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Re: C\'Tis - Miasma, Question about cold blodded
I don't think you can immunise lizards with the appropriate poison res spells, since the ai refuses to cast +50 res spells on units with over 50 poison res. It does this to avoid going over 100. If however the spell gives poison res 100, then it works fine no matter what the poison res of your units.
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Re: C\'Tis - Miasma, Question about cold blodded
Most of C'tissian infantry have 50 poison res so AI should cast Poison Ward on them.
If I understood you right, Sombre. |
Re: C\'Tis - Miasma, Question about cold blodded
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Well, depends on the size of your empire. I meant one Couatl per really big communion you assemble. (I'm talking Master Enslave size, smaller spells such as will of the fates can just be cast by the shamans themselves) So probably no more than one or maybe two for this purpose unless we're talking about deep endgame large empire struggle for world domination scenarios. It's also a pity the couatle can't equip rune smashers. http://forum.shrapnelgames.com/images/smilies/frown.gif Quote:
Now, instead of mediocre, say "A nation with a number of challanging difficulties, that requires planning and thoughtful play to get the most of" Sounds a lot better doesn't it? http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: C\'Tis - Miasma, Question about cold blodded
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The marshmasters themselves have 75 poison resistance, but the regular troops and most commanders just have 50. I'm not sure how that influences things. |
Re: C\'Tis - Miasma, Question about cold blodded
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-Max |
Re: C\'Tis - Miasma, Question about cold blodded
Kuritza - I think his point was they are very cool, and they do have tools that can be effective. http://forum.shrapnelgames.com/images/smilies/wink.gif I can't count how many times a tactic has been suggested to me, and my experience with it was not very exciting, or I have tried something new that seemed to work great, and other people shot holes through it.
I don't think anyone said MA C'tis is going to be in the top 3 "most likely to win" MA nations, only that they are fun to play, and very interesting and flavorful. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: C\'Tis - Miasma, Question about cold blodded
Changing MA Ctis in a way that will allow them to branch into blood (not too easily though) would go a long way to improve MA Ctis mid to late game.
This may be unthematic though, so I'm not sure I like to idea. |
Re: C\'Tis - Miasma, Question about cold blodded
Giving any nation a 120gp, sacred B1 mages would go a long way to improve its mid to late game. It'd be an easy enough mod, but I don't like the idea in base game.
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Re: C\'Tis - Miasma, Question about cold blodded
Make it 180, non sacred 2 sorcery radnom pick, this way it will be a tough decision whether or not to diversify into blood.
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Re: C\'Tis - Miasma, Question about cold blodded
Mmmh I can't see those lovely little lizards sacrificing people http://forum.shrapnelgames.com/images/smilies/frown.gif Joking, but even I have doubts on the thematicness of C'tis going into the blood magic :\
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