.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Priests (http://forum.shrapnelgames.com/showthread.php?t=41305)

vfb November 18th, 2008 09:59 AM

Re: Priests
 
If you can make a crystal shield, then you can make crystal/slave matrixes, which don't care about paths other than holy. So, just use some of those. They won't bog you down with encumbrance like the shield does either. You really only need 1 crystal matrix if you have any astral mages. What nation are you playing?

MaxWilson November 18th, 2008 03:59 PM

Re: Priests
 
Hmmm? Crystal Matrixes do care about having real (non-holy) paths. If you aren't a mage, they don't work for you.

To OP: about prophetizing. Note that you can increase your H arbitrarily high by prophetizing multiple times. One way to do this is via Ritual of Rebirth (every time the Prophet dies, RoR him and re-prophetize). KO says this is thematic--a Prophet who comes back from the dead 4 times is obviously holier than a regular old Prophet (H7!). I don't know of any other way to do this other than maybe Charming someone else's Prophet (he keeps his H3) and prophetizing him yourself.

-Max

vfb November 18th, 2008 06:06 PM

Re: Priests
 
Quote:

Originally Posted by MaxWilson (Post 653901)
Hmmm? Crystal Matrixes do care about having real (non-holy) paths. If you aren't a mage, they don't work for you.

-Max


Did you test that recently Max? They must have fixed it then, because 1 year ago it was broken:

http://forum.shrapnelgames.com/showthread.php?t=37086

theshadow November 18th, 2008 10:33 PM

Re: Priests
 
thx all :)

After playing sp, then reading posts, it had me a wee bit confused. Thought I was missing something.

MaxWilson November 18th, 2008 11:02 PM

Re: Priests
 
Quote:

Originally Posted by vfb (Post 653940)
Did you test that recently Max? They must have fixed it then, because 1 year ago it was broken:

http://forum.shrapnelgames.com/showthread.php?t=37086

Mmm, no, I haven't recently. I tried it long ago... come to think of it, what I actually remember testing is that you can't use regular old priests or indy scouts as *slaves*. I didn't test them as *masters*.

[Two minutes later] And... you're right. Crystal matrix on an H1 priest lets him cast multiple H1 spells per round. Fatigue from communion masters is not spread to H1 communion priests even if they have a Slave Matrix, so they don't participate in communions for fatigue-pooling purposes. I didn't check this time whether H1 slaves participate for path-boosting purposes, but as I recall they don't. So, interesting.

-Max

vfb November 19th, 2008 12:02 AM

Re: Priests
 
It doesn't just let them cast multiple H1 spells per round. They get the full communion boost. So your H1 with 4 slaves can cast 4 smites per round. It always seems to cast 4 per round, as long as you have at least 2 slaves. Of course, with only 2 slaves an H1 can only cast H2 spells.

Trumanator November 19th, 2008 12:15 AM

Re: Priests
 
This makes me think that it would be kind of a cool idea to have a nation with lots of E and S magic and have a human commander with reinvig 5 or something as a communion slave.

vfb November 19th, 2008 12:41 AM

Re: Priests
 
I think it's not intentional (4 casts per round for a communion-boosted holy-only priest), so it's pretty much an exploit if you choose to do it.

And I'm not sure what you mean by "human commander". Communion slaves need at least one non-holy magic path (except Pythium communicants).

Slaves usually rack up fatigue pretty fast so reinvig 5 is not going to help a whole lot, and there's probably better things you can use your gems for.

Endoperez November 19th, 2008 05:48 AM

Re: Priests
 
Pythium communicants are sacred, so Pythium with E10 pretender is pretty much that.

Bwaha November 19th, 2008 02:02 PM

Re: Priests
 
Please mention this on "Exploits, New and Used". Thanks. :D


All times are GMT -4. The time now is 08:17 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.