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Re: Music modding solved
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Re: Music modding solved
Quote:
Sling is an ancient weapon, more accurate and able to fire farther than the bows Persians used against the Greek. I don't know whether the Greek used leaden of stone ammo against the Persian archers. Bow technology evolved until bows had completely replaced slings as weapons of war, excluding the use of the same mechanism in staff-slings and in siege engines such as trebutchet, in the Middle Ages. "Almond shaped leaden sling-bullets were typically about 35 mm (1 3/8 in) long and about 20 mm (3/4 in) wide." Also, I can hit a small tree with a slingshot, if I'm close enough. I can hit a barn with a sling, but if I'm not far enough the stone will ricochet and hit me in the head. |
Slingshots != Slings, OH NOES
Aaach, pfft, you were talking about the nomenclature. I thought you were talking about the file names.
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Re: Slingshots != Slings, OH NOES
1 Attachment(s)
New f_death.sw attached.
I have not been able to test this in game yet. Let me know if it works (or does not work). I will check it when I get back home tonight. Edit: Tested and it required a rework. The new sound file has replaced the old. |
Re: Slingshots != Slings, OH NOES
1 Attachment(s)
Alternative sound for the sling attached.
Rather than hijack this thread any longer than I already have, I will create a new topic for any future additions or changes. I must say that all of the different formats are making this much harder than it should be... (*grumble*) http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Slingshots != Slings, OH NOES
I am going to give these alternate sounds a go tomorrow. I do have one more request if it is not too much trouble. The attack sound for the Wyrm is pretty annoying, is there anyway you could replace that as well? http://forum.shrapnelgames.com/images/smilies/happy.gif
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