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Re: Max Number Of Units
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I'm playing Hinnom but there aren't any Hinnom units left other than the Lords of Civilization. I had been doing some studying of how the game worked and didn't pay too much attention to the forced building up. I just piled the ones that aren't summoners themselves (I'm running a nearly pure blood economy at this point, I have hundreds of vampire lords holding my clams and summoning more vampires.) on the chokepoints and ignored the AI. Once my tests were over I decided to see if I could take the world with a battle line that simply marched across it. Oops, I can't--I can't make any more units. My abomination factory is turning out zero instead of about 40/turn. |
Re: Max Number Of Units
When the number of provinces was increased to 1500 we hit lots of caps.
Granted, not too many people seem to play that except me. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Max Number Of Units
Heh. 150 provinces is enough for me.
Out of curiosity Gandalf, how long does it take you to play through a game like that, and how far along in terms of victory do you quit? |
Re: Max Number Of Units
Ive actually played some longer than a year. http://forum.shrapnelgames.com/images/smilies/happy.gif
But usually it gets too much for me when I have a third of the map. But I like playing games with some real wilderness and growth between the nations. |
Re: Max Number Of Units
I played LA Ermor in SP on largest vanilla map, and hit the limit a dozen of turns ago. Had to scrap a few thousands of skeletons by sending armies into battles with leaders set to retreat.
I *WISH* there would be a simpler way to disband units. |
Re: Max Number Of Units
I think it's just in the spirit of the game not to let you just send your warriors home http://forum.shrapnelgames.com/images/smilies/wink.gif makes sense to me but just can't explain how ^_^
Just sending them to a suicide battle seems somehow VERY simple to me anyway - and much fun also http://forum.shrapnelgames.com/images/smilies/wink.gif the only drawback is enemy units getting some exp, but I can live with it ^_^ |
Re: Max Number Of Units
For RPG I like to "retire" my injured soldiers to local defense. But Im aware that in spreadsheet thinking that would be a big waste of support gold so its not really a good mp thing to do. But the tactic has brought up suggestions in the past that I liked of having a disband command that could turn troops into PD points.
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Re: Max Number Of Units
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Re: Max Number Of Units
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(not like there is much interest to continue playing this session at such point, if only to see the rest of summons/artifacts/sites in action) |
Re: Max Number Of Units
I've pondered the possibility of trying to mod in a #researchlevel 0 no-gem-cost "Disband" spell that automatically kills all units in a given (friendly) province, but I'm not sure there's a way to restrict it to friendly provinces. I haven't dug deep into spell modding, so I don't know whether a spell's targetability is coupled to its effect or not (think remote summoning spells like Call of the Winds vs. local summoning spells like Summon Umbral--are those different spell effects or just a different damage (target unit)?). If so, you could have it kill all units in the caster's province (e.g. 9999 fire damage, give a ring of fire resistance to the caster if you want him to survive). It's a friendly province by definition, so there won't be any enemies to kill unless perhaps one has teleported in during the magic phase. Or unless he's stealthy, which could be a problem. Hmmm.
-Max |
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