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-   -   *** Star Trek Mod Discussion *** (http://forum.shrapnelgames.com/showthread.php?t=6130)

Ed Kolis May 13th, 2003 02:31 AM

Re: *** Star Trek Mod Discussion ***
 
The Klinks?

"NO VAAAHN, beht NO VAAAHN, eensults the honor of a WARRIOR!!!"

http://forum.shrapnelgames.com/images/icons/icon10.gif

Atrocities May 13th, 2003 04:39 AM

Re: *** Star Trek Mod Discussion ***
 
The Dominion http://forum.shrapnelgames.com/images/icons/icon7.gif

Knightsaber May 13th, 2003 11:32 AM

Re: *** Star Trek Mod Discussion ***
 
Me = dying for even a beta of this mod.

Hand it over! *shoots self in face rather than wait longer*

Captain Kwok May 13th, 2003 06:14 PM

Re: *** Star Trek Mod Discussion ***
 
It's getting there!

I just installed WinXP Pro yesterday, so that took a few hours to make sure everything went smoothly...

I'll post images for the remainder of the planets tomorrow (14th) or on Thursday, depending when I finish rendering them.

narf poit chez BOOM May 13th, 2003 07:25 PM

Re: *** Star Trek Mod Discussion ***
 
i think the tholian web would be better portrayed by mines.

Lord Kodos May 15th, 2003 12:09 AM

Re: *** Star Trek Mod Discussion ***
 
just curious but...

Shouldent 8472 ships cost only Organics? And shouldent they have that 8 ship linked Planet Killer?

Still EXCELLENT mod Kwok! Cant wait!

And thanks again for naming that ship after me ^_^

Ed Kolis May 15th, 2003 06:45 PM

Re: *** Star Trek Mod Discussion ***
 
I think the more important part of the web is that the target can't move... after all, in SE4, if you take out the enemy's engines then unless he has backup supply storage, he can't shoot either! http://forum.shrapnelgames.com/images/icons/icon10.gif

edit: also it better fits with the "spiderweb" effect!

[ May 15, 2003, 17:46: Message edited by: Ed Kolis ]

Urendi Maleldil May 15th, 2003 07:25 PM

Re: *** Star Trek Mod Discussion ***
 
Won't "increase reload time" be useless on mines anyway?

Fyron May 15th, 2003 08:18 PM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Urendi Maleldil:
Won't "increase reload time" be useless on mines anyway?
<font size="2" face="Verdana, Helvetica, sans-serif">Yes it will. The reload time will be increased, but since that "combat" is over before ship combat begins, the reload time returns to normal. http://forum.shrapnelgames.com/images/icons/icon12.gif

narf poit chez BOOM May 15th, 2003 08:19 PM

Re: *** Star Trek Mod Discussion ***
 
yes, but the tholian web was built slowly over a period of time, better portrayed as mines.


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