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Re: Issues With: The User Interface (UI)
that is true, of course. problems encountered in Kingmaker
are not universal issues with dominions III. Dominions III was not designed to play with 61 nations on 1 map. That said, the issue with mind hunts killing commanders and not knowing who died or where-that happens in every dominions game, except maybe a small map blitz. I would also like to add, lest we forget, that 99 percent of games sold that do not require a monthly fee, are not continually updated and improved. The fact that KO, JK, and everyone involved with releasing new patches continue to do this for the fan base is greatly appreciated! There is a fine line between making recommendations and *****ing, and since we all love KO we want to err on the side of making recommendations(though my love for KO is suspended if I catch sight of demons in my dominion!). http://forum.shrapnelgames.com/images/smilies/smile.gif |
Re: Issues With: The User Interface (UI)
I think KO is probably one of the most beloved game developers of all time.
If we could identify some UI tweaks that are universally popular and seem totally doable with minor code changes from this thread, well that would be helping out more than *****ing. |
Re: Issues With: The User Interface (UI)
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Ummm, and they actively communicate with the players, and even occasionally join games? These guys are, quite simply, the best. When I win the lottery, I'm definitely handing them a blank check to make Dom4. http://forum.shrapnelgames.com/images/smilies/wink.gif <3 So many games I have played, that had teams of 100, 200, maybe more people working on them..... Not half the game that Dom3 is, and many of them had at least as many issues. |
Re: Issues With: The User Interface (UI)
Most useful improvement for me was the one previously mentioned - being able to go from the message list to the province where a magic site has been remotely discovered. Helps with my short term memory of trying to recall the province name, then scroll through the F1 list to find it.
I don't have any clue however about computer programming so my instincts tell me all these so-called easy fixes are probably a bit more painful to implement than one might imagine. |
Re: Issues With: The User Interface (UI)
I'll second that, Don Corazon. I enjoy site searching much, much more now that it's not a pain to figure out where the site is (in case it produces some awesome indy mage).
-Max |
Re: Issues With: The User Interface (UI)
I'd love a way to sort a large garrison, especially when I'm playing Pangaea, and all the masses of small green units look alike. I mean, sure, picking out the elephants is easy. Finding the Mandragoras, though? Damn near impossible. Is it a royal pain to sort the garrison by unit type? I hope not, because that would be awesome. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Issues With: The User Interface (UI)
A few points I'd like to suggest:
- the stealth move option. I've lost so many battles by having parts of my force go stealth without my intention (eg pangaea, Vanheim, some Jotun forces). It is extremely annoying to lsoe this way. Maybe when you hit 'move' it should kick into another choice - 'regular' or 'stealth' move when relevant. - a better text editor for messages would be great; - having the pretender creator on one window instead of over four (pretender, dominion, spells, awakening) - displaying a date and/or more info (eg chasis/magic etc) next to your pretender in the list of builds so you can pick the correct one. |
Re: Issues With: The User Interface (UI)
Wokeye:
Just hold ctrl when moving, all unis will move then, even stealthy ones. |
Re: Issues With: The User Interface (UI)
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Some way to select "all undead" would be nice, though. "Longdead with spear", "longdead with spear and armor", "longdead with broadsword", "longdead with broadsword and armor", etc., are all treated as different units by <alt>-click. |
Re: Issues With: The User Interface (UI)
Double click does not work for me with a lot of units in province [not garrison].
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