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Re: *** Star Trek Mod Discussion ***
The Klinks?
"NO VAAAHN, beht NO VAAAHN, eensults the honor of a WARRIOR!!!" http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: *** Star Trek Mod Discussion ***
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Re: *** Star Trek Mod Discussion ***
Me = dying for even a beta of this mod.
Hand it over! *shoots self in face rather than wait longer* |
Re: *** Star Trek Mod Discussion ***
It's getting there!
I just installed WinXP Pro yesterday, so that took a few hours to make sure everything went smoothly... I'll post images for the remainder of the planets tomorrow (14th) or on Thursday, depending when I finish rendering them. |
Re: *** Star Trek Mod Discussion ***
i think the tholian web would be better portrayed by mines.
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Re: *** Star Trek Mod Discussion ***
just curious but...
Shouldent 8472 ships cost only Organics? And shouldent they have that 8 ship linked Planet Killer? Still EXCELLENT mod Kwok! Cant wait! And thanks again for naming that ship after me ^_^ |
Re: *** Star Trek Mod Discussion ***
I think the more important part of the web is that the target can't move... after all, in SE4, if you take out the enemy's engines then unless he has backup supply storage, he can't shoot either! http://forum.shrapnelgames.com/images/icons/icon10.gif
edit: also it better fits with the "spiderweb" effect! [ May 15, 2003, 17:46: Message edited by: Ed Kolis ] |
Re: *** Star Trek Mod Discussion ***
Won't "increase reload time" be useless on mines anyway?
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Re: *** Star Trek Mod Discussion ***
Quote:
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Re: *** Star Trek Mod Discussion ***
yes, but the tholian web was built slowly over a period of time, better portrayed as mines.
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