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-   -   Rated Challenges Thread (http://forum.shrapnelgames.com/showthread.php?t=10928)

Nodachi December 18th, 2003 04:44 PM

Re: Rated Challenges Thread
 
Slynky posted:
Quote:

I wouldn't think it would complicate things. Geo had one a while back but it has gotten buried. He was creating games for people, as well, and posting the specifics in the thread.
<font size="2" face="sans-serif, arial, verdana">


Hmmm... That's exactly what I planned to do. I definitely don't want to step on Geo's toes, though. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky December 18th, 2003 04:54 PM

Re: Rated Challenges Thread
 
No one wants to step on Geo's toes http://forum.shrapnelgames.com/images/icons/icon12.gif .

I didn't mean it in that way either. I just mentioned that Geo had started a thread and that it kind of fell down a way...perhaps due to the Bash tourney going on. I also mentioned it to add that he was also creating the games. That's all. http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo December 18th, 2003 05:21 PM

Re: Rated Challenges Thread
 
Huh? Oh, don't worry about me. I have my hands full as it is. If someone else wants to push some games out there I have no problem with it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Nodachi December 18th, 2003 06:43 PM

Re: Rated Challenges Thread
 
Quote:

Oh, don't worry about me.
<font size="2" face="sans-serif, arial, verdana">


But we do, Geo! If it weren't for you a lot of us would never get to play against other humans. http://forum.shrapnelgames.com/images/icons/icon7.gif

Great! I hope this'll make it easier for players to find opponents. http://forum.shrapnelgames.com/images/icons/icon10.gif

Baron Grazic December 18th, 2003 11:29 PM

Re: Rated Challenges Thread
 
I guess I'll use this thread.
1 player looking for oppontent.

Nodachi December 19th, 2003 02:34 AM

Rated Challenges Thread
 
Hi all!

I'm starting this thread in order to give rated players someplace specific to post challenges, game requests, and responses to challenges. (For more info on the Ratings system please check out this site.) If the idea catches on I'll check the thread daily for new challenges and update the title with "New Challenge" and the post date.

Does this sound OK, or am I overcomplicating things? http://forum.shrapnelgames.com/images/icons/icon12.gif

[ February 16, 2004, 12:41: Message edited by: Nodachi ]

Slynky December 19th, 2003 02:49 AM

Re: Rated Challenges Thread
 
I wouldn't think it would complicate things. Geo had one a while back but it has gotten buried. He was creating games for people, as well, and posting the specifics in the thread.

That thread must have "become old" due to all the activity in the "Bash" that's going on.

geoschmo December 22nd, 2003 05:54 PM

Re: Rated Challenges Thread
 
Quote:

Originally posted by Nodachi:
High Tech Challenge
This one'd be a fairly normal one-on-one game. All settings negotiable. I'd like; no intel, no stellar manipulation (this can be a gentlemens agreement if you want to have monoliths), no ancient race.

<font size="2" face="sans-serif, arial, verdana">I might be interested in this. I just normally am opposed to High Tech starts is the only reason I hesitate. I think I have played 2 or 3 ever (other then for testing things) and didn't really care for them. Do you play high tech a lot, find it interesting?

Nodachi December 22nd, 2003 06:08 PM

Re: Rated Challenges Thread
 
I've found that high tech games open you up to a different set of tactical questions and possibilities. Expansion is easy because you can colonize any world you find but that goes hand-in-hand with micro-management and the headache of finding out you built the wrong colonizer. OTOH, militarily you really get to show off your ship designs and combined arms tactics. I've learned a lot about the game this way, not that it's helped me in KOTH. http://forum.shrapnelgames.com/images/icons/icon12.gif As for interesting, the elimination of being able to get a tech advantage over your opponent can make for hairy situations, so yes, I'd say I find them interesting. http://forum.shrapnelgames.com/images/icons/icon10.gif

I'd be willing to go with colonize own type only to reduce the micro-management if you'd like.

geoschmo December 22nd, 2003 06:28 PM

Re: Rated Challenges Thread
 
Quote:

Originally posted by Nodachi:
I'd be willing to go with colonize own type only to reduce the micro-management if you'd like.
<font size="2" face="sans-serif, arial, verdana">No, I don't think that would be neccesary. Maybe if we could keep to a smallish map, that would keep things from getting too out of hand.

Perhaps since this is to be a rated game and you seem to have some experience in high tech you'd be a sport and give me some friendly pointers before hand. Not your whole strategy or anything, but stuff to think about that is different then a normal game, so I don't do too many stupid things. I'd like to give you a good game of it. http://forum.shrapnelgames.com/images/icons/icon10.gif

Nodachi December 22nd, 2003 10:48 PM

Re: Rated Challenges Thread
 
I'm sure I don't need to point out the obvious one, drop your intel to 50 and spend the 800 points elsewhere! http://forum.shrapnelgames.com/images/icons/icon12.gif

Remember that monoliths are extremely expensive and that too many being built at once will cripple your economy.
Same thing goes for planet modification facilities.
All worlds have value once the atmosphere has been converted.
Resource conVersion can save your butt.
At the very beginning you need to keep in mind that your space yards use more resources each turn than in a normal game.

These are just a few things I can think of. Ask around, I'm sure there's more that I can't bring to mind. Tesco was always better at this than me. http://forum.shrapnelgames.com/images/icons/icon12.gif

Baron Grazic December 22nd, 2003 10:48 PM

Re: Rated Challenges Thread
 
Mad Max style!
I'll take you up on that offer Nodachi.
Do you want to go head-to-head or see if another 2 people want to join?

Nodachi December 22nd, 2003 10:53 PM

Re: Rated Challenges Thread
 
Baron, thanks for taking me up on this one! http://forum.shrapnelgames.com/images/icons/icon10.gif

I'm getting ready for work right now so what we can do is wait till I get home in the morning to see if anyone else is interested. Then we can hash out any other details.

I look forward to matching up with you!

Baron Grazic December 22nd, 2003 11:19 PM

Re: Rated Challenges Thread
 
That sounds good, it will give me time to update myself on this mod. I haven't played it since pre-gold and as such, I'll take your suggestions as to settings.

Come on folks, step right up and join the world of Junk. Come and see if you can be the ruler of the galaxy with your very own Mad Max style, sticky taped together shipships. Or will your empire rust away while still looking for how to build Ion Engines I?

Nodachi December 23rd, 2003 02:57 AM

Re: Rated Challenges Thread
 
Here's a couple from me (naturally we'd get someone else to set them up) http://forum.shrapnelgames.com/images/icons/icon10.gif

Luck of the Draw Challenge
This one would use Puke's Junkyard Mod 2.1(gold). This will test your ability to improvise. If you don't know about this mod it can be found on PBW and here's the readme:
Quote:

Because I like improvisational engineering, mad-max style makeshift-destruction and because of the little something inside all guys that desires to root around a pile of industrial scrap and find some great treasure, (or maybe its just some irrational attraction to girls with English accents) I give you:

*******Puke's JUNKYARD WARS Mod Version 2.1 for SEIV GOLD 1.78*******

Made for the Space Empires IV Play-by-Web community at seiv.pbw.cc, and with special thanks to all the folks on the Shrapnel Games Intel Forums at www.shrapnelgames.com this is the first Version of the mod. Details below:

- made for space empires 4 Version 1.41 on 2001.07.13

- Tech levels edited to remove Applied Research from the list of starting techs, max level set to 0.

- Applied Research no longer exists as a technology in the game (new since v2.0, older Versions allowed AR to be removed at game start).

- Default AI construction types modified to remove research facilities from the Homeworld facility build lists

- Planet ability lists edited to give a vastly increased likelihood for Ancient Ruins to be found, tech levels recovered from ruins has been increased.

- Krsqk has created a superb extended tech tree for use with Version 2.0 of this mod, and it greatly extends the playability of Junkyard Wars games. Krsqk is great, everyone thank him.

The author of this mod disclaims responsibility for any damage it causes, such as your monitor exploding, house burning down, family life falling apart, job loss, loss of sleep, physical and or psychological trauma, the adoption of any pacifist tendencies or the wearing of tie-died clothing and/or crystal jewelry. If the user of this mod begins to believe him/herself to be the reincarnation of Humphrey Bogart, that is indeed the responsible of the creator of this mod, and is a direct result of subliminal Messages placed within this very text file. Furthermore, I claim a 2.5% royalty on any profits you make from the recreation of any Bogart movies, as they are a direct result of the psychosis I have so carefully induced in you.

USE THIS MOD FREELY AND UNRESERVEDLY, Change it if you want. Don't bother to ask. Don't bother to give me credit (But give Krsqk credit if you steal his cool expanded tech tree), I don't really care and I'd rather not have random people emailing me about it anyway. HAVE FUN!

Puke
a.k.a. Luke Miller
a.k.a. Spicy Stringbean
a.k.a. 'ugly hearted little ****'


2001.09.02: updated to Version 1.2 of the mod, changed the events file to style the events after the Junkyard theme. Changed the Ruins chance to fix a problem where only the first two junkheap types were showing up. Added support for Geoschmo's 'none' AI type. Added modinfo.txt for Matryx's modchooser.
2001.10.26: updated to Version 1.3, updated to use the new 1.49 data files
2002.08.27: updated to Version 2.0 for se4 1.78 gold. removed applied research from the tech tree and removed the trait from settings.txt. Incorporated Krsqk's expanded tech tree, which is really great.
2002.09.23: updated to Version 2.1, fixed a typo with Capital Ship Missile sizes.
<font size="2" face="sans-serif, arial, verdana">Number of players: 2(or more if interested)
Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: Own
Technology level: NA
Racial points: Negotiable
Quadrant type: Standard Mid-Life
Quadrant size: Medium
Event frequency: Low
Event severity: Low
Technology cost: NA
Victory conditions: Last man standing
Maximum units: max
Maximum ships: max
Computer players: none
Computer difficulty: NA
Computer player bonus: NA
Neutral empires: No
Other game settings: No intel, no stellar manipulation, no ancient race

High Tech Challenge
This one'd be a fairly normal one-on-one game. All settings negotiable. I'd like; no intel, no stellar manipulation (this can be a gentlemens agreement if you want to have monoliths), no ancient race.

Nodachi December 23rd, 2003 11:39 AM

Re: Rated Challenges Thread
 
Well Baron, looks like it'll just be the two of us. http://forum.shrapnelgames.com/images/icons/icon7.gif

Number of players: 2(or more if interested)
Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: Own
Technology level: NA
Racial points: Negotiable
Quadrant type: Standard Mid-Life
Quadrant size: Medium
Event frequency: Low
Event severity: Low
Technology cost: NA
Victory conditions: Last man standing
Maximum units: max
Maximum ships: max
Computer players: none
Computer difficulty: NA
Computer player bonus: NA
Neutral empires: No
Other game settings: No intel, no stellar manipulation, no ancient race

We still need to decide on racial points. Other than that are these settings good for you?

geoschmo December 23rd, 2003 05:54 PM

Re: Rated Challenges Thread
 
Hmm, I guess Nod is off now.

Anyone here got time for a game this afternoon (EST) ? I figure we could get the first 10-20 turns in in a couple hours. Before things start gettign complicated in game. Things are slow here at the holidays.

Geoschmo

[ December 23, 2003, 15:54: Message edited by: geoschmo ]

Baron Grazic December 23rd, 2003 10:26 PM

Re: Rated Challenges Thread
 
I guess I should finially step up to the challenge of the Great Eye.
I'll be Online for another 6 hours if you are up to a Standard Koth match, no intel or Ancient races?

Geo, Can also host the Nod-Grazic Junk Yard game?

Nodachi - 2000 point Race? I've just created one.

[ December 23, 2003, 20:28: Message edited by: Baron Grazic ]

Baron Grazic December 23rd, 2003 11:00 PM

Re: Rated Challenges Thread
 
Oops, looks like Geoschmo is off now. http://forum.shrapnelgames.com/images/icons/icon9.gif

Edit - Gramma.

Edit 2 - Sorry Geo, to slow. If you are still looking on Boxing Day your time, I'll be back and looking for another game...

[ December 24, 2003, 03:52: Message edited by: Baron Grazic ]

geoschmo December 24th, 2003 02:39 AM

Re: Rated Challenges Thread
 
Nod, if you are up for two games at once I'll take you up on your high tech challange. I am working today, but it's pretty slow and I could probably get some turns in.

Geoschmo

Nodachi December 24th, 2003 12:30 PM

Re: Rated Challenges Thread
 
Sorry for the delay guys, I overslept yesterday afternoon and had to rush to work.

2000 points is good Baron. As soon as I finish this message I'll check to see who's up and see if I can con someone into setting it up for us.

Geo, great! Settings? http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky December 25th, 2003 12:29 AM

Re: Rated Challenges Thread
 
Just got your message, Nodachi. I'll set the game up...is it just standard or does it somehow need the Junkyard mod to do it?

geoschmo December 25th, 2003 12:44 AM

Re: Rated Challenges Thread
 
Sorry Baron, missed you. I will be back at work on Friday 8 to 5 Est and looking for a game if you are available then.

I can start now and may be able to play a few turns tommorow, but won't be Online the whole time like I will on Friday.

Nod, how about koth defaults other then no ancient, no intel, and high tech. And if we could get the game owner or someone to set up the map so we are away from each other a bit that would be good too.

Geoschmo

Nodachi December 25th, 2003 02:53 AM

Re: Rated Challenges Thread
 
Hi guys!

Slynky, first, thank you! Yeah, it does need the mod to work right for both the map and the tech tree.

Geo, settings sound good. I probably won't get much play time in tomorrow but Friday I'll be availible. Any suggestions on who to set this up for us?

geoschmo December 25th, 2003 03:02 AM

Re: Rated Challenges Thread
 
Doesn't matter. I wouldn't care if you set it up even. Except I guess we'd need someone to make a map. But if who ever makes the map could be game owner too that'd be great.

Slynky December 25th, 2003 03:56 AM

Re: Rated Challenges Thread
 
Quote:

Originally posted by geoschmo:
Doesn't matter. I wouldn't care if you set it up even. Except I guess we'd need someone to make a map. But if who ever makes the map could be game owner too that'd be great.
<font size="2" face="sans-serif, arial, verdana">Well, I've had enough people make me maps that I feel obligated to try to re-iterate. If someone can tell me where to get the mod and if it comes with some instructions, I'll try to get it set up. Also, if I need to edit starting positions, will it be OK to use the editor with it?

Just let me know.

Slynky December 25th, 2003 03:58 AM

Re: Rated Challenges Thread
 
Quote:

Originally posted by geoschmo:
Doesn't matter. I wouldn't care if you set it up even. Except I guess we'd need someone to make a map. But if who ever makes the map could be game owner too that'd be great.
<font size="2" face="sans-serif, arial, verdana">The game is out there...but for 2 people, Baron Grazic and Nodachi. Would I need to increase the player count or would it be 2 games of 2 people...(I'm so confused http://forum.shrapnelgames.com/image...s/confused.gif ).

geoschmo December 25th, 2003 04:52 AM

Re: Rated Challenges Thread
 
Quote:

Originally posted by Slynky:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by geoschmo:
Doesn't matter. I wouldn't care if you set it up even. Except I guess we'd need someone to make a map. But if who ever makes the map could be game owner too that'd be great.

<font size="2" face="sans-serif, arial, verdana">The game is out there...but for 2 people, Baron Grazic and Nodachi. Would I need to increase the player count or would it be 2 games of 2 people...(I'm so confused http://forum.shrapnelgames.com/image...s/confused.gif ). </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">No no, two different games. Nod and Grazic are playing a game using the junkyard mod. Nod and I are playing a stock game but as a high tech start. The map for our game doesn't need anything special. Just a random small map with no ruins. You could make it with the map generator, or in the game and then edit it with the map editor and put two starting positions with some distance between them.

Geoschmo

Slynky December 25th, 2003 06:07 AM

Re: Rated Challenges Thread
 
There! See what a little explaining will do? http://forum.shrapnelgames.com/images/icons/icon10.gif

One game coming up, Geo. When the empires are ready, I'll get you guys a randomly-generated interesting-looking map with edited start points.

geoschmo December 25th, 2003 06:25 AM

Re: Rated Challenges Thread
 
Geoschmo Agogo vs Nodachi Marachi. ROFL!

You've turned empire names into an artform Slynky. http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky December 25th, 2003 06:29 AM

Re: Rated Challenges Thread
 
Quote:

Originally posted by geoschmo:
Geoschmo Agogo vs Nodachi Marachi. ROFL!

You've turned empire names into an artform Slynky. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">Well, it's about the most fun I can have doing it, I figure. It grinds my groin to host games and see all of them running (the Messages that come in during play) while I sit staring at no turns for my games... http://forum.shrapnelgames.com/images/icons/icon9.gif .

geoschmo December 25th, 2003 06:37 AM

Re: Rated Challenges Thread
 
Quote:

Originally posted by Slynky:
It grinds my groin to host games and see all of them running (the Messages that come in during play) while I sit staring at no turns for my games... http://forum.shrapnelgames.com/images/icons/icon9.gif .
<font size="2" face="sans-serif, arial, verdana">Well, hey, aren't we about due for another game? Doesn't look like Nod is on right now. You and I could start our rematch and get a few turns in before I collapse tonight.


Uh, by the way Nod, when you read this. I got one more settings question about our game. We gonna allow religous? Seems like a pretty obvious choice for a high tech game. So I figure we can both choose it, or we can agree not to take it. I'll leave it up to you.

Geoschmo

Slynky December 25th, 2003 06:50 AM

Re: Rated Challenges Thread
 
What kind of game do you have in mind and how late can you play?

geoschmo December 25th, 2003 07:01 AM

Re: Rated Challenges Thread
 
I can probably stay up another hour maybe. If nothgin else we can get started. You know from experience I usually play pretty fast.

I am up for anything. Have any wierd game ideas you've been wanting to try lately?

Slynky December 25th, 2003 07:08 AM

Re: Rated Challenges Thread
 
Quote:

Originally posted by geoschmo:
I can probably stay up another hour maybe. If nothgin else we can get started. You know from experience I usually play pretty fast.

I am up for anything. Have any wierd game ideas you've been wanting to try lately?

<font size="2" face="sans-serif, arial, verdana">Well, I can be pretty weird...reminds me of a C6 game in Mechwarrior...which meant missile weapons only.

So, without thinking...missile weapons only, no mines, 3 good planets...low tech cost. Weird, huh? Adds a dimension, possibly.

[edit - and anything you can put on a fighter]

[ December 25, 2003, 05:12: Message edited by: Slynky ]

geoschmo December 25th, 2003 07:16 AM

Re: Rated Challenges Thread
 
Quote:

Originally posted by Slynky:

So, without thinking...missile weapons only, no mines, 3 good planets...low tech cost. Weird, huh? Adds a dimension, possibly.

<font size="2" face="sans-serif, arial, verdana">No PDC even? Sounds interesting. What abotu limiting other techs? I had an idea along these lines the other day. I was playing around with turning off techs at game startup. I ended up turning all the techs off. All that was left was CSM, Plasma missles, DUC's and drones. I thought that might be fun for something different. You want to give that a try? We could leave on some of the techs if you want, stuff liek armor, shields, pdc, sensors if you want even.

Hey, do you have any IM? ICQ, AIM? anything like that?

Geoschmo

[ December 25, 2003, 05:16: Message edited by: geoschmo ]

Slynky December 25th, 2003 07:23 AM

Re: Rated Challenges Thread
 
I thought about leaving PDs. But that's just a thought. Figured it would make one think about how to balance them against fighters and missiles. Possibly make planets impregnable with loaded PD plats BUT...one has to worry about ground troops.

DUCs can win a game, I think, in missile games. So, I think they are out.

So, PDs, and launched weapons...can't remember if that counts those torpedo things are not...but I suspect the game tells you it's a missile.

Sensors are a must...trust me...(evil grin) (well, depending on your racial settings).

So, launched weapons, PD, fighters (with any weapons), and all the other techs. No mines...no ancient (I know you like that) and no intel?

What say you?

geoschmo December 25th, 2003 07:28 AM

Re: Rated Challenges Thread
 
Quote:

Originally posted by Slynky:
I thought about leaving PDs. But that's just a thought. Figured it would make one think about how to balance them against fighters and missiles. Possibly make planets impregnable with loaded PD plats BUT...one has to worry about ground troops.

DUCs can win a game, I think, in missile games. So, I think they are out.

So, PDs, and launched weapons...can't remember if that counts those torpedo things are not...but I suspect the game tells you it's a missile.

Sensors are a must...trust me...(evil grin) (well, depending on your racial settings).

So, launched weapons, PD, fighters (with any weapons), and all the other techs. No mines...no ancient (I know you like that) and no intel?

What say you?

<font size="2" face="sans-serif, arial, verdana">Sounds good. You want to set it up? I think I hosted teh Last two of our games. http://forum.shrapnelgames.com/images/icons/icon12.gif

Torps are direct fire weapons according to the game mechanics, but we can leave them as an option or not. It's up to you.

I am not sure what is neccesary about sensors if all we are usign is missles. Unless you mean for shooting down fighters. I can see some usefulness there I guess. Although PDC do a decent job of that even without them. But I look forward to learning the hard way there is some crucial point I am missing. http://forum.shrapnelgames.com/images/icons/icon10.gif

Drones ok?

Slynky December 25th, 2003 07:32 AM

Re: Rated Challenges Thread
 
I'd prefer you set it up since you are faster and less prone to error and I trust you implicitly. I don't know if I have that trust, so I'd rather let it go with you.

No Torps, then...I just didn't remember. And a word of caution...I was in a game where someone couldn't hit my fighters with PDs...20 fighters killed 40 ships...so beware!

But I will set it up if you insist...my empire is nearly done.

[edit - I might suggest a medium map...just in case...whether you set it up or me.]

[ December 25, 2003, 05:35: Message edited by: Slynky ]

Slynky December 25th, 2003 07:43 AM

Re: Rated Challenges Thread
 
Ahhhh, I see you can have much fun with empire names, too! http://forum.shrapnelgames.com/images/icons/icon10.gif GOOD ONE!

geoschmo December 25th, 2003 08:39 AM

Re: Rated Challenges Thread
 
First contact in turn 7. Looks like another interesting one. http://forum.shrapnelgames.com/images/icons/icon10.gif

parabolize December 25th, 2003 08:52 AM

Re: Rated Challenges Thread
 
Quote:

Originally posted by Slynky:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by geoschmo:
Geoschmo Agogo vs Nodachi Marachi. ROFL!

You've turned empire names into an artform Slynky. http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">Well, it's about the most fun I can have doing it, I figure. It grinds my groin to host games and see all of them running (the Messages that come in during play) while I sit staring at no turns for my games... http://forum.shrapnelgames.com/images/icons/icon9.gif . </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Sorry I had to celebrate Chrismas on my Mom's side of the family. I can put in alot of turns tomorrow night (after I celebrate Chrismas on my Dad's side).

Slynky December 25th, 2003 09:20 AM

Re: Rated Challenges Thread
 
No need to apologize, Para http://forum.shrapnelgames.com/images/icons/icon7.gif .

We have done quite well with turns and I just gave Geo priority tonight since we were both going through "SE4 withdrawel".

I sneaked a few turns in from work.

I will work on yours now. But Christmas comes first so no one needs to feel obliged to play during that time.

Nodachi December 25th, 2003 10:00 AM

Re: Rated Challenges Thread
 
Thank you again, Slynky! You know, given that you and I are in the same timezone, you seem to keep even weirder hours than I do. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geo, we might as well go ahead and allow religious, it'll make ship design simpler. http://forum.shrapnelgames.com/images/icons/icon7.gif

Slynky December 26th, 2003 04:09 AM

Re: Rated Challenges Thread
 
Quote:

Originally posted by Nodachi:
Thank you again, Slynky! You know, given that you and I are in the same timezone, you seem to keep even weirder hours than I do. http://forum.shrapnelgames.com/images/icons/icon12.gif

Geo, we might as well go ahead and allow religious, it'll make ship design simpler. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">OK (crossing fingers), the game is up and hopefully, working OK. In editing the map, I went through EVERY system and removed the starting point (as I can't figure out how to see if a system is declared a starting point). Then I added 2 starting places. It's an interesting map, I think. It's actually a (small) medium map, though. It was generated with no ruins.

Have fun!

Asmala December 26th, 2003 10:05 AM

Re: Rated Challenges Thread
 
I'm ready for a rated game. All I need is an opponent and someone who sets up the game. Any volunteers? http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo December 26th, 2003 03:50 PM

Re: Rated Challenges Thread
 
Hmmmm, If you can't find anyone else I'll play you. But try to find someone else first cause we have a potential King Match coming up and we might want to save some suprises for that game. http://forum.shrapnelgames.com/images/icons/icon10.gif

Slynky December 26th, 2003 04:56 PM

Re: Rated Challenges Thread
 
Quote:

Originally posted by Asmala:
I'm ready for a rated game. All I need is an opponent and someone who sets up the game. Any volunteers? http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">I'll set up the map (if you like)...and I'd play a game except for the 6 games I'm in now. So, I'll keep watch.

Geckomlis December 26th, 2003 06:58 PM

Re: Rated Challenges Thread
 
Quote:

Originally posted by Asmala:
I'm ready for a rated game. All I need is an opponent and someone who sets up the game. Any volunteers? http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">I am ready for another Rated Challenge match. KOTH defaults + No Intel, Tesco map?

Gecko

Asmala December 26th, 2003 07:37 PM

Re: Rated Challenges Thread
 
Quote:

Originally posted by Geckomlis:
I am ready for another Rated Challenge match. KOTH defaults + No Intel, Tesco map?

Gecko

<font size="2" face="sans-serif, arial, verdana">Agreed. Slynky promised to set up the map but perhaps he can set up the game as well. http://forum.shrapnelgames.com/images/icons/icon12.gif


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