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Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
i'm obviously about to die, so my interest or lack thereof is irrelevant.
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Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
In this case if noone else wants to continue, I think we can call the game finished.
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Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
We haven't heard from Eriu or Shin but based on their previous comments and the fact that their turns have also been arriving late (and Shin staled this turn) I think they are inclined to end the game.
I'll wait a few days and then delete it from the server. Sorry this didn't turn out to be that engaging a game. It started out promising but I think the inability to get a research advantage or even globals lent itself to stalemates (I think all the eliminated nations were dogpiled). I did, however, have fun with my faery trodding/gatewaying Master Druid pretender. He was definitely my MVP as I'd just give a him a pile of troops and send him where needed. |
Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
I have lost some interest too (this is not why I have dragged a few turns however, sorry about those :P) so I wouldn't mind ending the game (or finding a sub, if people want to continue).
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Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
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I'm not sure the format is necessarily bad. I feel like I chose my nation poorly. Couldn't get quite enough mileage out of my dominion effects, and I failed to realize just how much my combat effectiveness depended on spells available after level 6 research. |
Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
Do people think its possible to revamp the concept somehow, to make it more engaging? In principle, it certainly sounded like a fun idea.
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Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
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The aim of this game was to limit magic and also remove any distractions like research or site searching and just get right to the mid-game battles. In retrospect, I think putting the focus on limiting magic but requiring normal site searching and research would make for a more interesting game. I also thought about giving each nation a unique "spell of mastery" (i.e. a global) at level 8 or 9 to liven things up and provide a long term goal that could change the balance of power. Probably not from the first tier of globals but things like gem generators would be fine. |
Re: Battleground - CBM, max lvl 6 magic, no site search/research - Running
As Ulm, I really missed a half-decent summon to equip. I mean, it's all right to spam rods of fire bolt to put on scouts and black acolytes, but it's funnier to kit thugs and SCs. I could at best maybe get a troll lord, and the national summon iron angel was unavailable.
Now, I enjoyed the game, so I'm not the best to propose a change to the format. |
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