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Re: Game suggestion
How about a lesser version of this: There is an order "Cast Spells"--how about adding "Cast Attacks" and "Cast Buffs".
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Re: Game suggestion
Well, mages from my experience tend to favor doing damage over buffing if they are in range for any meaningful spell so it's not really needed. And five turns worth of spells is usually enough to turn the whole battle to needed direction (not always, though).
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Re: Game suggestion
In my experience, mages tend to favor summoning creatures who will never even reach the front lines over attack spells.
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Re: Game suggestion
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They WON'T spend gems to cast a spell you've hinged your strategy for the whole battle on, because by some evaluation algorithm it isn't worth the gem cost; then they proceed to spam summon lesser fire elemental through the entire battle, most of which don't reach the front lines, but do kill your other mages via their area effect heat. |
Re: Game suggestion
I research Evocation very early for at least a couple of levels. And put off researching Alteration for quite awhile. Usually until I have a definite problem with some race that has a special weakness. I find that helps to avoid lots of the mage errors.
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Re: Game suggestion
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Re: Game suggestion
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Re: Game suggestion
Or you could view it as a chess game where you allowed to play the first 5 moves, and then after that an AI takes over. :)
Seriously, it is frustrating, and I'm not sure that it becomes less so once you've mastered the combat and scripting system. The problem becomes even more galling with CBM, as you have dozens of viable combat spells to cast, but no way to get your mages to repeatedly cast them. Personally, I see it as the biggest flaw left in the game. If they were to fix this and call the resulting game Dominions 4, I would buy a copy. |
Re: Game suggestion
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I still think that the 5 scripted spells + (cast spells) is enough. Though I agree that summon elementals/stuff should be set to lower priority. Skeleton spam is still an useful to have up there, since (d2) death mages either should be doing something like disintegrate or raise skeletons/dead in the combat to be very useful. Of course there are exceptions, but most of the time those few spells are pretty much what you need those low-path death mages for. |
Re: Game suggestion
I rather think this is a feature, as opposed to a problem. As in battle, plans tend not to last.
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