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Re: Conceptual Balance Mod 1.6
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We could start with their being only ~7 pretender chasses ever worth using in vanilla. We could start with the strict domination of some nations over most others. I mean, nations like MA Man are still bad in CBM, but they are absolutely *hopeless* in vanilla. We could start with the poorly balanced spells such that some of them are win buttons and others are useless or mostly useless. I mean, what kind of specific examples would you like? CBM doesn't just balance nations against each other, it also balances options against each other so more of the spells and units see play. Its done the latter of these rather well in many cases, in some as well as is possible without fundamental changes. (e.g., MA Ermor's censor cannot be priced so that it will ever be bought if it remains cap-only, so no change CBM could make that retains its cap-only status will effect how often it sees play). |
Re: Conceptual Balance Mod 1.6
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Re: Conceptual Balance Mod 1.6
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What are the 7 chassis? Enchantress, statue, fountain, fountain... actually I think all the immobile ones have their niche. I never liked the titans, as they seem like late game mage artillery... because they really aren't good for taking provinces early on, and it doesn't take long until taking provinces with a few basic spells becomes a waste of their time. Maybe I'm just missing some tactics somewhere. I feel like I'm missing something. So, to find out, I need to play MA Man. |
Re: Conceptual Balance Mod 1.6
The reason I struggle with believing that a billion small changes -must- be necessary is that according to the company their patches (now 23b) include balances. And so, I wonder if vanilla spells are really balanced, or if maybe the CBM is in a strategy rut.
Or maybe the writers of the game don't see it as such a hardcore competitive game. So, I'm just skeptical that they have said they been rebalancing it, but a nation, MA Man, is still way more difficult to win with. |
Re: Conceptual Balance Mod 1.6
KO and JK, the guys who made dom3, haven't really focused on balance. They have said as much themselves. The balance changes they have made have been very limited, the most notable ones being some nerfs to Hinnom, changing the cost of jaguar warriors and changing costs/cap restrictions for van and helheim. Each of these has really only been after many, many threads complaining about these units.
It's kinda cute that you think that way though. It must be balanced because it's had lots of patches. Heehee. You say 'maybe I'm missing tactics somewhere' but judging from your posts I'd say you have only a beginner's grasp of dom3, which has a huge learning curve. You're missing a /huge/ amount currently. |
Re: Conceptual Balance Mod 1.6
Well, then I disagree that clam hoarding should be made impossible. ROR 15 seems like a long time, but it pays off in the next game stage. How about ROR45?
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Re: Conceptual Balance Mod 1.6
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Second, consider there's other ways to reduce forging cost (Steel Ovens or Banefire Forge sites, Forge Lord pretender, Hammer of the Forge Lord artifact, Hammer of the Cyclops 'artifact' (wishable, not forgeable), Forge of the Ancients global spell), so there's no 'fair' cost for an item that produces gems and can be produced indefinitely. The max price reduction you can achieve is 80%, and it is quite possible to achieve that. (Well, there's some rounding factors involves as well, so the ultimate cost is actually less than 20% - you can reduce 5gem items to no gems with the right combination of reductions). |
Re: Conceptual Balance Mod 1.6
Worthwhile vanilla pretender chasses (I'm probably missing a few, but these are the ones that jumped out at me):
Wyrm Gorgon Cyclops Prince of Death Oracle Fountain Ghost King Lich (Avoiding pretenders who are very nation-specific, although most of those are just bad). So its 8, maybe a couple more i missed. (The dragons are probably perfectly playable, but why you'd choose them over the ridiculously cheap Gorgon or PoD is beyond me). |
Re: Conceptual Balance Mod 1.6
Gorgon is only available to very few nations, but is a total no brainer.
PoD is not available to a handful, but as an awake SC is often a total no brainer. But this is all stuff that's been covered a million times before :] |
Re: Conceptual Balance Mod 1.6
Wait... Yes, I was LA Mictalan and I hired a King of Rain every turn from the begining until turn 16. I had 15. The performed all the major fighting, research, and blood collection duties, and my research was still very strong. I don't end up with as many demons, however, as the manual says I can, but then, I want to go to blood 5 and get the general. One of the Kings can ussually cast Ice Devil... It is entirely possible to hire the most expensive unit everyday, especially if its holy... Plus, the King of Rain can smite so I don't need any evo at all. I don't know, though, because it seems like the people here see that as a backward strategy.
Anyway, I digress... It is too bad, that clams can't be used in a way were the gems must stay on your mage, so that they can be used in their most enjoyable way, that is, that you don't have to micromanage your mages spell casting supplies so much. Ultimately I see why gem hoarding had to be disabled... |
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