.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Golems: how do I make them work? (http://forum.shrapnelgames.com/showthread.php?t=37820)

Shovah32 March 4th, 2008 09:48 PM

Re: Golems: how do I make them work?
 
Quote:

Micah said:
boosters don't affect magic duel...

How many times are you going to prove me wrong today? http://forum.shrapnelgames.com/images/smilies/wink.gif

And I like double shielding thugs too. But I wouldn't go with charcoal and gleaming as that seems a little counter productive. Maybe charcoal and vine with boots of the behemoth...

And I don't think golems can get regeneration(feel free to correct me Micah), so antimagic and something else - I still like crystal coin. It makes buffing with astral shield more viable which works with the trampling golem. Amulet of resilence could take the place of a crystal coin in that case, and for a lower cost.
In the crystal coins defense, does allow a golem to take the odd role of a supporting caster if needed. Granted, a golem making nation should have plenty of teleportable mages handy, but that doesn't mean its still not helpful to have a golem who can teleport in and cast vortex of returning/will of the fates ect. The golem's also handy in this role because hes tougher than most astral mages, not that it matters in the case of vortex of returning.

Zeldor March 5th, 2008 01:24 AM

Re: Golems: how do I make them work?
 
I am 100% sure golem cannot get regeneration.


All times are GMT -4. The time now is 05:20 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.