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Re: GameSpot Review Posted Online
It boils down to money most of the time. Aaron needs to pay his bills and SE4, DO, and Starfury are both at the end of their product lives.
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Re: GameSpot Review Posted Online
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Re: GameSpot Review Posted Online
I totally think they should have let the fanatics buy it early online, and do the full retail push once it had been patched up.
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Re: GameSpot Review Posted Online
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Re: GameSpot Review Posted Online
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MOO3 was indeed the best example of screwing the fans that I have ever seen, even more so than what VUG did to the Tribes fans. |
Re: GameSpot Review Posted Online
I think 6.6 is a pretty good review for the game in it's current state. It would have been nice if they hadn't noticed the game for a couple more weeks so that the most glaring bugs could have been ironed out, but on the other hand, Aaron does have to eat.
Still, at least they mentioned Aaron's fantastic track record for patching, and given that 4X games are still a niche market, I wouldn't be surprised if that review ended up generating a few sales. After all, if you're starved for turn based 4X games, and someone tells you, "It ain't great now, but it will be soon," aren't you likely to if not buy it right away, put it on your wishlist for a few months time? In my experience, those who whine endlessly about bugs ruining a game tend to be FPS twitch-kiddies. TBS grongards have a bit more patience by definition. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: GameSpot Review Posted Online
What I like is that they at least made a small attempt, albeit one that can be easily over come, to secure the game from piracy. The CD key is a great addition and long long over due. Like I said though, too bad it can be very very easily over come. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: GameSpot Review Posted Online
I second that motion!
I purchased the game knowing there were bugs. I purchased it because I knew Aaron would fix the bugs and I knew I could finally make the mod I have been working on for years. Had Aaron let it out to us fanatics the bugs would have been caught and the mods developed. Once it hit retail there would have been so many choices for new and old players a review by GS (or anyone else) would have been strong and boosted the sales to the top of the 4X genre. As you said Atrocities; hindsight� |
Re: GameSpot Review Posted Online
Anyone else notice that the screenshot with a caption about research is actually a screenshot of intel focus areas? http://forum.shrapnelgames.com/image...ies/stupid.gif
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Re: GameSpot Review Posted Online
Bugs are just one part of the story. They could have waited for another bugfix before the review, but OTOH strategy first (or whoever else was responsible) could have done the same before launching it.
BUT... there is the other part of story that is barely mentioned here: Artificial Intelligence; Talking about the stock game: This has never been changed in SEIV from the beginning til today. SE4 AI has been weak and it will remain weak. Bugs can be ironed out, but a weak AI is the really bad part of this review especially because it is about a (mainly) singleplayer strategy game. GalCiv II for comparison: "the best ai in strategy gaming" - from start. |
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