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  #721  
Old October 22nd, 2003, 06:30 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
When I do an update, do I have to install the 1.2.7 BEFORE I install 1.2.8, or can I just install 1.2.8 period?
The 1.2.8 Patch updates the Star Trek Mod from Version 1.2.6, or 1.2.7 to 1.2.8
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  #722  
Old October 22nd, 2003, 07:16 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by DavidG:
quote:
Originally posted by Atrocities:

quote:
Lastly, trilithium colbalt torp causes an error when used and the game freeses up. "#our of range" error. I've duplicated the error several times.
I cannot find nothing wrong with the component therefore I can only conclude that it is a SEIV issues. I played tested all three levels of this device and the game worked just fine. (Simulations only, no actual game combat)

I just tried this in game combat and it worked OK for me.

Hummm, I've updated the mod and can no longer duplicated the error with the colbalt torps. Cool.

Also, thanks for addressing the Federation issues. Man, this mod is funner than the original game!
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  #723  
Old October 22nd, 2003, 07:26 AM
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Default Re: STM "Final v1.7.5" Discussion

Thanks UserX.

Do you want to know something funny? I have yet to play the mod for enjoyment. I have been to busy play testing it to get involved in a game.

Captain Kwok spent over a year setting the mod up, his efforts and the dedication of people on this forum is the only reason we have this mod.

I do hope that it enjoyable and that most of the big bugs and such have been worked out of it.

The bug reports that have been sent to me or posted on this site over the Last four months have been the driving force behind the mod. Thank you all very much for your help. Now go play and find more.

[ October 22, 2003, 06:28: Message edited by: Atrocities ]
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  #724  
Old October 23rd, 2003, 07:14 AM
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Default Re: STM "Final v1.7.5" Discussion

why do the bioelectric fields have phased and normal shields? doesn't having both make both of them one or the other? making the second sheilding redundent?
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  #725  
Old October 23rd, 2003, 02:16 PM
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Default Re: STM "Final v1.7.5" Discussion

Have been playing 1.2.7 I think it is a cool mod, I also now have 3 Star Trek mods (without 1.2.8) my SE file is now over 1 Gig in size so I think I will hold off 1.2.8 till done with this game
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  #726  
Old October 23rd, 2003, 06:06 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by narf poit chez BOOM:
why do the bioelectric fields have phased and normal shields? doesn't having both make both of them one or the other? making the second sheilding redundent?
I just set em up occording the info I had. I have no clue what the effect will be.
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  #727  
Old October 23rd, 2003, 07:04 PM
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Default Re: STM "Final v1.7.5" Discussion

COMING SOON

Star Trek Mod v1.2.9

1. Fixed Most of the Captain I had the wrong Tech Level requirement.
2. Changed Laser Beam I - V weapon family from 2000 to 2333 to prevent conflicts when upgrading
3. Fixed Tholian Armor I - IV now have the same requirement (Tholian Armor) as Tholian Armor V
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  #728  
Old October 23rd, 2003, 11:04 PM
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Default Re: STM "Final v1.7.5" Discussion

i just lost a whole fleet because the ships that where supposed to take out the satelite's didn't fire on them. they had weapons that could hit satelite's and their targetting priorities allowed them to shoot at satelite's.
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  #729  
Old October 23rd, 2003, 11:08 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by narf poit chez BOOM:
i just lost a whole fleet because the ships that where supposed to take out the satelite's didn't fire on them. they had weapons that could hit satelite's and their targetting priorities allowed them to shoot at satelite's.
Send me your game files
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  #730  
Old October 23rd, 2003, 11:16 PM
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Default Re: STM "Final v1.7.5" Discussion

sending...thanks...

i should probably tell you i'm playing as the borg.

[ October 23, 2003, 22:21: Message edited by: narf poit chez BOOM ]
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