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Checked out Malfador\'s site yet??
Posted today in the What's New section of Malfador's website:
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Re: Checked out Malfador\'s site yet??
Whooo who this is good news - some of those aspects will be good the 3D rendered graphics engine etc - summer 2005 is 12 months - not to bad.
Yes lets hope the fans really get into this - beta tester here to interested and will sign up if possible. |
Re: Checked out Malfador\'s site yet??
Note that Rollo's Space Monsters made it in! http://forum.shrapnelgames.com/images/icons/icon12.gif
He must be proud! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon6.gif Ohhh,yea: WHAAAAHOOOOOO!!!!! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Checked out Malfador\'s site yet??
As Kramer said to Elaine--sweet justice!!! I cant wait for this!! Sounds like alot will be done for the modding aspect which is awesome!, Im also glad that they will post info as time progresses.
Time to ante up and keep busy so 2005 will come quick. |
Re: Checked out Malfador\'s site yet??
Infinite technologies and a scripting language! YAAY!
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*dies from anticipation*
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Truly exciting news. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Hurra Hurra (Swedish) !! http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Checked out Malfador\'s site yet??
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[ March 31, 2004, 06:41: Message edited by: dogscoff ] |
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Either way it goes the game should be most interesting. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Checked out Malfador\'s site yet??
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Turn 50: Gift the Borg 20 Warcubes Turn 51: Open warpline from �Borg-homesystem� to �Federation-homesystem� Drool |
Re: Checked out Malfador\'s site yet??
That certainly is good news. We'll just have to wait for a year. In my mind it raises the question, how successful will SE5 be?. We have a community of avid fans here.some new, some like me have only been playing the games for a year or so (18 months), and others who have been here for years and played previous SE. What if SE5 makes it big?. Will it just be the same supporters, or will this forum be filled with lots of new people who never heard of SE before and bought the game because all the magazines gave it a 95.
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Re: Checked out Malfador\'s site yet??
With the release of the game being a little over a year and a half away, (most likely Nov/Dec 2005) I guess now is the time to PRE-ORDER. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Checked out Malfador\'s site yet??
Perhaps scripting is also refering to;
When ship enters sector 6,6 in Alpha Centauri System show message "A dimensional opening has proiduced an identical ship from another dimension", and then you'll have two ships. But the next time someone enters the sector nothing will happen, a work once sector event? Will Aroon include a real spaceship bundled with SEV ? That should be cool. [ March 31, 2004, 09:13: Message edited by: Ruatha ] |
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Now MM has official begun with SE V, we could make a list of wanted features and send it to MM.
The wishlist thread is a bit messy. Who would like the job of cleaning up the wishlist? http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Checked out Malfador\'s site yet??
hey my scripting idea lives on.... I knew sending it to him a few times and asking the question on the chat would have some benifits http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Checked out Malfador\'s site yet??
Next summer? Sounds great! http://forum.shrapnelgames.com/images/icons/icon7.gif
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im wondering about the release-date
They say it will be ready at summer 2005. Now by how much time was SE 4 delayed until i got released in the first place ?! |
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Technologies...unlimited!
Must...empty...gimble...mounted...droolcup. |
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I guess the unlimited tech thingy is actually not THAT nice. Just make each weapon has unlimited tech levels and add a some code like
"each level increases damage by 10" and "each second level increases range by 1" or something odd like that. Not really unique. THen again i dont know and this is just a simple mind thought. [ March 31, 2004, 18:21: Message edited by: Ragnarok-X ] |
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I would die, simply die, to be a betatester...
EDIT: but, uh, then I'd be a dead betatester. Well, I would really love to be a betatester. That's what I meant. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks, Alarik Quote:
[ March 31, 2004, 18:43: Message edited by: alarikf ] |
Re: Checked out Malfador\'s site yet??
alarik: http://forum.shrapnelgames.com/images/icons/icon10.gif
Timstone: Nice to see the old gearbox out of mothballs again. |
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Dang, I just HAD to have a dental appointment today.
*Pathy thinks of ways to distract those in line in from him* |
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Look, theres Aaron Hall. To the left, behind the trees.
- While everybody looks for Aaron, the Primitve one sneaks in front of the line http://forum.shrapnelgames.com/images/icons/icon6.gif [ March 31, 2004, 21:17: Message edited by: primitive ] |
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Sixth! http://forum.shrapnelgames.com/images/icons/icon12.gif
(A scripting language in a 4X game... wow, this is going to be one HELL of a ride! http://forum.shrapnelgames.com/images/icons/icon6.gif ) edit: now what are "warp point assault weapons" anyway... hmmm, maybe drones that actually work? weapons that fire warp points? special siege satellites that surround a warp point like a sphereworld surrounds a star and are bristling with inward-facing weapons? http://forum.shrapnelgames.com/images/icons/icon10.gif [ March 31, 2004, 21:29: Message edited by: Ed Kolis ] |
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Seventh.
And I have Industry experience in game debugging! Hah! Sega's NHL 2K2, for the Dreamcast |
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Think there's room for an eighth?? Ah too bad if there's not. I CALL EIGHTH!!
EDIT: Wait a minute.....I was the one who told you all this wonderful news.....and that means I should be first in line!! [ April 01, 2004, 00:25: Message edited by: Renegade 13 ] |
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Aaron could charge say $100.00 for a beta tester slot and you know what? We would pay it! http://forum.shrapnelgames.com/images/icons/icon10.gif Gladly.
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Well, I know what 3D rendered graphics are but what the heck are "real-time 3D rendered graphics"? If it has anything to do with combat, I ain't interested. Nope, not interested in having the computer train my fingers. http://forum.shrapnelgames.com/images/icons/icon7.gif
Now, I want you beta-testers to do a real good job because I'm really looking forward to playing the demo for the first time and getting that 8-years-old-again feeling http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Checked out Malfador\'s site yet??
No need to have fingers trained at all. As has been mentioned on many occasions, the ability to pause and issues orders while paused eliminates every possible click-festing issue with real time combat. Multiplayer games would likely have combat done strategically, rather than tactically (as in Se4, esp. for PBW games and such), so there is no reason for concern there. Except hotseat games, which can easily be handled by having simulated "turns" where the game runs combat without intervention for X seconds, then pauses, giving each player a chance to issue orders, just like SE4 combat. Except that there will be no turn based combat idiosyncracies, which no possible purely turn based system can get rid of.
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Re: Checked out Malfador\'s site yet??
So, unlike Warcraft II, I'll actually have real control when a hundred ships are in the battle. Cool! "Pause" is good. http://forum.shrapnelgames.com/images/icons/icon7.gif
I don't doubt this has been mentioned before, but time constraints prevent me from reading more than about 20% of the threads http://forum.shrapnelgames.com/images/icons/icon9.gif |
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Oh you can bet that the beta testers won't let Aaron make SE5 a RTS game. http://forum.shrapnelgames.com/images/icons/icon12.gif There is a whole world out there outside of RTS (Warcraft, Starcraft, etc. are "RTS", a specific (and small) chunk of what real time games can be).
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Re: Checked out Malfador\'s site yet??
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There is 0 reason they couldn't be used in a turn-based system; they already have been many times. The recent attempt to do an updated Version of X-COM uses the Quake 2 engine for example, and it runs pretty much the same as normal X-com. So does the excellent Silent Storm. |
Re: Checked out Malfador\'s site yet??
I am not sure, but I think this will drastically change the way ships sets are made. I believe, and I could be wrong, that now you must have a wire frame model of your ship and a "skin" to go over it.
Look at BOTF and how they did it. I hope this is not the case. |
Re: Checked out Malfador\'s site yet??
I don't think so Atrocities.
It's going to be the same as Star Fury. |
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oy I gots to change me pants I do!
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Hmm... *Looks consideringly at the handle of his wooden hammer* *Starts sharpening it... |
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Oooo! Summer '05 is just around the corner! Even I can wait that long!
So is it ready yet? How about now? Now? How about now? What's the freakin' hold up?! Now? |
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Cool,
But there was something that did keep me out of starfury : the feeling of driving a starship on the sea. It was 3d on a 2d world. Which feels strange. I would love to have true 3D, sort of simplified homeworld system map. Hell, Elite2 was doing it 15 years ago, so their must be a way to get it in SE5. |
Re: Checked out Malfador\'s site yet??
So, is there actually a way to get on the list of BetaTesters? I mean, not that I'd hav a chance to, but I would sure love to see the limits/shortcomings of the politics engine... (of course, I'd love to test the whole game, but I am much less of an "optimizer of ships/planets/etc..." than others...)
Just wondering if there was a real chance to be a betatester, never having done anything like it before... thanks, Alarik |
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