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Re: *** Star Trek Mod Discussion ***
Greetings.
Here is what I want to do: Change Cultures.txt from choices like Warriors, Engineers, Merchants, etc, to a specific one for each race, Neutral, Federation, Klingon, Romulan, etc, with appropriate values that suit each race. The modifiers will be left for the player to distribute their points as they see fit. Allows for some player customization. Racialtraits.txt changed to values of Neutral, Federation, etc., that allows access to specific technology trees. Maybe scrap traditional choices of propulsion experts, emotionless, etc., or apply them under an appropriate race. The reason behind these changes is to encourage players to play the empire as they appear on the show - i.e., Federation is not emotionless with warrior culture or advanced storage techniques. What do you think? *PS* Still working on that website update, just a little distracted from you know what. [ April 29, 2003, 23:17: Message edited by: Captain Kwok ] |
Re: *** Star Trek Mod Discussion ***
I think it's better that way.
Kligon shouldn't have merchant traits. Let's see: Ferengi: Merchant, Neutral Federation: Klingon: Warrior Romulan: Dominion: |
Re: *** Star Trek Mod Discussion ***
A little graphical treat, part II:
Negh'Var and Voodieh Classes: http://members.rogers.com/capt-kwok/...on-neghvar.png http://members.rogers.com/capt-kwok/...on-voodieh.png The Negh'Var was often seen as the Klingon flagship on DS9. The Voodieh is a mix of the Vor'Cha and Negh'Var classes. It has appeared in a couple of episodes including the TNG finale "All Good Things". [ April 30, 2003, 21:57: Message edited by: Captain Kwok ] |
Re: *** Star Trek Mod Discussion ***
Here is the long serving K'tinga class Battlecruiser.
K'tinga Class: http://members.rogers.com/capt-kwok/...gon-ktinga.png |
Re: *** Star Trek Mod Discussion ***
The new Klingon ships look great! I have never heard of the voodieh but it looks good too.
Btw-what is the word on the beta release date? Also, I think I found some cool trek pics that could work for combat scenes, etc. Let me know if you want to see them. If you've already got the graphics pics taken care of, then never mind. |
Re: *** Star Trek Mod Discussion ***
Kwok: Your ships are truly amazing, great job. How long till we see some of these shipsets completed?
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Re: *** Star Trek Mod Discussion ***
This is final main Klingon ship:
Kodos Class http://members.rogers.com/capt-kwok/...ngon-kodos.png It's a conjectural design based on a link between the K'tinga and Vor'cha class ships. I think I'm going to finish off some of the Federation or Romulan ships next. |
Re: *** Star Trek Mod Discussion ***
And its named after me!
although my favorite races are 8472, Breen, and the Borg. Anyhow thanks Kwok! Cant wait to see this baby done.. |
Re: *** Star Trek Mod Discussion ***
It seems you are really moving on this thing. How long till we see a working Version.
When we do get a working Version, who is up for a PBW game? We would need to fill every race slot. (I claim the Breen!) So, who's up for a game? |
Re: *** Star Trek Mod Discussion ***
I think a couple of more weeks. The status page is up to date at the moment, so that gives a good indication of where things are at.
I've been working on getting everything organized (images, models, textures, data files, etc) and backed up on CD. I had stuff all over the place so it was hard to know what I still needed to do. Most of the data files are done, except for a few components and facilities and lots of quadrant type entries. There are still 100 planets to finish (got about 50% of textures done) so I just need to render those and supply corresponding entries. All together, there are 300 new planets included with the mod. I've actually tested the new standard systems and they look fairly good so far. Atrocities is working on some re-working of his many fine ships for incorporation into the STmod as neutral ships. AI is on hold, it's likely the beta at first won't have AI so it'll be PBW and solo all-player testing to start. |
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