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Re: Problems with "New" Organig Armour.
Aye... The smaller the armors, the better the representation of how it's supposed to work. If you could have 10,000 armors of size 1T, that'd supposedly work better than 1 armor of size 10kT, but you have to break it off at some point for the purposes of avoiding some 50 clicks at 1kT a piece...
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Re: Problems with "New" Organig Armour.
Just to illustrate once again what I mean as "partial damage" : make a ship with one OA. Put it against another ship with just one DUC 3. Fire DUC, watch the result : OA ship has damage 30. Next turn - there is no regeneration and never will, same 30 damage. Keep firing and after while you get destroyed OA that did not regenerated at all. To get regenerations you need 2 or more OA on ship but still, at the end some regeneration points will still be lost when Last OA dies
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