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-   -   *** Star Trek Mod Discussion *** (http://forum.shrapnelgames.com/showthread.php?t=6130)

Captain Kwok February 16th, 2003 02:02 AM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Imperator Fyron:
Kwok, the 8472 ships on the ST mod web site are original images, created by Atrocities. Why are they listed as non-original images (red button instead of green)?
<font size="2" face="Verdana, Helvetica, sans-serif">Because I obviously forget to fix that!

Fyron February 16th, 2003 02:04 AM

Re: *** Star Trek Mod Discussion ***
 
Okey-dokey. http://forum.shrapnelgames.com/images/icons/icon7.gif

The purple background of the top and bottom frames doesn't look very good. I suggest you make it black again. http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok February 20th, 2003 10:21 AM

Re: *** Star Trek Mod Discussion ***
 
Before I let this thread slide into oblivion, I thought I should reiterate that we have a nice forum at Fyron's Imerpial Forums. It works better since you can create individual topics and polls, and you don't have to scroll through any massive topics like this one. This will now be our preferred forum:

*** Star Trek Mod Forum ***

I promise to get the rest of the website update done this weekend. It will include the revised tech tree and proper descriptions for each of the new races. I also have the next week off for the most part, so I'm hoping to pump out a few more ships. Atrocities and I will also work out a timeline that we can try and stick to, so we can move out of 'kodos' status to a functional mod.

Ed Kolis February 21st, 2003 01:24 AM

Re: *** Star Trek Mod Discussion ***
 
What's "kodos" status anyway? I thought Kodos was that green alien that always showed up on the Halloween episodes of "The Simpsons"... http://forum.shrapnelgames.com/image...s/rolleyes.gif

Fyron February 21st, 2003 01:57 AM

Re: *** Star Trek Mod Discussion ***
 
He was referencing a guy that goes by the nick of Lord Kodos. Look for the Vectorian Mainframe Productions thread. http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok February 21st, 2003 05:42 AM

Re: *** Star Trek Mod Discussion ***
 
The term 'Kodos' status refers to a mod in the development stage. I use it in honour of the hardworking Lord Kodos and his infinite supply of mods in development for Space Empires.

Captain Kwok February 25th, 2003 03:38 AM

Re: *** Star Trek Mod Discussion ***
 
I added the race descriptions for the Breen, Tholians, and Species 8472. I'll be adding the updated components & facility list tomorrow. Look for new ships later this week.

Captain Kwok February 26th, 2003 03:23 AM

Re: *** Star Trek Mod Discussion ***
 
I've updated the Treknology section with about 40 new additions and at least 10 updates. Be sure to check out the Breen, Tholian, and Species 8472 sections as they are completely new.

Feel free to post in our official forum any comments and suggestions you might have!

Thanks again!

[ February 26, 2003, 02:01: Message edited by: Captain Kwok ]

Suicide Junkie February 26th, 2003 04:26 AM

Re: *** Star Trek Mod Discussion ***
 
Glanced at the tech section on the webpage, and I'm wondering what the point of "Mini" structural integrity field is?

They're both zero size, and one-per ship, so why would you ever want to use the weaker one?

Captain Kwok February 26th, 2003 04:31 AM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Suicide Junkie:
Glanced at the tech section on the webpage, and I'm wondering what the point of "Mini" structural integrity field is?

They're both zero size, and one-per ship, so why would you ever want to use the weaker one?

<font size="2" face="Verdana, Helvetica, sans-serif">'Cause it is for vehicles like fighters, shuttles, and troops!


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