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-   -   *** Star Trek Mod Discussion *** (http://forum.shrapnelgames.com/showthread.php?t=6130)

Atrocities February 13th, 2003 12:28 AM

Re: *** Star Trek Mod Discussion ***
 
Hey, those rips took me a day to do, http://forum.shrapnelgames.com/images/icons/icon9.gif two years ago.

minipol February 13th, 2003 01:25 AM

Re: *** Star Trek Mod Discussion ***
 
Atrocities, your shipsets were one of the reasons i bought SEIV. It gives the game a special athmosphere. I have high hopes for this mod too!

Atrocities February 13th, 2003 03:13 AM

Re: *** Star Trek Mod Discussion ***
 
I have posted new images to the Cardassian feature page. Heres the link. http://astmod.com/feature.htm

Let me know what you think of each. Thanks.

userx February 13th, 2003 04:15 AM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Atrocities:
Hey, those rips took me a day to do, http://forum.shrapnelgames.com/images/icons/icon9.gif two years ago.
<font size="2" face="Verdana, Helvetica, sans-serif">Sorry! Didn't mean to de-value your hard work in the past http://forum.shrapnelgames.com/images/icons/icon7.gif

Captain Kwok February 13th, 2003 06:52 AM

Re: *** Star Trek Mod Discussion ***
 
Atrocities:

What about a hull colour between the two? I think that would work the best.

Specific ideas re: ships

Gal Class:

I'd probably rename this class - too similiar to Galor and also the ship is not a girl either.
Nice ship though, I'd scale the size down though for the portrait.

Galor Class:

Fine and dandy.

Kalden Class:

The correct spelling is Keldon.

Veracidor Class:

Nice design, probably needs a better Cardassian name. I'd also scale the size down on this one.

Hutet Class:

Nice design. I'd lose the small circular part that juts out of the forward hull's superstructure.

I have some other ideas for Cardie ships:

Kelora Class:

Galor Class forward hull with dual tail like WW2 P-37 Lightning with a small module connecting the two tail pieces at the rear.

Hideki Class:

Actual ship from show. Small round forward hull with bridge module inset with typical tail.

Reklar Class:

Adapt Veracidor class with round bridge module and shorter tail. More along the lines of the thinner Version.

That should keep you busy http://forum.shrapnelgames.com/images/icons/icon7.gif .

[ February 13, 2003, 04:54: Message edited by: Captain Kwok ]

Atrocities February 13th, 2003 10:10 AM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Veracidor Class:

Nice design, probably needs a better Cardassian name. I'd also scale the size down on this one.
<font size="2" face="Verdana, Helvetica, sans-serif">That is the actual name of the ship that it was modeled after. http://forum.shrapnelgames.com/images/icons/icon7.gif

I have added two new ships.

I am working on several others, including one with no tail section but has to engine on either side of the forward section of a galor class hull. Should look interesting when I am done.

I included the Dule Aft hull and engine model and actually used one of your names for it. I had made the model today, and it best fit your description. (Although the new ship might as well.)

On a side note:
Did any one see Enterprise tonight? Did you see the Andorian ships? Gee, I wonder where they got the idea for those ship configurations? http://forum.shrapnelgames.com/images/icons/icon10.gif

minipol February 13th, 2003 01:58 PM

Re: *** Star Trek Mod Discussion ***
 
Quote:

Originally posted by Atrocities:
I have posted new images to the Cardassian feature page. Heres the link. http://astmod.com/feature.htm

Let me know what you think of each. Thanks.

<font size="2" face="Verdana, Helvetica, sans-serif">I just checked them out and they are great. I like them. Nice job!

Capt. Peter Longstreet February 13th, 2003 08:59 PM

Re: *** Star Trek Mod Discussion ***
 
the cardassian ships look great. I just have one or 2 comments. i have an official model of a galor so i compared the two. i think the hull should be a little more tapered and less boxy aft of the "wings". The foward disc sticks out further and the wings are more angular and come to a point at the tips. just a few thoughts. take it or leave it. as is they look fantastic anyway.

jimbob February 13th, 2003 10:58 PM

Re: *** Star Trek Mod Discussion ***
 
going back to the Ferengi:

Quote:

The Ferengi Alliance will remain a major race which might be a slight exaggeration of their actual canon presence, but it allows players to take different roles in a game. The Ferengi will rely more on their economic abilities than military might.
<font size="2" face="Verdana, Helvetica, sans-serif">I'd like to see them stay as a major race too - just one that will need to be played differently to succeed. I'd just encourage you to give them significant financial edges - perhaps some cheaper facilities, lower maint. costs, etc. I've some nifty components made up for the B5 mod that I'd be happy to pass along - essentially improved Remote Miners without any environmental concerns (Remote Resource Strippers, etc.)

I'd also like to suggest an idea from P&N, the pirates have a civilian "cloaked" ships. They can't be detected by any scanners, so can move freely (except for those pesky mines) about and predate any stragglers - it seems a ferengi thing to do! I also agree that they should have no cargo ships per se but instead have a cargo requirement for all ships (thus introducing the military disadvantage at the same time)

Just my thoughts, great mod, yeah team!

Quote:

I want to stay away from separate colony modules.
<font size="2" face="Verdana, Helvetica, sans-serif">Yeah, that would be a pain, you'd need to go to the P&N system almost wholesale wouldn't you...

Cheers,
Jim

Captain Kwok February 14th, 2003 02:19 AM

Re: *** Star Trek Mod Discussion ***
 
Atrocities:

The Kelora is sweet, just as I had envisioned it!


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