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Re: Here are the spells I\'m working on
Affecting every enemy mage at once is nice, but it's not all THAT much more powerful than, say, Rain of Stones (which pretty much KILLS every enemy mage at once with no MR). If it needs to be weakened, why not make it break the will of the whole battlefield, including friendlies, at normal MR? The thing is, if you make it MR-easy, enemy mages are very unlikely to fail their MR checks in the first place (especially if they have astral magic).
-Max |
Re: Here are the spells I\'m working on
Is there a reason marverni's spells currently arent national(meaning anyone can cast them)?
edit: Also, alot of your spells for them require air magic that they dont have(even with randoms) double edit: Ermorian eternal knights may be a bit too powerful for their cost |
Re: Here are the spells I\'m working on
Looks very cool. I'll try this stuff soon enough.
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Re: Here are the spells I\'m working on
As soon as this mod is ready and checked for compatibility with 3.08, I want to start a MP game with this. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Here are the spells I\'m working on
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Break the Will is also very hard to cast - you need a Mister Smith with astral (1 in 40) and he needs a cap *and* boots *and* he needs to summon earthpower on the first turn in order to get to E4 (so that he can spend the four gems it costs.) I'm actually more worried about Bane Metal as potentially unbalancing. Quote:
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I'm considering giving you the leader and making them show up remotely or temporarily or something. |
Re: Here are the spells I\'m working on
I tried them without a bless and they were extremely powerful. At 3 astral gems each(i think, did it a few hours ago) they have good stats, ethereality and a very powerful weapon(hitting with 25ap damage means basically anything they hit is dead). Their ethereality, great stats, strong weapon, low cost and size 2 makes them superior to just about any troops without magic weapons and some troops with magic weapons. If you factor in things like the minor death bless ermor is likely to have from its pretender(maybe +200% affliction chance or so) they are amazing at taking out SCs(and i dont want to imagine what they do to undead SCs like banelords) and other tough troops aswell as line troops.
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Re: Here are the spells I\'m working on
Well, ether warriors cost 5 SP each, assuming the ether lord himself is "worth" a mere 15 gems.
Eternal Knight vs Ether Warrior: * Loses 8 HP. * Loses 4 Protection. * Does 2 points less damage. * Damage is evil-slaying rather than magB-slaying. * Is undead instead of magB. * is +1 effective attack skill. * is +1 overland move. * is morale 30 instead of 16. * regenerates. * is immune to fire. * Is holy. So, how much do you think is fair? Eternal Knights are also summoned in smaller batches - you think I should make them summoned individually? |
Re: Here are the spells I\'m working on
Summoning them in groups of 3 at the cost of 10 pearls might work.
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Re: Here are the spells I\'m working on
But um, also compared to ether warriors, ether warriors get a commander.
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Re: Here are the spells I\'m working on
The good Dr took that into account(sort of). Im not even comparing them to ether warriors anyway, im just saying that they are powerful for their cost even without a bless.
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