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-   -   Thoughts on making "luck" equally attractive (http://forum.shrapnelgames.com/showthread.php?t=39374)

Endoperez June 22nd, 2008 02:53 PM

Re: Thoughts on making \"luck\" equally attractive
 
Quote:

LDiCesare said:
If there could be more than 3 events per turn per nation, luck would be more interesting.

Luck can give you at least 4 events, perhaps more. I don't know what the actual limit is. It's hard to test because some events can also happen from spells cast by AI or other players, but I and other players have got more than three events that didn't come from spells, without special event-generating pretenders.

Zeldor June 22nd, 2008 05:26 PM

Re: Thoughts on making \"luck\" equally attractive
 
Chris_Byler:

I think Misfortune is fine as it is. Simply Luck is not good enough to invest points there most of the time. Mostly because Order makes it weaker and it gets weaker with big nations [and everyone plans to have a big nation].

LDiCesare June 22nd, 2008 06:33 PM

Re: Thoughts on making \"luck\" equally attractive
 
I've also sighted 4 events, but it seems clear that the number of events is not proportional to the number of provinces, which makes luck less attractive than order (which scales, unless you're playing against LA Ermor/R'lyeh) on large maps/late game.


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