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-   -   Mod: Nova Deus II v1.22 (w/ New Content) (http://forum.shrapnelgames.com/showthread.php?t=32481)

Foodstamp December 24th, 2006 07:51 PM

Re: New Mod: Nova Deus II (taking requests)
 
Zepath, currently the lines used to define her features blend with the skin color a bit too much. Also the hair is kinda done in a poor manner. She looks like a brownish/greenish blobby thing, and I was thinking she was supposed to look more like a molded fertility symbol. Kinda like the sacred symbol of the bear guys in the 13th warrior.

The reason behind my first post is because I thought the previous posters wanted you to change her form to something more pleasant to the eye in body shape. I was chiming in to say leave her form alone, it makes things more interesting, but if you did change something on her, maybe touch her up a bit so it is easier to tell what she really is.

Valandil December 24th, 2006 10:28 PM

Re: New Mod: Nova Deus II (taking requests)
 
The flame shield effect, IIRC, makes no graphic change unless bestowed by charcoal shield or the spell. Banefire shield same deal.

HoneyBadger December 25th, 2006 01:57 AM

Re: New Mod: Nova Deus II (taking requests)
 
The thing about the Great Mother is that the symbol her form is closest to-and seems to have been taken from-is a small stone sculpture, not a huge clay mass. While it's understandable that primitive people could have created such a form in that image and then worshipped it, there is no such creation remaining. In order to do the Great Mother justice, I think you'd have to put yourself into the place of a very ancient people, not too different from those who lived on Easter Island, for instance. They created their own god out of an enormous amount of soft clay and then worshipped it. It's a pretty alien frame of mind, but I think they would have gone to a great deal of loving care and artistry, and would have continued to add to and evolve the "finished" product, decorating and enhancing it. Speaking of which, I think she should heal afflictions-after all, if she loses a part, all you need to do to fix it is add more clay.

UninspiredName December 25th, 2006 03:01 AM

Re: New Mod: Nova Deus II (taking requests)
 
Ah, I could've sworn I saw Flame Shields on those that get the ability naturally. Unfortunately, the specific units elude me...

Endoperez December 25th, 2006 09:41 AM

Re: New Mod: Nova Deus II (taking requests)
 
Quote:

UninspiredName said:
Ah, I could've sworn I saw Flame Shields on those that get the ability naturally. Unfortunately, the specific units elude me...

Kings of Elemental Fire are drawn with a ring of flames surrounding them, as is the King of Banefires.

HoneyBadger December 25th, 2006 07:57 PM

Re: New Mod: Nova Deus II (taking requests)
 
I'd like to see one of the original Abyssians as a Pretender. I'm thinking a giant (size 6) lava-creature with earth and fire magic, 80 to learn other paths, fire-related abilities such as fire shield, maybe 150% resistant to fire for when resistance-reducing spells come online, susceptible to cold 50%, immune to poison, electricity. Trample, 2 fiery pseudopod attacks, heal afflictions, immortal-when destroyed the Prime Abyssian reforms in the heart of the Smouldercone to unleash it's fury on the world again! or some such. High stats but only one misc equipment slot due to just being an amorphous blob that consumes everything it touches. I know you're mostly just doing updates right now, Zepath, but I think this one could be fun and relatively simple, with the potential of really looking spectacular.

Ragnarok-X December 25th, 2006 08:22 PM

Re: New Mod: Nova Deus II (taking requests)
 
Im doing a Pretender mod as well. As of now, i have added a Tyrant, an Ancient Hydra, and altered the art for the Phoenix. Any interest in collaboration ?

Endoperez December 25th, 2006 08:31 PM

Re: New Mod: Nova Deus II (taking requests)
 
I think the original Abysian would be a Magma Child, or at least modeled after one. It could be a size category bigger, but not that much. After all, Abysians are children of Rhuax, the Elemental King of Magma. I guess it would be possible to make him a pretender, but then it might be that anyone could resummon him if he died. He'd probably stay a pretender, but lose his nationality, and thus let one nation have two pretenders.

HoneyBadger December 25th, 2006 09:18 PM

Re: New Mod: Nova Deus II (taking requests)
 
I'm not really thinking the "original" Abyssian being a direct evolutionary forerunner so much as a chaotic primal magma "spring" from which the Abyssian Race "flows", kindof vaguely in the same vein as the Aboleth Polypal Mother, but male instead of female. While originally an Abyssian like the rest, the Prime Abyssian instead chose to remain in the Smouldercone and become it's heart. Now that I think about it some more, the Prime Abyssian could be the "father" of the Magma Children, and might produce them or something similar. This wouldn't be Rhuax, though, the Prime Abyssian would be Abyssian only with the idea that it/he (emphasis on "it" though) lives inside the Smouldercone, functioning as the classic "Volcano God". The Prime Abyssian might also backgroundwise explain why Abyssians can blood-sacrifice, since they'd toss their virgin captives into the Smouldercone to feed the Prime.

Endoperez December 25th, 2006 10:07 PM

Re: New Mod: Nova Deus II (taking requests)
 
Quote:

HoneyBadger said:
The Prime Abyssian might also backgroundwise explain why Abyssians can blood-sacrifice, since they'd toss their virgin captives into the Smouldercone to feed the Prime.

Actually, they blood-sacrifice due to a certain Malphas the Corruptor and his machinations in the Early Age. http://forum.shrapnelgames.com/images/smilies/frown.gif They are such a tragic nation.


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