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Re: Paralyze vs Stellar Cascades
I have personally seen 100 prec spells miss in a storm so there is that.
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Re: Paralyze vs Stellar Cascades
May I ask where you guys get your precision formulae from? Where does it say that 100 Precision spell is anything like 100% accurate??
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Re: Paralyze vs Stellar Cascades
Guesstimates? You never see them miss. Except in storms and presumably under cover of darkness were its actually more like prec 50 due to the halving.
Edit: Except were there are more than one unit in a square. Precision only narrows things down to a square. I once had a supercombatant that attacked a fort that contained a few weak astral mages. The astral mages were scripted to cast Horror Mark x5. But most of them missed because my SC was only size four and shared the square with and indy commander. Every spell hit that square but they all struck the poor indy commander instead of the SC. The SC did not get a single mark before he was finished with his long buff cycle.:D |
Re: Paralyze vs Stellar Cascades
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Re: Paralyze vs Stellar Cascades
As anyone with thugs that have ever failed to bless themselves despite the distance being zero, knows. The formula in the manual is wrong.
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Re: Paralyze vs Stellar Cascades
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and P.S. p.86 tells me mage casting is as per p.77 ! |
Re: Paralyze vs Stellar Cascades
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Re: Paralyze vs Stellar Cascades
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In short, instead of picking the sacred thug to target, it tries targeting several random units and picks the first one where the AoE spread in its test casting includes the thug. The AoE spread in the actual casting does not necessarily hit the same squares. This is not necessarily a bad idea when you have multiple sacred units to bless, since it picks a target that has a chance of getting more units with one casting: think a non-blessable target surrounded by blessable ones. The simple evidence for this is that bless will never miss a single thug alone on his side of the field. If he brings an ally or if the enemy reaches him before he casts (fliers!), it can miss. |
Re: Paralyze vs Stellar Cascades
I understands your reasoning, but I was talking about lone thugs. Or in this case, lone Dai Onis. Granted, Dai Onis auto summons wolves at the start of the battle but these are not sacred and should not be targeted. I rather think it has something to do with the fact that Dai Onis have less than 10 points of precision. Witch would mean that prec 10 is really prec = 0 for most purposes.
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Re: Paralyze vs Stellar Cascades
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Given that we are talking about deviation likelihood, since the manual there states that the distance is "half the Precision, minus 2", a 100 precision spell has a range of 93 (plus a bit maybe from the mage). Not the 190 someone said. |
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