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Re: patch 2.06 out
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Re: patch 2.06 out
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To add..... The old unused units that has summons are still in there. Maybe using somethng like the number for the old Lord of Night. You should be able to change him without affecting the new one. edit: Wait, new thought. it might take editing the unit he summons. That would affect all Fiends of Darkness in the game. Is there an old unit which summons a unit which is also an old unit? Not sure if Im explaining that correctly. Might have to look for myself.... I wish there was a way to see unit number in use. There are a bunch of wolves but its a pain to figure out which unit number is actually the one being summoned. Edit Again: THEY DID. Kewl. Bring up the unit and hit Shft-I |
Re: patch 2.06 out
It isn't listed among the changes but there is also a new lvl 3 priests spell: smite demon.
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Re: patch 2.06 out
>So you won't remove anything from the game by making a modified pythium. Just enable that mod when you want that variety of pythium.
A bunch of players get together and want to play. They decide to use the "apoger" mod. This mod offers an alternate theme for every nation. No player will then have access to ANY standard nation since they have all be replaced by my mod. What I want, and I don't think this is out of line is; A bunch of players get together and want to play. They decide to use the "apoger" mod. This mod offers an alternate theme for every nation. The players that choose to utilize one of my new themes simply takes it from the theme menu when making their nation. Players that don't want to use one of the extra themes just ignore it and play what they want. This is a HUGE difference. |
Re: patch 2.06 out
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Re: patch 2.06 out
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[ January 12, 2004, 16:52: Message edited by: johan osterman ] |
Re: patch 2.06 out
Are the scale effects now modable? Because I am in a long hard solo game with order 3 misfortune 3 and I will probably get slammed to heck if I use the patch in that game.
On the other hand I'm also in a MP game that will probably require me to patch. |
Re: patch 2.06 out
>Originally posted by apoger:
>You probably should have given players some clue about this in the description. I'd never have figured it out myself. Rrright you are! >There is still no real way to use the death gems. Until you get a random pick in death or use the pretender. >I'm not too keen on giving nations abilities, but not the mages to use them. My intention was not to give them abilities but to give them death gems. http://forum.shrapnelgames.com/images/icons/icon7.gif >>Otherwise use the blood mages, you can go quite far with 5 ghoul guardians. >Not if I have to hire a mage to lead every 5 of them. http://forum.shrapnelgames.com/images/icons/icon9.gif Vs independents they are awesome even if led by a powerful mage http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: patch 2.06 out
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Re: patch 2.06 out
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