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Re: Scouting/Recon
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If it were real life we'd be using what works in real life. Since it's a game we use what works in game. Most of us try to avoid "pure" gamey stuff (bug, rule, game mechanic exploits) but we have to do what works in the game not necessarily what works in real life. The game mechanics give a rather large bonus to spotting moving units. I can tell you from real life it's very difficult to spot a couple guys moving at all cautiously at 50m much less the 2,3, 500 the game allows for. |
Re: Scouting/Recon
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Re: Scouting/Recon
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While I don't know all the details, it seems that the development teams for both the WinSP games and the SPWaW game originally worked for one single company. That company was responsible for the original DOS version of the game. Somewhere along the line, creative differences or something along those lines created a split and two independent competitive businesses. Don and Andy know more about it than I do. The long and short of it is with two similar games, sometimes the line blurs a bit and it is difficult to remember which game does what when it comes to the little details. |
Re: Scouting/Recon
Understand all your points on game mechanics as I say everyone to his own.
Myself I like to know what does what & for complex stuff which this game is not some detail. As its mainly a tactical than rule driven game discovering how to do the stuff is half the fun. I could have a chart that says a tank with FC/RF XX etc will have a hit chance of approximatly XX but its more fun to fudge it. Still forget & take a silly shot but generally just do what seems to work. For instance on the occasions I turn a units range down normally use 3 not because I knew there was a step there but because it seemed to work. Now I know why & in fact had probably figured it out without realising. C of Red my quota is full at present but we can certainly have a bash once one ends. |
Re: Scouting/Recon
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Re: Scouting/Recon
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Dare I say you have only just realised so you must have thought they were doing okay but in fact its because you were using them in a scout role that you percieved they could see better. |
Re: Scouting/Recon
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Re: Scouting/Recon
Jeeps, like armored cars, scout cars, etc have crews. I assume that the crew of a scout vehicle has been trained on observations techniques and has practiced those techniques until they are better at them then the average GI.
Sort of like why in the game a crew has to remount it's own vehicle, or why a rifle squad cannot grab the Sagger left laying on the ground after it's crew got mowed down several turns ago. Scouting is a skill set, an MOS, 19D according to this; http://usmilitary.about.com/od/enlistedjobs/a/19d.htm |
Re: Scouting/Recon
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I will deal with the "scout" question when I have more time but I will say now that the "scout vehicle" class wasn't even defined in the original SP2 code so any "magical qualities" anyone thinks it had are mythical. YES there was a "Scout Vehicle" in the game but all the code knew about was it's name. Don |
Re: Scouting/Recon
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I have an example of scouts spotting the majority of the stationary enemy units after they moved towards them and only two units were spotted and fired on. One at 150 yards and one at 50 and had I had arty support I could have beaten the crap out of them and they would have had no clue where the fire was being called from and that's with a high visibility in a height 1 field not a height three tall grass Don |
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