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Intelligence questions (Again?)
Can someone explain intelligence. I�ve read the latest FAQ where it says puppet politics can fail without CI, and the modifiers for different CI. In a pbw game I was taking planets one after the other every turn for about 10-15 turns with intelligence attacks (it was against AI�s though), even though the latest FAQ says theres only a 50% chance of taking the planet. Once the Planet just went off by itself, but i put that down to the fact i couldn't actually see the victim. All the other time they have instantly joined my empire, and this includes 2 homeworlds. Suddenly it no longer worked. Ok, obviously the opponent built up enough CI to defeat my political attacks. So why can I still steal 2 or 3 warships every turn from the same enemy. I can see that 3 ship insurrections equals 150 K whereas political party is 100K. So why don�t the first 2 insurrections fail while taking down his CI ?. It just seems that lots of smaller projecys always succeed where 1 big one fails. By the way it�s a TDM game.. It appears to me to be best to build 299,999 CI points in CI3 and then scrap all your intelligence facilities. From then on you will have about 1 million CI points taking into account modifiers. Of course an enemy then just has to destroy your CI project right. I mean can you destroy the opponents CI project or just offensive projects ?. Finally I learnt in another game not to build all my intelligence facilities in one system. An enemy glassed the main planet and the whole system revolted, so I lost all my intelligence.
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Re: Intelligence questions (Again?)
Puppet political parties always have a 50% chance of failure, no matter what your enemies CI is. Of course, you could go for several turns taking over a planet each turn, then have a stretch of several turns where your projects all failed. This is just how the system works. Also, it is quite possible that your PPP could fail while your insurrections succeed, simply because of the 50% chance of failure for PPP. As far as I know, no other Intel project has any set chance for failure like PPP does.
Hope that answers your questions. |
Re: Intelligence questions (Again?)
got you, so its not really 50% chance each turn but out of say 14 turns it will work for the first 7 then fail for the Last 7. Otherwise thats a 1 in 10240 chance of working every turn for so long (I think?). thanks for the info.
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Re: Intelligence questions (Again?)
There have been some odd results with PPP. Overall, it does seem to balance out to a random 50%... but only after you have defeated CI. Everytime CI defeats an attack, it is depleted by the cost of the intel attack adjusted for the various modifiers. PPP must get past the CI before it gets that 50% chance. If it succeeds the planet will (usually) join your empire or (occasionally) start its own empire.
Playing against some human controlled empires, you could lose your single CI in about two turns! So don't shut down those intel facilities in multiplayer. You will likely get away with it against the AI. |
Re: Intelligence questions (Again?)
In my experience, I seem to have a lot more success in getting a Planet to join my empire when the other empire is larger, as the other empire gets smaller, I seem to have more failed PPP attacks.
But then again, that could be just luck. confused: {Edit - Spelling.} [ February 16, 2004, 01:32: Message edited by: Baron Grazic ] |
Re: Intelligence questions (Again?)
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Re: Intelligence questions (Again?)
Randallw was thinking maybe it had a chance to fail every turn you were building it up, rather than just when the attack takes place.
PvK |
Re: Intelligence questions (Again?)
sorry, no, that wasn't what I meant. I was querying if the system say allowed the ppp to work for 7 turns then made it fail for the next 7 turns so that on average it worked 50% of the time (7 out of 14).
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Re: Intelligence questions (Again?)
Ok now I understand. I don't think that is the way the system works. I don't think it is forced to balance out to 50% over the course of a certain number of turns. But my knowledge is limited so I could be wrong.
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Re: Intelligence questions (Again?)
I'm sure it's random (or at least pseudo random). That means that it should work out to about 50% over a large number of turns. Over a small number of turns, you might see just about anything.
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Re: Intelligence questions (Again?)
I have one other question concerning intelligence. If you make intelligence operation against another race and your target has no intelligence points used, your project succeeds and that race does not know what you did.
However, if that another race have some counter intelligence points, but you succeed in your operation, what is the chance that your opponent finds out it was you who did that operation? I know that sometimes you get message: "Our CI has stopped enemy operations" but when I do get message: "Our CI has stopped intelligence operations of race XXX against us"? |
Re: Intelligence questions (Again?)
I don't know what the % chance is, but from my past experience, you should get notification of an intel attack about 90% of the time.
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Re: Intelligence questions (Again?)
I still am getting only one planet per turn with intel attacks. I now have split my attacks up to go after three empires with 3-4 attacks against each. Only one per empire succeeds. When I had seven attacks against one, one worked. 3 attacks each against three empires. Three work.
Capturing ships seem to have no such limit. 10 attacks, 10 captures (with no conterintel) It only fails when they run out of ships. Has anyone gotten more than one planet a turn this way? |
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