.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #681  
Old October 20th, 2003, 06:30 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by DavidG:
For future Versions I'd suggest any new vehicle sizes get added to the end of the file. Adding them in the middle (such as the Shuttle II and III) causes some problems with games saved from earlier Versions. ie My colony ships are now Battleships.

(enless doing so would cause other problems?? )
Sorry about that. Just move the new shuttle types to the end of the vehicle.txt doc. I had them their originally, but when you get all three and all fighters, the order was screwed up in the ship design window. I had to bite the bullet and make a choice.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #682  
Old October 20th, 2003, 09:21 PM

clark clark is offline
Corporal
 
Join Date: Jun 2003
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
clark is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quick question: Ablative armor says it 'negates' 30 points of damage... What exactly is meant by this? It absorbs 30 points of damage, or it prevents any damage under 30? I notice that for the federation, they can only use 2 of these on a ship.

Does that mean is can absorb/prevent 60 points of damage? Or is it non-cumulative?

Is this effect per round, or per shot fired at it?

So, say 10 ships attack in one round, each with a 10 point damage weapon... would only the Last few get through? Or would none of them?

Just trying to understand what this effect has... thanks for any future replies.
Reply With Quote
  #683  
Old October 20th, 2003, 10:48 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

[quote]Originally posted by Atrocities:
quote:
Originally posted by JR:
Quote:
Originally posted by Atrocities:
[qb]
Would you know where I could get a copy of DOGA? Is it freeware etc?

JR
I am using XP on this system and I can not duplicate the map problem you are having. Beleive me I have been using the map editor all night.

Do a search for the key word DOGA in the forum or at Google.

Tryied that.......nothing


(edit) FOUND IT!!!! TG for "Stickys"

[ October 20, 2003, 22:01: Message edited by: mottlee ]
__________________
Kill em all let God sort em out
Reply With Quote
  #684  
Old October 20th, 2003, 11:00 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by clark:
Quick question: Ablative armor says it 'negates' 30 points of damage... What exactly is meant by this? It absorbs 30 points of damage, or it prevents any damage under 30? I notice that for the federation, they can only use 2 of these on a ship.

Does that mean is can absorb/prevent 60 points of damage? Or is it non-cumulative?

Is this effect per round, or per shot fired at it?

So, say 10 ships attack in one round, each with a 10 point damage weapon... would only the Last few get through? Or would none of them?

Just trying to understand what this effect has... thanks for any future replies.
EA (after it was FINALLY fixed) subtract the EA value ( 30 in your example) from each hit damage. It is not cumulative. Only one, the highest EA value available, is used. It does not matter if EA armor component is actually used. Some mods use this feature as a non-armour, internal "damage absorber". Armor skipping weapons, like null-space or shard cannons ignore EA ability completely.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #685  
Old October 21st, 2003, 01:56 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

To bad I could not get the exploding panel idea of Kwoks to work. It was an illegal design and kept causing problems.



I was think of a new armor type. Battle Ready Armor, or BRA for short
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #686  
Old October 21st, 2003, 02:47 AM
userx's Avatar

userx userx is offline
Corporal
 
Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
userx is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by Imperator Fyron:
Try using the SectType.txt file that was in STM 1.2.1.
Works fine now! Told ya you had the answer. Once I have some time I'll update the map. I'll like to put some more distance between the Dominion and Cardassians.
Reply With Quote
  #687  
Old October 21st, 2003, 03:02 AM
userx's Avatar

userx userx is offline
Corporal
 
Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
userx is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Speaking about the mod. I had a quick game over the weekend (rained like hell here so there was not much else to do) and I noticed a couple of problems with the Federation.

Federation no longer has access to Combat Sensors and ECM. They have there sensor array but that is weaker then a fully upgraded Combar Sensors or ECM.

Also, if my ship contain Federation Armor (max 2), I can't fill some extra space with regular armor... seems odd.

Lastly, trilithium colbalt torp causes an error when used and the game freeses up. "#our of range" error. I've duplicated the error several times.

Ah, and one Last thing. Because the federation Battleship is 780k, it's just short of getting the next size of weapon mount and therefore at a serious disatvantage when facing similar size ships. Also, if your trying to keep this a little cannon, while the Sovereign class is smaller then the Galaxy class, it is far more powerfull with it's type XII phaser array. So, maybe a special mount?

Having fun with the mod!
Reply With Quote
  #688  
Old October 21st, 2003, 03:07 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: STM "Final v1.7.5" Discussion

Quote:
Originally posted by userx:
quote:
Originally posted by Imperator Fyron:
Try using the SectType.txt file that was in STM 1.2.1.
Works fine now! Told ya you had the answer. Once I have some time I'll update the map. I'll like to put some more distance between the Dominion and Cardassians.
The only reason that I can think of that that would make a difference is that I changed a few of the warp points in the latest FQM D. Actually, I think I just changed the picture of the "Normal/Stable WP", and nothing more... Didn't realize that would have such drastic effects on your map. Very strange.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #689  
Old October 21st, 2003, 03:24 AM

Renegade 13 Renegade 13 is offline
General
 
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
Renegade 13 is on a distinguished road
Default Re: STM "Final v1.7.5" Discussion

Ummm...found a bit of a bug here. I'm playing as the Borg, I created a ship with Impulse engines 5, and when later in the game I decide to upgrade the ship, the automatic ship upgrader changed all my Impulse Engines to Nucleonic Threshers. Not a serious issue, but a bit annoying.

BTW, I'm having great fun with the mod Its awesome!!

Renegade
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
Reply With Quote
  #690  
Old October 21st, 2003, 04:48 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: STM "Final v1.7.5" Discussion

Sounds like accidental family overlap.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:16 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.