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-   -   Mod: Black Tome of Alisophocus / Blessing Hot Fix (http://forum.shrapnelgames.com/showthread.php?t=33594)

MaxWilson May 5th, 2007 09:25 PM

Re: Here are the spells I\'m working on
 
Affecting every enemy mage at once is nice, but it's not all THAT much more powerful than, say, Rain of Stones (which pretty much KILLS every enemy mage at once with no MR). If it needs to be weakened, why not make it break the will of the whole battlefield, including friendlies, at normal MR? The thing is, if you make it MR-easy, enemy mages are very unlikely to fail their MR checks in the first place (especially if they have astral magic).

-Max

Shovah32 May 5th, 2007 11:32 PM

Re: Here are the spells I\'m working on
 
Is there a reason marverni's spells currently arent national(meaning anyone can cast them)?

edit: Also, alot of your spells for them require air magic that they dont have(even with randoms)

double edit: Ermorian eternal knights may be a bit too powerful for their cost

Sombre May 5th, 2007 11:44 PM

Re: Here are the spells I\'m working on
 
Looks very cool. I'll try this stuff soon enough.

lch May 6th, 2007 09:09 AM

Re: Here are the spells I\'m working on
 
As soon as this mod is ready and checked for compatibility with 3.08, I want to start a MP game with this. http://forum.shrapnelgames.com/images/smilies/happy.gif

DrPraetorious May 6th, 2007 11:33 AM

Re: Here are the spells I\'m working on
 
Quote:


Although "Break the Will" is Thaum 8 it seems awfully powerful, since it will affect every enemy mage at once.


Well, compare to Army of Gold + Rain of Stones. That kills every enemy mage at once. Admittedly, armored mages are immune, so Break the Will is better in some respects.
Break the Will is also very hard to cast - you need a Mister Smith with astral (1 in 40) and he needs a cap *and* boots *and* he needs to summon earthpower on the first turn in order to get to E4 (so that he can spend the four gems it costs.)

I'm actually more worried about Bane Metal as potentially unbalancing.

Quote:


Is there a reason marverni's spells currently arent national(meaning anyone can cast them)?


Yeah, I was debugging. It'll be fixed in the version I upload tonight.

Quote:


edit: Also, alot of your spells for them require air magic that they dont have(even with randoms)


Yeah, those one are actually national spells for Eiru/Man drawn from similar folklore. Eiru/Man can't use the ones that require Astral.

Quote:


double edit: Ermorian eternal knights may be a bit too powerful for their cost


They should be better than those dudes with Moon Blades (forget name) IF you have a reasonable blessing, and worse otherwise. Also note that you don't get a magic-wielding eternal knight leader.
I'm considering giving you the leader and making them show up remotely or temporarily or something.

Shovah32 May 6th, 2007 11:59 AM

Re: Here are the spells I\'m working on
 
I tried them without a bless and they were extremely powerful. At 3 astral gems each(i think, did it a few hours ago) they have good stats, ethereality and a very powerful weapon(hitting with 25ap damage means basically anything they hit is dead). Their ethereality, great stats, strong weapon, low cost and size 2 makes them superior to just about any troops without magic weapons and some troops with magic weapons. If you factor in things like the minor death bless ermor is likely to have from its pretender(maybe +200% affliction chance or so) they are amazing at taking out SCs(and i dont want to imagine what they do to undead SCs like banelords) and other tough troops aswell as line troops.

DrPraetorious May 6th, 2007 12:22 PM

Re: Here are the spells I\'m working on
 
Well, ether warriors cost 5 SP each, assuming the ether lord himself is "worth" a mere 15 gems.

Eternal Knight vs Ether Warrior:
* Loses 8 HP.
* Loses 4 Protection.
* Does 2 points less damage.
* Damage is evil-slaying rather than magB-slaying.
* Is undead instead of magB.
* is +1 effective attack skill.
* is +1 overland move.
* is morale 30 instead of 16.
* regenerates.
* is immune to fire.
* Is holy.

So, how much do you think is fair?

Eternal Knights are also summoned in smaller batches - you think I should make them summoned individually?

Shovah32 May 6th, 2007 03:42 PM

Re: Here are the spells I\'m working on
 
Summoning them in groups of 3 at the cost of 10 pearls might work.

Juzza May 7th, 2007 04:10 AM

Re: Here are the spells I\'m working on
 
But um, also compared to ether warriors, ether warriors get a commander.

Shovah32 May 7th, 2007 11:59 AM

Re: Here are the spells I\'m working on
 
The good Dr took that into account(sort of). Im not even comparing them to ether warriors anyway, im just saying that they are powerful for their cost even without a bless.


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