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Re: AAR Enchanter & Burgmeister alliance
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Yes. With equipment. Altho I dont remember if they stay commanders or not. But the mages will stay mages even if they can no longer lead |
Re: AAR Enchanter & Burgmeister alliance
OK thats going to be the end of this one. I kindof rushed the ending so I can unpack the new version to play it. WOW and Edi's manuals are included this time!
Now if I can just get Jason Lutes to make a tutorial map before release date :) I was going to go abit farther to show some of the fun stuff. Like the Animated Armor and Dancing Sword. The immobile Guardian which makes a cheap guard in your towns. Leaving a Guardian with a Necrotod behind it creates an army that grows with time. Animate Statues is fun also when you destroy an entire temple to make a bunch of slow-moving but robust statues. And the golems. Like the crystal golem which throws off crystal land mine things in combat. Those are immobile so they stay behind when you move as guardian units. Oh well, you will see when you get the game :) |
Re: AAR Enchanter & Burgmeister alliance
Thanks for all Gandalf, I think that the Enchanter will probably be one of the first classes that I play when I get the game. ^_^
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Re: AAR Enchanter & Burgmeister alliance
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I'm very intrigued by the Burgmeister. They might just be the character I decide to play first because they're basically new. |
Re: AAR Enchanter & Burgmeister alliance
Yeah as a druidic type myself I got a kick out of the reference to big business eating up resources for self profit. (self prophet? good pun)
The Burgmeisters are slow in movement. But they can recruit in high numbers. And the additionals that show up really expands their capabilities. Its a great nation for turtling. If you feel like the other nations are going to be rush nations. Burgmeister is one of the few that can survive starting too close to Troll King, Baron, or Pale Ones. I also play them when I feel too wound up and play over aggressively. |
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