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Re: retro-multi-model construction???
from Imperator Fyron
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Read the thread initially and have now re-read it. I'm no smarter. I still see no way to build a warp opener in only 2 turns, simul or turn-based. _______ Okay, I figured a way to do it in turn based, and it is glossed over in this thread. Apologies to everyone. http://forum.shrapnelgames.com/images/icons/blush.gif [ March 01, 2003, 03:21: Message edited by: Grandpa Kim ] |
Re: retro-multi-model construction???
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Re: retro-multi-model construction???
GK: The answer is also partly in the title of the thread.
You build a cheap design that can be completed in 1 turn. You then retrofit it to a design 50% more expensive. You retrofit THAT to a design 50% more expensive than the Last. Repeat as nessesary. By the time you've doen it 10 times, you can be left with a ship 50x more expensive that the original hull. Turn 2, you repair the components, and you now have 1 super-expensive ship completed way ahead of schedule and many times OVERbudget. Since you pay for both putting components in and taking them out, you've spent way more money than just building the thing straight up would have. If you wanted to build a sphereworld in two turns using this method, it would cost somthing like 6 million resources instead of 300,000. |
Re: retro-multi-model construction???
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Two turns for any ship in Turn-Based, since there is not a limit on the number of times you can retrofit the same ship. More or less rendering the 150% limit meaningless. In simultaneous games, about ten turns (just guessing) for a Star Destroyer. Eight for a Warp-point opener. Cost is roughly double. I think. I can imagine the conversations at Fleet Central: High Wormlord: We need a Warp Point opener and we need it NOW! Navy Command: Yessir! We are building an empty hull right now. HW: Isn't it quicker to put the components in first? NC: Oh no, we do that later. See, they are putting in the Ion Storm Generator now. HW: But I want a warp-point opener! NC: Right, but it is much faster to first install this Storm Generator, and then remove it after we pay the bill. HW: What?!? Hey, why are you installing eight cloaking devices? NC: Don't worry, we'll take them out as soon as they are paid for. HW: I need a drink -spoon |
Re: retro-multi-model construction???
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Re: retro-multi-model construction???
It is only about 2x as expensive when doing a single step. When doing many steps, the costs get much higher.
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Re: retro-multi-model construction???
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But in a simultaneous turn game against other players, the retroseries becomes more expensive because you have to include in the cost of maintenance on your ship for all those turns while you do your thing. Geoschmo |
Re: retro-multi-model construction???
lol @ spoon's conversation http://forum.shrapnelgames.com/images/icons/icon7.gif
retroseries dont seem that much unbalancing to me though - especially in simul. |
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