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-   -   Mod: Nation - Marignon Reborn *UPDATE* v. 1.4 (http://forum.shrapnelgames.com/showthread.php?t=31856)

Teraswaerto January 17th, 2007 07:25 PM

Re: Update, version 1.3
 
I don't think I'll go back to the Twiceborn being undead. The Shunned Ones are undead, but they are failures. The fact that are undead is why they are shunned. If anything, the Twiceborn might be magic beings.

About Hellraiser, the Cenobites have something in common with the Twiceborn, sure.

Feel free to make a ghoul nation. Interested to see what you come up with. http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack_Trowell January 18th, 2007 01:54 PM

Re: Update, version 1.3
 
magic being and/or demons would be appropriate I think

Sombre February 12th, 2007 11:51 PM

Re: Update, version 1.3
 
I'm liking this one - normally I'd prefer to have additional nations rather than replacements, but here it works out nicely. The best feature of dom3 modding is the ease with which they can be loaded, turned on and off etc.

So yeah, great mod. Hope to see more in the future ;]

Teraswaerto February 14th, 2007 05:14 AM

Re: Update, version 1.3
 
Thanks Sombre. http://forum.shrapnelgames.com/images/smilies/happy.gif

As an update, I have 1 national summon spell ready so far, with a few more on the drawing board. Development continues (at a glacial pace).

Teraswaerto March 30th, 2007 07:28 AM

New UPDATE! 1.4
 
In this 1.4 update:

Baphomet modified to suit the modded nation: altered description, different paths, fear and new graphics.
National spells: Crimson Revelation, Blood-red Rapture

The final goal of the Lodgemasters, and the ultimate proof that their path is the right one: thought becomes flesh, flesh becomes thought, and there is no difference between the two. This spell creates a manifestation of the the Crimson faith: a being of terrible power.


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