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Re: Is Ermor still broken for the AI?
More then anything else the next patch hopefully will have some improved AI features. It's sad when the AI masses a huge army of low_class units which are starving because there's so many. You can guess the outcome of battles for the AI.
Perhaps the developers can provide a disable/enable starving for AI opponents. Perhaps the developers can also change the formula being used by the AI on purchasing less low_class units. |
Re: Is Ermor still broken for the AI?
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Re: Is Ermor still broken for the AI?
Okay, this makes a lot of sense. I've played about 10 more turns since I posted this and I've been consistantly hitting (and getting hit by) Ermorian armies numbering between 150 - 200 units. The AI has been fairly contstant in replenishing these guys but the funny thing is I now have 12 hero priests in my army!
My scouts show a mass of Ermorian troops (close to 500) sitting 2 provinces away and he keeps breaking off pieces to throw at me. Never moving the whole stack at once. Odd... |
Re: Is Ermor still broken for the AI?
Yes, a HoF full of 50gp priests is very funny. Sadly they don't make much use of many of the heroic abilities - but then again they are at least able to make good use of heroic precision, which most melee heroes aren't ....
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Re: Is Ermor still broken for the AI?
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Re: Is Ermor still broken for the AI?
The commander assignments seem okay. The "smaller" armies are anywhere from 3 to 6 mound kings.
The big Groups that come at me are commanded by dusk elder and 2-3 mound kings. I've put together enough troops now to push them back into their territory. We'll see what happens in the next 6 turns. |
Re: Is Ermor still broken for the AI?
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Unless that is not what you mean? |
Re: Is Ermor still broken for the AI?
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