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-   -   Community effort (phase 3) (http://forum.shrapnelgames.com/showthread.php?t=37788)

Agrajag February 26th, 2008 04:48 AM

Re: Looking for 4 modders for fun project
 
Personally, I'd really like to see this is a none-death LA nation, preferably with lots of priest power and not too much mage power.
How about we make them a sort of refugee nation? With all those nations collapsing into death and blood in the late era, many people fled; Some of them met each other and decided to build a small town for shared protection, and as time went by, the small town became a large city famous for protecting its denizens from evil outside influences. Eventually a pretender reveals himself to them and they take the opportunity to rid the world of all the nations that fell to decay and corruption.

Endoperez February 26th, 2008 06:07 AM

Re: Looking for 4 modders for fun project
 
"Long ago, most of the nations lived together in harmony. Then, everything changed when the undead nation attacked. Only the Pretender, master of all four elements, could stop them."
For some reason, I can't look at this thread without thinking of cartoons. Any way, check out the Alugra mod Agrajag. It has a similar feel to it. If you go that route, every contributer should check that out to make sure they aren't stepping on that mod's toes.

Agrajag February 26th, 2008 06:43 AM

Re: Looking for 4 modders for fun project
 
Quote:

Endoperez said:
Any way, check out the Alugra mod Agrajag. It has a similar feel to it. If you go that route, every contributer should check that out to make sure they aren't stepping on that mod's toes.

Huh, Never heard of it http://forum.shrapnelgames.com/image...es/redface.gif
But if such a mod exists, I'd rather think of some other back story http://forum.shrapnelgames.com/images/smilies/frown.gif (rather than have similar stories and tip-toe around another mod.)

Agrajag February 26th, 2008 01:31 PM

Re: Looking for 4 modders for fun project
 
(new post because I feel this warrants it)
How about 4 warring tribes/clans/families/cults/groups/organizations/mega-coroprations (each from one element), that have been recently forced together by powerful and warriorlike priests lead by an oppressive pretender?
What do other people have to say about the general flavour/theme of the nation?

Maraxus February 26th, 2008 03:06 PM

Re: Looking for 4 modders for fun project
 
I prefer "Guilds" http://forum.shrapnelgames.com/images/smilies/happy.gif

***edit: updated and attached 3 posts below***

Here is the Earth-Guild Part. It's set up as a Nation so you can watch it in game.

***edit: updated and attached 3 posts below***

Features:
-Slow Guys with big shields.
-The worst mage you have ever spend 90 Gold on.

Stuff:
-Banner, icon, provincal defence, descriptive text are all open to change once some more "common backround" is choosen.
-The National hero is comanding the starting army for demonstration purpose.
-Why do my units allways look blurish in the game, they look sharp outlined in the tga-files? Do I use a wrong format or something?

Sombre February 26th, 2008 04:08 PM

Re: Looking for 4 modders for fun project
 
They look blurry because the size of the graphics is wrong.

They should be 32, 64, 96, 128 etc pixel dimensions, not 72x72 or whatever they are now.

llamabeast February 26th, 2008 04:10 PM

Re: Looking for 4 modders for fun project
 
I like your earth bit Maraxus, nicely done. The mage is indeed pretty dire and his forge bonus is virtually worthless being as there's little he can forge, but I guess that's what you were aiming for. Maybe you could give them a better chance of getting a second earth pick at least?

Maraxus February 26th, 2008 04:43 PM

Re: Looking for 4 modders for fun project
 
1 Attachment(s)
There is allways something the Smith can forge, when he get's his 10%.

Earth: Earth boots, then Dwarven Hammers, then maybe something else.
Fire: Shields of Awe and Fire Brands. Lots.
Water: Water Braclet, then Rime Hauberg and maybe Boots of Quickness.
Air: Least useful, imho, but Bows of War are always a good use of 3 Air Gems.

Maybe, I buff the Random chance to 20%. Even higher (Like 100%) might be possible, depending on the Mage-Power of the other 3 Elements to come.


That think with the image size - I should have thought of this. I knew there were restrictions like that, but I didn't check my size, or whet those restrictions were.
Now everything is at 64x64 and looks good. Check the Smith's beard. http://forum.shrapnelgames.com/images/smilies/wink.gif


PS: Plus, I'm not sure, the new spell "Land War" is not a bit overpowered. It's multiple little earth-melds but each also has +20 fatigue. At medium distance when in two castings some of the enemy squares are hit multiple times, this can potentially be the best combat-earth spell without gems.
And should I ever create the predecessor nation for Bogarus, I'll add this too - and it will also deal cold damage. http://forum.shrapnelgames.com/images/smilies/wink.gif

llamabeast February 26th, 2008 04:59 PM

Re: Looking for 4 modders for fun project
 
Yeah, maybe up the 10% to some higher value. To get earth boots (which lead onto a hammer) you'll need an E2, which you only have a 1 in 40 chance of getting! I wouldn't really want to recruit 40 of those guys just to get an E2.

Agrajag February 26th, 2008 05:05 PM

Re: Looking for 4 modders for fun project
 
1 Attachment(s)
Well, I've already finished one unit, and he isn't very pretty, but he works and I like him http://forum.shrapnelgames.com/images/smilies/happy.gif
And he includes some fancy shmancy modding - his sword has a secondaryeffectalways that causes fatigue damage :O
Here's a picture of him inflicting 7 damage (and 10 fatigue[well, stun] damage). This sprite is actually his "standing" sprite, I have them switched so that when he attacks it looks as if he raises and then lowers his sword. Pose somewhat stolen from Barbarian.

EDIT: About the smith - maybe give him 20%FW 20%EA (or maybe 10% instead of 20%), so it's a bit more likely that he'll get an extra path, and a lucky few will even have two (but will never get conflicting elements together)


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