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Re: Game Suggestions
What we see in the future from plug-ins and patches remains to be seen. I personally have plans for some interesting plug-ins that should pave the way for other modders, and add some fun new options for those who just want to script and swap in new media.
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Re: Game Suggestions
The game allows the users the ability to add many new things. I don't know too many games that allow plug-ins. It seems very easy to add monsters, items, weapons, and armor.
I think we should make a 'feature request' thread. When the game ships maybe the community can help to bring some of these ideas into the game. It would be nice if a community could develop around this game. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Game Suggestions
One of Scallywag's strengths is definitely the relative ease of adding new content. In this way it's almost a dungeon-sandbox (although there's no need to stick to the fantasy realm...I've been thinking about how well a Space Hulk mod could work, for example).
Obviously there are limits to what you can do (i.e. you're not going to be able to turn it into a completely new genre of game), but within the confines of what you have to work with, there are many, many possible routes to take with only your imagination and free time being the limiting factors. |
Re: Game Suggestions
I agree. A Space Hulk mod would be awesome. I can see something like that working.
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Re: Game Suggestions
GeorgiaBoy, what kind of quests did you have in mind?
As for a Space Hulk mod, I agree, RAG is very well suited to having these different character types and various pieces of equipment and weaponry. All we need is mission objectives, as GeorgiaBoy suggested. Looking at the mission book I can see: Suicide Mission: Deliver a flamer hit on the control room Exterminate: Kill 30 stealers before the squad is destroyed Rescue: Get the undamaged C.A.T safely to an airlock Cleanse and Burn: Get a Flamer hit on both of two gene banks Decoy: move 5 marines off the map at the point shown on map Defend: Stop stealers damaging the duct wall for 16 turns Objectives could be specified in the LevelInfo for a given map. How could we do this kind of thing? [ExterminateGoals] Type=Objective Victory=XP(60) and: [ExterminateLevelInfo] Type=MyPluginLevelInfo Objectives=ExterminateGoals We could catch killing 30 stealers by assigning them a known XP (e.g. 2) and setting XP(60) as a win condition. Now how about the other missions? Suicide, needs a flamer hit on the air duct. We could write a plug-in for area of effect weapons, then script up a little object that was immune to anything except fire. We would need to be able to add new types of room, like air locks etc. so there's a little more work with this mission. Just thinking out loud how all this could be done. It's not technically difficult, I think it would just need a gathering of minds to get it done cleanly. |
Re: Game Suggestions
Oh, we'd need to add functionality for controlling more than one character too. !! =)
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Re: Game Suggestions
Space Hulk for the 3d0 was one of my favorite games. The map generator would have to create less diamond shape rooms and more one tile corridors.
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Re: Game Suggestions
Room types and map density are openly scriptable already.
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Re: Game Suggestions
Sigh, now I'm going to have to play some space hulk tonight http://forum.shrapnelgames.com/images/smilies/happy.gif One fond memory is when a flamer dies and it sets fire to everything around it , I died so many times due to that http://forum.shrapnelgames.com/images/smilies/happy.gif
Is it possible to mod the game so that the player doesn't control or follow one unit? |
Re: Game Suggestions
I was just browsing the QT3 forums and saw a thread entitled "Suspenseful Game Moments" and noticed that the first comment was about Space Hulk. I thought, "Wow, what a strange coincidence, Space Hulk is suddenly *everywhere*." but then I paid attention to the author and realized there's not a sudden Space Hulk conspiracy on the rise. http://forum.shrapnelgames.com/image...es/biggrin.gif
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