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  #71  
Old July 8th, 2007, 03:26 AM
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Ballbarian Ballbarian is offline
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Default Re: Idea thread: special provinces, unique defende

Endoperez,
I spent some time tonight cleaning up the few errors that I found in your Gans and tweaked the file names slightly. (Mostly to make use of the _OR_ tag on provinces that I suspected that you wanted to appear across a wider variety of terrains.)

The following provinces are now added to the next release:

ENDO2 - Xavier's School for Gifted Youngsters, in Domverse
ENDO3 - Queen of Clouds / Doom Cloud
ENDO4 - Visitor and Things of Many Eyes / Endless Field of Cubes
ENDO5 - Horse Brothers / their vale and Totem Collection
ENDO6 - Sunken city - mechanical men, golems and other inanimates
ENDO7 - Innsmouth with cultists and fishmen
ENDO8 - Robin Hood & his merry men, from the first post
ENDO9 - Camelot, with common knights outside and King Arthur inside
ENDO10 - Druids and pigs / Forest of Truffles
ENDO11 - Pan and maenads / Forest of Delights
ENDO12 - Mammoths / Mammoth Forest
ENDO13 - Krakens / Kraken Pit
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  #72  
Old July 8th, 2007, 05:22 AM

quantum_mechani quantum_mechani is offline
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Default Re: Idea thread: special provinces, unique defende

Toad tribe gathering:

Poptype 83

Commanders: King of the Deep with blue dragon mail, boots of quickness, sea king's goblet, ice pebble staff; two toad tribe shamen each with a water braclet and bottle of living water.

Troops: 50 Toad Tribe Warriors, 15 Shamblers

Sites: Wormwood Marsh, The Water Sphere
-----------------
Lost colony of the pale ones:

Poptype 81

Commanders: Oracle of the Dead with staff of elemental mastery, earth boots, blood stone, stone idol; pale one commander with halberd of might, marble armor, boots of gaint strength, champion's skull, bracers of protection.

Troops: 50 pale ones, 15 ancient (no armor) stone hurlers.

Sites: Cave of the Pale Ones, Endless Caverns, Great Gold Mine.
------------
Revenge of the Asmegs:

Poptype 69

Commanders: Five Asmeg jarls; one with staff of storms and robe of the magi; one with bag of winds and spirit helm; one with winged helmet and wall shaker; one with staff of storms , chain mail of displacement and winged helmet; and one with lightning spear, scutata volturnus, boots of flying, spirit helm, stone bird, and dancing trident.

Troops: 100 Asmegs.

Sites: Tempest Hall, Cracked Tower
---------------------------

City of Guilds:

Commanders: One assassin with two serpent kryss, robe of the shadows, cat charm, pendant of luck; two sages with spell foci, starshine skullcaps; one navigator with bottle of living water; one alchemist with elixir of life, stone sphere, earth boots.

Troops: 50 Light Infantry (nbr 29), 25 archers (nbr 33), 25 heavy infantry (nbr 40).

Sites: Sages Guild, Assassins Guild, Alchemist's Guild, Navigator's Guild.
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  #73  
Old July 9th, 2007, 08:39 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Idea thread: special provinces, unique defende


****************HOT*****************
PLAIN-----------------------------
Pasturia
Herbest
Flaxen Fields
Bluegrass
Hellcat Flats
Bee Flats
Dus Bowl
Battle Grounds
Main Lyonthe Plains

FARM------------------------------
Fertile Dreams
Lush Lands
Plowed Under
Plowed Over
Totally Plowed
GemShire
Croplands
Cherry Glen

FOREST----------------------------
Four Rest
Forewarned Forest
Ember Timbers
Whimper Woods
Trees Awn
Drift Wood
Fruity Forest

MOUNTAIN--------------------------
Headstone Hills
Fire Wall
Stone Wall
Stay Sharp
Para Mounts
Slippery Slopes
Mountains Waist

WASTE-----------------------------
Merc Murks
Salted Wells

SWAMP-----------------------------
Rice Paddys
Rattty Swamp
Salt Marsh
Fog Bottom

COAST-----------------------------
Pessy Mists


OCEAN-----------------------------

LAKE------------------------------

CAVE------------------------------
Deep Praved

VOLCANO---------------------------
Brimstone
Boiler Bluff
Broiler
Kilns Keep
Incinerator
Crematorium

PENINSULA-------------------------

VALLEY----------------------------
Valley of the Dolls
Express Way

ISLAND----------------------------
Imp Portent

LOST------------------------------
Holinthe Wall

****************COLD****************
PLAIN-----------------------------
Mastadonia
River Dale
Gelded Range
Out Fields
In Fields
Mine Fields
Battle Fields
Gar Fields

FARM------------------------------
Charmed Farms
Shielded Fields
Hotwater Springs
Farrowed Fields
Bitter Tiers
Trinquettes
CrossRoads

FOREST----------------------------
Parka Pines
Pole R Pines
Knot Here
Were Wood
Wedge Wood
Lostinthe Woods
Lumber Land

MOUNTAIN--------------------------
Chill Hills
Snowy Peaks
Hard Corners
Giant Steppes
Baby Steppes
Frostbite Falls

WASTE-----------------------------
Tusked Tundra
Waste Basket
Minion Murks

SWAMP-----------------------------
Borsht Bogs
Sludge Fens
Bogzilla
Goo D'Nuff

COAST-----------------------------
Wave Wall
Fishin Fiends

OCEAN-----------------------------
Sea of Storms
Water Gate
Dark Waters
Black Pool
Pleroma
Tehom

LAKE------------------------------
Lake Okeechobee
Lake Teguayo

CAVE------------------------------
Dead Ends

VOLCANO---------------------------
Old Smokey
Hot Tub Mountain

PENINSULA-------------------------

VALLEY----------------------------
Troll Bridge
Splyt Ends
Gate Way
Thru Way

ISLAND----------------------------

LOST------------------------------
Dev Null
Foo
Fubar

***************NEUTRAL**************
PLAIN-----------------------------
Rainin Spayn Plain
Plae Grounds
Grain Plains
Open Range
Honey Fields
Sweet Pastures
Kom Plains
Outter Foxxen
BroadWay

FARM------------------------------
Old MacDonald's
Green Acres
Strawberry Fields
Pagan Place
Park Place
Marvin Gardens
Gilderland
Farther Afield

FOREST----------------------------
Teddybear Woods
Why Woods
WayThru Woods
Twilligs Grove
Hackers Grove
Yew Are Here
Holly Wood
Nested Woods

MOUNTAIN--------------------------
Mayhem Mountains
Foundations
Quarry Mount
High Way
Rokina Hardplace
Base Mount

WASTE-----------------------------
Watta Waste
Wasteland
Wasted Land
Dead Dale

SWAMP-----------------------------
Bogged Downs
Bootsuck Bogs
Kom Post
Bogey Bogs
Boggled

COAST-----------------------------
Lifes'a Beach
Daemon Port
Serfs Up

OCEAN-----------------------------

LAKE------------------------------
Lady Ofthe Lake

CAVE------------------------------
Back Pocket
Kornur
DenDig
Dig Dug

VOLCANO---------------------------
Parched Mount
Oven Mount
Barb Equeue

PENINSULA-------------------------
Water Watch
Position Point
Check Point

VALLEY----------------------------
Valley of the Dolls
Slyp Thru
CutemOff Pass
Funnel Mounts
Ally Alley
Warpath

ISLAND----------------------------
Island of Dr. Moreau
Aqua Marine

LOST------------------------------
Conundrum
Blind Luck
Lack Land
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #74  
Old July 15th, 2007, 04:24 AM
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Endoperez Endoperez is offline
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Default Re: Idea thread: special provinces, unique defende

Quote:
Ballbarian said:
Endoperez,
I spent some time tonight cleaning up the few errors that I found in your Gans and tweaked the file names slightly. (Mostly to make use of the _OR_ tag on provinces that I suspected that you wanted to appear across a wider variety of terrains.)

The following provinces are now added to the next release:

ENDO2 - Xavier's School for Gifted Youngsters, in Domverse
ENDO3 - Queen of Clouds / Doom Cloud
ENDO4 - Visitor and Things of Many Eyes / Endless Field of Cubes
ENDO5 - Horse Brothers / their vale and Totem Collection
ENDO6 - Sunken city - mechanical men, golems and other inanimates
ENDO7 - Innsmouth with cultists and fishmen
ENDO8 - Robin Hood & his merry men, from the first post
ENDO9 - Camelot, with common knights outside and King Arthur inside
ENDO10 - Druids and pigs / Forest of Truffles
ENDO11 - Pan and maenads / Forest of Delights
ENDO12 - Mammoths / Mammoth Forest
ENDO13 - Krakens / Kraken Pit

Thanks.

Quantum - nice work there.
Gandalf - didn't read through all of it, but a Lake province named 'Lake of the Lady', with a sorceress named 'Lady of the Lake', and the water site 'Forest of the Lake' would do a pretty nice themed province. Perhaps she should be wielding a random sword from Constr. 6.
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  #75  
Old July 16th, 2007, 03:02 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Idea thread: special provinces, unique defende

Quote:
Endoperez said:
Gandalf - didn't read through all of it, but a Lake province named 'Lake of the Lady', with a sorceress named 'Lady of the Lake', and the water site 'Forest of the Lake' would do a pretty nice themed province. Perhaps she should be wielding a random sword from Constr. 6.
Maybe a water-based sorceress such as a naiad? I dont remember all the different ones.

Would you consider doing a Gandalfs Grove? I like the idea of something that mixes guru (human based) with Druid but everything I come up with is either bland or sounds too bragging for me to do for myself.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #76  
Old July 16th, 2007, 03:04 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Idea thread: special provinces, unique defende

Then maybe someone can do Endo's xxxxxxx
(replace xxxxxx with any of...)
earthworks
echoes
eerie
effigy
egoism
empire
encampment
encoding
enigma
enrichment
enticement
entomb
entrapment
envy
errata
errors
esteem
evoke
exiles
exotic
extras
eyefull
eyrie

(I particularly like Endo's Enigma altho some of the others really spark a feel also)
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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