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  #701  
Old October 21st, 2003, 11:40 AM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Atrocities:

quote:
Lastly, trilithium colbalt torp causes an error when used and the game freeses up. "#our of range" error. I've duplicated the error several times.
I cannot find nothing wrong with the component therefore I can only conclude that it is a SEIV issues. I played tested all three levels of this device and the game worked just fine. (Simulations only, no actual game combat)

I just tried this in game combat and it worked OK for me.
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  #702  
Old October 21st, 2003, 02:16 PM

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Default Re: STM "Final v1.7.5" Discussion

How come the 1.2.7 and 1.2.8 Versions don't show as such on the splash screen or mod launcher? This has happened on both Versions for me so I'm not really sure the patches have been extracted. I'm not doing anything different than before when I extract them. Its just that the Version # isn't showing up as having been updated.

With Borg regenerative shields, are these just the regeneration components and not shields, or are they both regenerators AND shields?

WHAT'S UP WITH THE SATELLITES THAT DANCE AROUND? I just got my grapes crushed by Kitarian satellites that my ships (borg) just couldn't seem to fire at or otherwise get a handle on. Is that normal for these particular satellites? If so, nice touch!! If not, then this bug's worth exploiting because it's damned deadly and frustrating. How would I defeat them?

JR

[ October 21, 2003, 13:18: Message edited by: JR ]
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  #703  
Old October 21st, 2003, 04:19 PM
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Default Re: STM "Final v1.7.5" Discussion

The splash screen and mod launcher info have to be changed manually. AT may not have updated them.
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  #704  
Old October 21st, 2003, 06:19 PM
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Default Re: STM "Final v1.7.5" Discussion

JR, the modinfo and the splash screen have both been updated for 1.2.8.

Try this, look in your Star Trek Mod folder for a folder named GAME. If you find the GAME folder place it in the PICTURES folder.
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  #705  
Old October 21st, 2003, 08:35 PM
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Default Re: STM "Final v1.7.5" Discussion

several pictures seem to be missing, including a warp point, the borg maturation chamber and a few planet pics, which it complained about when i opened up a few of the races to look at them.

i'm playing on the star trek map as the borged. so far, it's pretty good. i like the bussard colecters. infinite range scouts! just turn the exploration minister on and ignore them.
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  #706  
Old October 21st, 2003, 08:43 PM
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Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by narf poit chez BOOM:
several pictures seem to be missing, including a warp point, the borg maturation chamber and a few planet pics, which it complained about when i opened up a few of the races to look at them.

i'm playing on the star trek map as the borged. so far, it's pretty good. i like the bussard colecters. infinite range scouts! just turn the exploration minister on and ignore them.
From the Installation Read - Me
Quote:
================================================== =====
INFORMATION
================================================== =====

1. This mod uses the Image Mod Pack (Not Included):
A. Planets Mod - Not Included
B. Components Mod - Only the New Images for this mod are included)
C. Facilities Mod - Not included
Narf, you MUST install the latest Version of the FULL image mod. That includes the Planet Pack, Component Pack, and Facility Pack. I would recommend SE.net but Fyron doesn't have it back to 100% yet.

So check out SJ offical Site.
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  #707  
Old October 21st, 2003, 08:49 PM
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Default Re: STM "Final v1.7.5" Discussion

i just looked at the read-me and saw that. scuse me, must whap forehead and repeat 'read the directions'.
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  #708  
Old October 21st, 2003, 10:41 PM
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Default Re: STM "Final v1.7.5" Discussion

When i install the 1.2.8 patch i cannot use my old 1.2.7 savegames. I get this error then:
"The data files currently being used do not match the data files that where used when this game was started. Please check with your host to get the correct data files."
Sounds pretty reasonable.

Is there a way to solve this so i can keep my save game? I already restarted since i had the same problem going from Version 1.2.6 to 1.2.7.

I tried moving the current mod to another dir and installing the full 1.2.6 Version and then the 2 patches 1.2.7 and 1.2.8 but that doesn't work.
( i couldn't download patch 1.27a, dead link )

I didn't really understand the message from Atrocities regarding this problem:
Quote:
KEEP IN MIND:

That this patch WILL modify your save games as the vehicle size and cost have changed.

I recommend that you make a copy of your current Star Trek Mod folder, then rename the old one Star Trek Mod 127 and then the new copy Star Trek Mod, before updating.
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  #709  
Old October 21st, 2003, 10:53 PM
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Default Re: STM "Final v1.7.5" Discussion

I did notice that when i play as host, i don't get this error message. Can i keep on playing as the host then or is there a better solution?
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  #710  
Old October 21st, 2003, 11:02 PM
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Default Re: STM "Final v1.7.5" Discussion

Tis an easy fix Min,

Just resinstall 1.2.7

www.astmod.com/zips/STM127Patch.zip

The reason for the Savegames not working any more is because I changed the family number of a few components.
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