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Re: Noobs vs. Vets, LA, CBM, Game Running.
Heh - someone is always going to stale Septimius.
How bout some props for me tho, for all those skin shifters I massacred in toe to toe combat? |
Re: Noobs vs. Vets, LA, CBM, Game Running.
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Re: Noobs vs. Vets, LA, CBM, Game Running.
Delicious. The soon to be Wyrm statue comes within reach. We shall put it right in front of the main gate to our citadel.
Damn. Takes 100 monkeys to move the thing though. |
Re: Noobs vs. Vets, LA, CBM, Game Running.
Meh, skinshifters are as numerous as the needles on a pine tree. You can tear down as many as you like, but all you'll be left with is a giant mess to clean up.
Also, it appears that the vampiress might have met her match :shock:. |
Re: Noobs vs. Vets, LA, CBM, Game Running.
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Re: Noobs vs. Vets, LA, CBM, Game Running.
I've decided to leave the hosting interval at 48 hours for now.
Contemplating either one of two hosting schedules for any future games: 1st 10 @ 36 hours, 42 hours @ 20, 72 @ 40 or 50. or turn 1 @ 30 hours, turn 10 @ 36, etc, etc, 6 hours added every 10 turns. Trying to find something that will work with everyones schedule, including my own. |
Re: Noobs vs. Vets, LA, CBM, Game Running.
Yeah, those sound like good hosting schedules. Never go over 72 hour though. People tend to forget about the game.
And oh, no one seems to want to attack the Gorgon. Funny. How can I get her Hall of Fame numbers up if no one attacks her? |
Re: Noobs vs. Vets, LA, CBM, Game Running.
well I'm sure if the Gorgon attacked a vet, it would greatly rise up. and hopefully die. just a suggestion
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Re: Noobs vs. Vets, LA, CBM, Game Running.
This is a difficult game to set hosting intervals for as opposed to say a FFA game, at any one time there are likely to be players with only 1 or two provinces, cramped space, time requirements for communication, all while attempting to keep people from getting bored and accomodating different schedules.
I also considering a hosting interval curve: Turn 1 (36) hrs, turn 10 (42) hrs, turn 20 (48) hrs, turn 30 (42) hrs, turn 40 (36) hrs, etc. This allows for an accumlation (expansion) period. The top of the curve could be indie prov=0. |
Re: Noobs vs. Vets, LA, CBM, Game Running.
Yeah anything over 48hrs really kills the momentum of the game. Personally, I think that at the very least, turns 1-10 should be 24hrs MAX. They are such fantastically small and easy turns it doesnt really make sense otherwise.
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