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-   -   On Psychic Tech and Gameplay Balance (http://forum.shrapnelgames.com/showthread.php?t=23904)

ToddT May 16th, 2005 07:48 PM

Re: On Psychic Tech and Gameplay Balance
 
I have also been in game that was had 6 players by game 30 it was over, one player went all out on space combat and targeted research to techs that gave additonal bonus's, icould occasionally hit him with a Lvll2 CS, but that was only because i also had a racial bonus, lees tha half his everyone else had the default.
personally i like psychic tech, was in a game awile back 3000 points mandatory to racial tech pick, ten players everyone except one poor player chose religious as one of the two. i went for 3 techs R,T,P, even with resulting hadicaps that imposed i won, and i did use all 3 techs in the ship designs.


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