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-   -   commander type/unit type (http://forum.shrapnelgames.com/showthread.php?t=36061)

Aezeal September 13th, 2007 12:54 PM

Re: commander type/unit type
 
So I take it that with those and similar commands I could place all the 7 water-races in a map?

But could I also put EA Oceania 2x in a map for example? or would that mean I would just have to rename it once and then add it? (I'm at my work now so I can't try it out.)

coudl I do this:
#selectnation 26
#name "Oceania Lords"
#era 1
#end

#selectnation 26
#name "Oceania"
#era 1
#end

hmm I guess I'd just rename the same one 2x then.

I figure I would need to create a nation on an empty race spot and THEN just copy all Oceania data in it and they use that.

If I do that would that be for all games or just for this map (I'd hate to see 2x Oceania appear in all my games)
I've not used mods so far and have no clue how you use em/turn mods on and off etc.

Gandalf Parker September 13th, 2007 01:07 PM

Re: commander type/unit type
 
It takes a mod to move nations around.
Then you can use a map command to put them into that game.

If you do choose to recreate all of Oceania into an empty nation slot then I would be thrilled. I would like to see ALL of the nations done that way to allow for people to play the exact same nation against each other. "My EA Ulm can beat up your EA Ulm"

Aezeal September 13th, 2007 01:21 PM

Re: commander type/unit type
 
Lol it SOUNDS like it's something difficult though.. else you'd do it in a minute.. I THOUGHT I could just like copy paste a race.. if that is NOT the case.. then I can't do it.

I'm a docter not a programmer lol

Anyway if mods can be restricted to just one map then I'll look into it and do it or get someone to do it my map looks nice and I want to play it. And ot play it I really need about 9-10 slots for players on that map (gives a lil diversity and options to overcroud the map) and that means I need to do more than just put all 3 ages water races in one map (would that be balanced anyway?)... but I'll settle for that if I have to http://forum.shrapnelgames.com/images/smilies/laugh.gif

Aezeal September 14th, 2007 05:48 AM

Re: commander type/unit type
 
Ok I'm busy making a mod based on the lines posted above but HOW do I get something to use the.dm file I can't find it anywhere how a map should activate a mod

Aezeal September 14th, 2007 09:47 AM

Re: commander type/unit type
 
common I KNOW all you modders know the answer to that one.. gimme!

Gandalf Parker September 14th, 2007 01:12 PM

Re: commander type/unit type
 
Short Answer:
Actually that would be the mappers. And Im afraid that there isnt one. The best at the moment is something in the desctription such as "best played with xxxxxxx mod"

Longer Answer:
There are 3 basic sets of commands for Dom3 which are all extensive enough to be a whole subject of study for anyone. http://forum.shrapnelgames.com/images/smilies/happy.gif

A) MODDING changing the things that the game can use

B) MAPPING changing the game for a particular map

C) COMMAND LINE (servers, default settings, automating maps, automating game creation)

You can create a command line which will tie a map and mod together. That could be a batch file, or shortcut, or executable. I havent considered it enough to be sure if thats too confusing for the average player.

Aezeal September 14th, 2007 01:41 PM

Re: commander type/unit type
 
hmm in a new update some sort of linking option from the /map file would be nice them


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