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-   -   Icons (http://forum.shrapnelgames.com/showthread.php?t=18253)

tinkthank March 11th, 2004 12:15 PM

Icons
 
Are Demons of heavenly rivers/fires banishable (as demons)? They lack the demon icon. Or are they not really demons?

Do you think it would be possible to add icons for "emits X", such as "emits noxious fumes" (hydras, bog beasts, etc.) or "spreads disease cloud (or whatever)" (Old Guy With Iron Crutch)?

Kristoffer O March 11th, 2004 10:16 PM

Re: Icons
 
They are really demons, but not really infernal ones http://forum.shrapnelgames.com/images/icons/icon12.gif

They are mean spirited, ugly bastards, but they cannot be banished.

Edit: Yes, it's possible. What else is missing.

[ March 11, 2004, 20:20: Message edited by: Kristoffer O ]

March 11th, 2004 11:07 PM

Re: Icons
 
Causes Disease (Not just the Leprosy Cloud) could use an Icon.

Assassin/Seduce wouldn't hurt with an Icon.

Summon Ally wouldn't hurt with an Icon.

Storm Bonus wouldn't hurt with an Icon.

Uses XX Extra Supply (Perhaps a Fat Man, or a knife and fork) could use an Icon.

Reduces/Increases Dominion wouldn't hurt with an Icon.

Difference between Sorcery and Elemental and Pure Random wouldn't hurt as an Icon.

Gets X Gem/turn wouldn't hurt as an Icon.

Those are just off the top of my head.

johan osterman March 12th, 2004 12:39 AM

Re: Icons
 
Then dig through the bottom of your head as well http://forum.shrapnelgames.com/images/icons/icon10.gif

Edit: oops, posted as JO
/Kristoffer

[ March 11, 2004, 22:40: Message edited by: johan osterman ]

Peter Ebbesen March 12th, 2004 12:53 AM

Re: Icons
 
Small gem icons above the gem-box to show the minimal gem cost of the currently scripted spells [counting both gems that form part of spell costs, and the minimum needed gems to cast the spells if the current magic paths are not sufficient]... Ok, that is strictly speaking not an ability/icon. http://forum.shrapnelgames.com/images/icons/icon7.gif

PvK March 12th, 2004 04:29 AM

Re: Icons
 
If we get many more icons, people may start asking for an options screen that lets them turn off some of the icons they don't want to see.

PvK

March 12th, 2004 07:06 AM

Re: Icons
 
Well after cleaning out the cobwebs and finding part of a bad acid flashback, a Shaft poster and #3 Speller ribbon I have come up with a few more.

Spikey Poison Armor (From Coral Armor, Spine Demon etc)
Temporarily for Hire (Gladiator)
Communion Slave (Theurg Communicant + anyone who casts the spell)
Communion Master (Yeah!)
Spying (Improved Scouting)
Healing (Heal Troops)
Faithful Mount (Mount fights when unit dead)
Shapechanger (Yay)
Holy Avenger (Paladin Holy Pyre on Undead, unless this is a weapon thing)
Magical Quickness (Not HoF or Blessing Quickness)
Reinvigoration (So newbies will know what it is)
Water Breathing (And for how many units)
Strengthened Armor (From Legions of Steel)
Blood Lust (as spell)

These are just a few off the bottom of my head, dismiss if they are already out there or thought of.

Edit: Also I'll include a petition to change the "Castle Defense Bonus". It looks all funny and wierd. I know you are using the Hammer for the Forge Bonus, but maybe you could do something with it. The little castle makes Zenboy go crazy!

[ March 12, 2004, 05:10: Message edited by: Zen ]

tinkthank March 12th, 2004 10:55 AM

Re: Icons
 
Excellent.

Zen, why does the castle thingy make you go crazy?

The only other one I can think of is "can instill uprising".

EDIT: Kristoffer: does that mean that the blood spell /forget name/ which increases the ability of demons will not work for DohR/DohF because that spell only works for *infernal* demons with the appropriate icon?
EDIT: what about "This unit is currently routing" (icon: frightened face, or rearview of person running)?

[ March 12, 2004, 13:54: Message edited by: tinkthank ]

March 12th, 2004 08:14 PM

Re: Icons
 
Blood Lust only works for Demon icon'd demons. Not the Heavenly River or Heavenly Fire demons.

The "Spying" Icon would entail the "Instill Uprising".

DeathDaemon March 13th, 2004 10:09 PM

Re: Icons
 
I'd like to know if a unit or hero is ambidextrous. Especially if a hero, I could equip with two swords of quickness;)

There are a couple others that I've noticed and haven't been mentioned... hopefully I'll come across them soon.

March 13th, 2004 10:21 PM

Re: Icons
 
Any hero or commander can equip 2 weapons, even if he's not ambidexterous, the different levels of Ambidexterity are only the bonuses and penalties for wielding 2 weapons or not. You can tell the penalties of the type of weapons you use by clicking on the "Attack" part in the Unit Information Screen.

This is also where you can tell what type of Ambidexterity they have (1, 2, or 3)

[ March 13, 2004, 20:22: Message edited by: Zen ]

Saber Cherry March 13th, 2004 11:13 PM

Re: Icons
 
Summons Allies

Gains Allies Automatically

Spawns Allies In Battle

Amphibious Leader (with a number)

Beta Phase (made of dark matter that only weakly interacts with normal matter)

Blood Slaving Bonus (for FoB / units with SDR). This should be a picture of a tentacle monster.

Bane Poision / Bleed (these would explain some mysterious deaths)

Experience (clicking on experience stars could show the unit's numeric experience / kills).

Kenobe Icon (striking this unit down makes it more powerful than you can possibly imagine, for Machaka Black Hunters).

Turtle Icon (shrinks when attacked, like Elementals).

Actually those two could just be a shared "Death Form" icon=)

Prognostication Icon (with a number - chance of avoiding bad events).

Local Scale Icon (affects local scales, like luck or temperature)

Scale Sensitivity Icon (unit is affected by local scales, like Winter Wolves and Ice Devils)

DeathDaemon March 15th, 2004 07:39 AM

Re: Icons
 
Zen,
So my unit has a base attack of 12. I give 2 weapons with +1 attack, 2 length. According to text, I should lose 4 attack due to length. So that means I'm a -2 using those weapons. But both attacks are actually 3 less then the base attack. Does that mean a -1 ambidexterity penalty? the -3 was consistent across my god, normal human leader, and a scout. Do I have this right or am I missing something?

Thanks

Norfleet March 15th, 2004 07:45 AM

Re: Icons
 
Quote:

Originally posted by DeathDaemon:
Zen,
So my unit has a base attack of 12. I give 2 weapons with +1 attack, 2 length. According to text, I should lose 4 attack due to length. So that means I'm a -2 using those weapons. But both attacks are actually 3 less then the base attack. Does that mean a -1 ambidexterity penalty? the -3 was consistent across my god, normal human leader, and a scout. Do I have this right or am I missing something?

<font size="2" face="sans-serif, arial, verdana">You're missing something.

The attack penalty of wielding two weapons is equal to the sum of the lengths of both weapons.

So you lose 2+2 = 4 attack for two length-2 weapons.

That means *EACH* attack is at -4, base. However, EACH of your weapons is +1 attack. This is NOT cumulative, however, and is applied only to each attack with that weapon.

So that means each attack is performed at -3: -4 for a pair of length 2 weapons, +1 for your weapon being +1 to attack.

Ambidexterity basically just reduces the length of the weapons for the purposes of this calculation. An ambidexterity-3 unit can wield weapons of length 3 without penalty.

[ March 15, 2004, 05:46: Message edited by: Norfleet ]

DeathDaemon March 15th, 2004 07:48 AM

Re: Icons
 
Got it. So basically do the math and if it doesnt add up right, you have some ambidexterity bonus? As in my examples below, I guess there was no bonus?

DeathDaemon March 15th, 2004 08:11 AM

Re: Icons
 
Ok found a leader that is ambidextrous. It mentions it in the attack dialog. I guess I'll just have to look at each leader and remember if it is ambidextrous... you guys think an icon would be nice or is it just me? ;0

Leif_- March 15th, 2004 05:35 PM

Re: Icons
 
Quote:

Originally posted by Saber Cherry:
Scale Sensitivity Icon (unit is affected by local scales, like Winter Wolves and Ice Devils)
<font size="2" face="sans-serif, arial, verdana">I don't have Dominions at work, so I can't check - but there isn't any icon for "season sensitive" either, is there?

Peter Ebbesen March 16th, 2004 02:26 AM

Re: Icons
 
Quote:

Originally posted by Saber Cherry:

Spawns Allies In Battle

<font size="2" face="sans-serif, arial, verdana">And a special one for the Moloch:

* Spawns Useless Allies In Battle That Will Make You Rout In An Exceptionally Short Time If You Do Not Bring Along A Real Army

(Can reuse the imp picture for this one)

[ March 15, 2004, 12:38: Message edited by: Peter Ebbesen ]

Karacan March 16th, 2004 02:55 AM

Re: Icons
 
I'd like an icon to show if a unit is PD or not. I often sat before battlereports and wondered if this was my defending army's militia being slaughtered or my PD...


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