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July 3rd, 2003, 02:05 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Captain Kowk I was wondering if it would be ok to post the new components for download? They include your race portraits for the Star Trek Mod.
Images 961 thru 984:
961 - 962 - 963 - 970 - 979 - 980 - 981 - 982 - 983 & 984 are recolored original components
965 - 966 - 967 - 968 - 969 were created by Captain Kwok for the Star Trek Mod
971 - 972 - 973 - 974 - 975 - 976 - 977 & 978 are images from Activision Elite Force I and II.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 3rd, 2003, 02:08 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
If any one is interested here are the current weapons and ranges for all the races except the tholians. I haven't gotten them done yet. I will add them once I am done.
Weapons.txt
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 4th, 2003, 01:02 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Well I have added the Structural Integrity Field I - V to the components list.
I have finished the Klingon Components and Weapons.
I am debating on wether or not to add 10 more races to the Race directory. They would all use generic Ai and all use only 8 ship classes including colony or transport ships.
The reason for this is game limitations. If you have only 10 races and you choose a setting of many races then the game will use one or two races twice or even three times. By adding ten minor races to the Race folder I could eliminate this.
The 10 races would more than likely use their own ships sets, but a few might have to use repeates or generic ships.
When setting up your race the game will often use a random BMP image from one of the race folders. This is random and can be any image. I am therefore at a loss as to what to do about this except to include ALL images with all sets. I can over look this error as it does not cause the game to crash, but it does cause an annying pop-up error.
If Aaron was to fix one thing more for SEIV, I would as that it be this: Provide a setting that will alow a modder to lock the random image to a specific image.
To get the 10 minor races I will be using 5 of the neutral races. This is how the races will be tenatively set up.
Major Races:
Species 8472
Borg
Breen
Cardassian
Dominion
Federation (STNG)
Ferengi
Klingon
Romulan
Tholian
Minor Races:
Bajoran
Gorn
Hirogen
Ktarians
Kazon
Nausicaan
Sheliak
Son'a
Tamarian
Vaadwaur
Neutral Races:
Andorian
Anticans
Bandi
Benzites
Betazoid
Bynars
Chalnoth
Mintakan
Mizarian
Pakleds
Selay
Talarian
Trill
Ullian
Vulcan
Yridians
Zakdorn
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 4th, 2003, 11:21 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 4th, 2003, 11:41 PM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Why did you make your own smiley?
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July 5th, 2003, 12:04 AM
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Lieutenant General
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
I am debating on wether or not to add 10 more races to the Race directory. They would all use generic Ai and all use only 8 ship classes including colony or transport ships.
The reason for this is game limitations. If you have only 10 races and you choose a setting of many races then the game will use one or two races twice or even three times. By adding ten minor races to the Race folder I could eliminate this.
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But why should you keep the race number selection in settings.txt ? Make it smaller. 1-3 for small, 4-5 for medium and 6-8 for high ! Just an example, of course.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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July 5th, 2003, 12:45 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Actually, if you have less than 20 races, any choice gets really weird results. You get random ship sets with random AI files for all races.
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July 5th, 2003, 01:21 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by oleg:
quote: Originally posted by Atrocities:
I am debating on wether or not to add 10 more races to the Race directory. They would all use generic Ai and all use only 8 ship classes including colony or transport ships.
The reason for this is game limitations. If you have only 10 races and you choose a setting of many races then the game will use one or two races twice or even three times. By adding ten minor races to the Race folder I could eliminate this.
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But why should you keep the race number selection in settings.txt ? Make it smaller. 1-3 for small, 4-5 for medium and 6-8 for high ! Just an example, of course. This feature does not work. Both Kwok and I have tried it seprately with the same results.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 5th, 2003, 01:23 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Imperator Fyron:
Why did you make your own smiley?
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__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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July 5th, 2003, 02:08 AM
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Shrapnel Fanatic
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Atrocities:
quote: Originally posted by oleg:
But why should you keep the race number selection in settings.txt ? Make it smaller. 1-3 for small, 4-5 for medium and 6-8 for high ! Just an example, of course.
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This feature does not work. Both Kwok and I have tried it seprately with the same results. Actually, it does work. You just have to have 20 or more races. 
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