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-   -   Allegiances 2 (Large,Team-Based Game, PLAYING) (http://forum.shrapnelgames.com/showthread.php?t=36227)

Velusion October 31st, 2007 12:01 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
I've reset the timer.

Janlm October 31st, 2007 12:06 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
how about the password, velusion?

Janlm October 31st, 2007 12:10 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
and why is Caelum staling, is 24 hour turns too short time?

Janlm October 31st, 2007 02:16 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
eh, to me it does look like nothing has changed, and the game will host in just about an hour from now...

Velusion October 31st, 2007 02:47 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
If you log into the game it says it will host? Or are you going by the status update webpage?

Velusion October 31st, 2007 02:48 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Do you guys want me to give out the masterpassword to the new sub for Ulm?

Micah October 31st, 2007 03:25 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Huh, guess I forgot to connect to the server after I did my turn, had no idea that I didn't have my turn in til I saw that post, sorry for the scare DrP.

DrPraetorious October 31st, 2007 03:34 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Yes, give him the masterpass.

Folket November 1st, 2007 04:32 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
Can someone turn off quick host please or use a 30 hour timer. My schedule is very tight and if the turn hosts as the wrong time while I have to work a little late I will start to stale.

Velusion November 1st, 2007 05:29 PM

Re: Allegiances 2 (Large Team-Based Game, RECRUITI
 
How about we flip to 48 hour turns?


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