia: Cohen
Arcoscephale: Mark the Merciful
Atlantis: Pirateiam
Caelum: Reanimator
C'tis: Reverend Zombie
Jotunheim: odd_enuf
Mictlan: Gamealot
T'ien Ch'i: Pickles
Ulm: Zap

Mictlan and Atlantis looked as though they staled Last turn (12), on Mictlan's part due to possible bug with Dom2.

I checked this board at about 50 minutes prior to host time, and did not see anything in this thread or my PM box, and I thought all was okay.

I hope missing the turn doesn't set you two back too badly and that you still want to play.

Keep me posted.

Pickles June 16th, 2004 02:34 PM

Re: MP Game - Full HowtheGodsKill
 
Hi I have been having trouble all day connecting - I got one slot when my turn 11 went in. I noticed those 2 were missing turns but decided it was their responsibility as they could have posted here too. If I still cannot get connected by later I will be back to moan again

Pickles

Pickles June 16th, 2004 10:28 PM

Re: MP Game - Full HowtheGodsKill
 
I cannot get a response out of the server, though I notice everyone else has.
It holds on getting game information and DominionsII becomes "not responding"
I have tried many many times now.
One missed turn will not hurt but if I still cannot get it going tomorrow I wil be peeved.

Pickles

Reverend Zombie June 17th, 2004 12:06 AM

Re: MP Game - Full HowtheGodsKill
 
I will try re-starting the game, maybe that will help you.

Reverend Zombie June 17th, 2004 12:11 AM

Re: MP Game - Full HowtheGodsKill
 
Ack!

Restarting has lost the turns of everyone but me Arco, and Jotunheim.

You have another 12 hours to get the turns in, on the bright side.

Pickles June 17th, 2004 12:51 AM

Re: MP Game - Full HowtheGodsKill
 
Thanks for that - it worked fine

I hope that by restarting it I did not get a free move.
(no cannot have as is processed at once)

Pickles

Mark the Merciful June 17th, 2004 04:44 AM

Re: MP Game - Full HowtheGodsKill
 
ok, I thought I was having some weird deja vu experience. My turn's done (again).

Pirateiam June 17th, 2004 04:53 AM

Re: MP Game - Full HowtheGodsKill
 
Yeah I stale turned because I tried 3-4 times Last morning to log in but it just hung. Then had to go to work (real life sucks) so when I tried 4 hrs later the turn was already processed. I consider this as part of the game on 12 hr hosts. I always seem to have a few stales over a game. No big deal.

Mark the Merciful June 25th, 2004 08:11 PM

Re: MP Game - Full HowtheGodsKill
 
Is there any chance of moving to a fixed 12-hour hosting without QH? The unpredictable turn deadlines are starting to become a bit of a worry, and the increasing amount of time it's taking to do turns makes it less practical to do them at work.

I don't want to demand it if everyone else is happy the way things are, but I presume everyone (not just us newbies) is having to take longer over turns. What's the consensus?

Mark


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