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May 8th, 2009, 08:55 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Ghost Riders: Newbie Game PBEM
OoooooooooooK, off to the Pub
Will check tomorrow when I come to 
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May 8th, 2009, 02:03 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
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Re: Ghost Riders: Newbie Game PBEM
If Pangea agrees its 5 turns I will stay of course and play.
I want him to realize that I will have served the notice that the 5 turn Nap is now null and hostilities can commence on turn 24 and I will be Napped with TC as I will attack Pangea.
IF he feels that the only way to survive is to keep to the 50 turn Nap that I think MUST be a typo as he is not some NOOB and a good player, I will honor that and withdraw.
Furthermore, I will NOT hold it agianst him in future games in any way, shape, or form.
Nor will I mention it ever happened to anyone.
I could have read my notebook as soon as I got back home so I am at fault also.
I just want to make it clear that this is a massive screwup and not just on one persons fault.
I am very embarrased that this happened but will live with it and learn.
Thanks for all the support from the other nations.
Actually (LOL), I liked the way Helheim put it in the forum!!!
I will check back and will go in any direction you gentlemen decide. 
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May 9th, 2009, 02:07 PM
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Corporal
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Join Date: Nov 2007
Location: Israel
Posts: 73
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Ghost Riders: Newbie Game PBEM
Sorry about not providing my input, I did not see any new posts been made in an extended period of time and thought that this discussion is inactive.
GrudgeBringer, there is no need for you to stop playing. If I were to know that a 50 turn NAP is not agreeable by you, I would not have made it in the first place.
A 5 turn NAP will be just fine.
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May 9th, 2009, 02:58 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
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Re: Ghost Riders: Newbie Game PBEM
have you read the whole post on this....I have brokrn the Nap effective this turn, sent your gems back and have Napped up with TC,
I will be attacking you in 5 turns this counting as turn 1.
I want to make sure you understand this whole situation before I do anything....
If I don't hear from you or get any input I will assume you have read this whole thread and agree.
I'm sorry about the 50 turn Nap...there is just no way anyone can have that in a game from the start.
But I wWILL bow out if you think it means you won't survive a joint attack.
You make the call and then I will submit my turn as we are on hold right now. 
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May 10th, 2009, 09:59 AM
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Private
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Join Date: Apr 2009
Location: Freiburg im Breisgau, Germany
Posts: 37
Thanks: 1
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Re: Ghost Riders: Newbie Game PBEM
Hello everyone,
I didn't want to say anything on the NAP 5/50 issue as T'ien Ch'i in this case is directly affected. However, Mighty_Scoop reminded me that, as the creator of the game, I should give a statement as well.
This is the first MP I have directly participated in but I have followed a few. I played a lot of SP and as far as I can tell from these games and respective map sizes, a NAP 50 will hinder any player (including Pangaea in this case) considerably. Without giving any in-game info away, it is safe to say that both races would virtually be trapped by such a NAP. Pangaea has agreed to a NAP 5 and Grudgebringer definitely has no reason to fear his reputation, this clearly was a mistake. So Denisius, if all is cool with you, the next turn will be hosted at 1800 GMT on Monday (I finally got to know the hosting magic..).
cheers,
T_B
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May 10th, 2009, 12:07 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
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Re: Ghost Riders: Newbie Game PBEM
Thank you for clarifying things, and thier is no assurance we will win the war to start with...as I said Pangea is a capable player in his own right.
I an redoing my turn and will be as before withthe same Naps (except pangea and I will commence hostilities (if any) in 5 turns (this being turn 1)
I look for peace with my other brothers and have no fear that they have been following the forum and our boundries are safe and defined.
I am sorry to put you all through this and hope its the last discussion we will have to have.
Good luck to all and sorry you all arn't getting any goodies 
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May 12th, 2009, 03:16 PM
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Corporal
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Join Date: Jun 2008
Location: Germany
Posts: 105
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Ghost Riders: Newbie Game PBEM Game on!
sure
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May 12th, 2009, 05:35 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Ghost Riders: Newbie Game PBEM Game on!
That works for me as I will be in Tulsa Playing Ball from Friday afternoon (15th) until Sunday night (17th) so this is perfect... 
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May 12th, 2009, 09:32 PM
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BANNED USER
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Join Date: Mar 2009
Location: Seattle
Posts: 868
Thanks: 56
Thanked 42 Times in 33 Posts
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Re: Ghost Riders: Newbie Game PBEM Game on!
I will be gone tomorrow thru Sunday.
since that would be a long delay, Trumanator will be subbing in for me. since nothing major is happening for me, this should be ok. just letting you guys know in case you need to PM him.
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May 14th, 2009, 11:29 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Ghost Riders: Newbie Game PBEM Game on!
For some reason we have not got the new turn that was due a few hours ago.
I am leaving tomorrow at Noon to 1 PM CST and will not be back until Sunday evening.
I could have (and may still be able to) get this next turn in if we fet it soon, otherwisw I will need an extension until Monday as I am about to go to war.
Any idea why we didn't get the turn as everyone has sent in there turns?
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