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-   -   new map generator (http://forum.shrapnelgames.com/showthread.php?t=30337)

paradoxharbinger October 21st, 2006 01:18 AM

Re: new map generator
 
1 Attachment(s)
some of you may recall that the wastelands were not working. i finally got around to looking at that issue and it wasn't so much that they were broken as that they were extremely unlikely to appear, but i've fixed that. in the attached screen, the wastes are that greyish red color.

Gandalf Parker October 21st, 2006 12:35 PM

Re: new map generator
 
Looking good.
Abit busy and bright for my tastes but that is just my tastes. Besides, I can always drop the gamma or fuzz the image if I want to work one into a downloadable scenario map. Much easier to soften one than to get one thats too soft and try to brighten it.

paradoxharbinger October 21st, 2006 02:05 PM

Re: new map generator
 
the problem with how busy the map is, is not really a problem at all. you could construct a sprite that is really just a blob of sprites and use that. i will make a few for the plains and swamps and post a new screen. it won't be perfect, i have to do a little updating of the code that puts in the sprites before it will be, so you will probably see some stuff sticking out into the water, but it's an issue that's slated to be handled.

as far as the brightness goes, like i keep saying, you can change the colors an sprites to whatever you like

paradoxharbinger October 21st, 2006 02:30 PM

Re: new map generator
 
1 Attachment(s)
well here's a quick example. as you can see, the mapgen doesn't play too well with larger sprites, but that is something that is relatively easy to fix, my efforts have been focused elsewhere, but it only took a few miuntes make the map 'less busy'.

paradoxharbinger October 21st, 2006 03:06 PM

Re: new map generator
 
1 Attachment(s)
here's another sparse map, took out the forest sprites, never liked how they looked anyway. if someone could get me a few tree and mountain sprites to replace the ones i'm using, bout the size of the ones dom3 uses, i could use those instead. tried to draw a few, they looked terrible

paradoxharbinger October 23rd, 2006 10:35 PM

Re: new map generator
 
when i started this thing, i thought that it would be a great idea to have a gui for it, but now i'm kicking myself. i've started the droll task of removing all of the windows specific code and renderring the mapgen into pure c++ code with the hopes that i can compile versions of it in linux and mac as well. hopefully it won't be too bad, mostly changing the way i was handling file io. all of the options that would have been accessed through the gui will now be manipulated through the scripts.

Gandalf Parker October 24th, 2006 12:09 PM

Re: new map generator
 
Id appreciate that. My map generation pages are run automatically on a linux server every night. Id like to include a set of maps for your generator also.

Nerfix October 24th, 2006 12:35 PM

Re: new map generator
 
How odd, that map kinds of reminds me of Europe. O_o

paradoxharbinger October 24th, 2006 02:59 PM

Re: new map generator
 
any takers on donating a sprite set? also, does any one know of a windows application which can build apps that will run on linux or mac? it would save me the time having to look around and i'd appreciate it

Agrajag October 24th, 2006 05:41 PM

Re: new map generator
 
Well, I have some sprites, but I really doubt they will help you.
However, I have some free time, so I might try drawing a few sprites for you (though bear in mind I have absolutely no talent http://forum.shrapnelgames.com/images/smilies/happy.gif).
I'd just have to know if it treats sprites as mere pictures it pastes on the map, or does it tile them, or if it uses grayscale images and colors them.


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