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October 20th, 2003, 06:30 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by DavidG:
For future Versions I'd suggest any new vehicle sizes get added to the end of the file. Adding them in the middle (such as the Shuttle II and III) causes some problems with games saved from earlier Versions. ie My colony ships are now Battleships.
(enless doing so would cause other problems?? )
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Sorry about that. Just move the new shuttle types to the end of the vehicle.txt doc. I had them their originally, but when you get all three and all fighters, the order was screwed up in the ship design window. I had to bite the bullet and make a choice.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 20th, 2003, 09:21 PM
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Corporal
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Join Date: Jun 2003
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Re: STM "Final v1.7.5" Discussion
Quick question: Ablative armor says it 'negates' 30 points of damage... What exactly is meant by this? It absorbs 30 points of damage, or it prevents any damage under 30? I notice that for the federation, they can only use 2 of these on a ship.
Does that mean is can absorb/prevent 60 points of damage? Or is it non-cumulative?
Is this effect per round, or per shot fired at it?
So, say 10 ships attack in one round, each with a 10 point damage weapon... would only the Last few get through? Or would none of them?
Just trying to understand what this effect has... thanks for any future replies.
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October 20th, 2003, 10:48 PM
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Colonel
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Join Date: Feb 2001
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Re: STM "Final v1.7.5" Discussion
[quote]Originally posted by Atrocities:
quote: Originally posted by JR:
Quote:
Originally posted by Atrocities:
[qb]
Would you know where I could get a copy of DOGA? Is it freeware etc?
JR
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I am using XP on this system and I can not duplicate the map problem you are having. Beleive me I have been using the map editor all night.
Do a search for the key word DOGA in the forum or at Google. Tryied that.......nothing
(edit) FOUND IT!!!! TG for "Stickys" 
[ October 20, 2003, 22:01: Message edited by: mottlee ]
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Kill em all let God sort em out
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October 20th, 2003, 11:00 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by clark:
Quick question: Ablative armor says it 'negates' 30 points of damage... What exactly is meant by this? It absorbs 30 points of damage, or it prevents any damage under 30? I notice that for the federation, they can only use 2 of these on a ship.
Does that mean is can absorb/prevent 60 points of damage? Or is it non-cumulative?
Is this effect per round, or per shot fired at it?
So, say 10 ships attack in one round, each with a 10 point damage weapon... would only the Last few get through? Or would none of them?
Just trying to understand what this effect has... thanks for any future replies.
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EA (after it was FINALLY fixed) subtract the EA value ( 30 in your example) from each hit damage. It is not cumulative. Only one, the highest EA value available, is used. It does not matter if EA armor component is actually used. Some mods use this feature as a non-armour, internal "damage absorber". Armor skipping weapons, like null-space or shard cannons ignore EA ability completely.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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October 21st, 2003, 01:56 AM
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Shrapnel Fanatic
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Location: USA
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Re: STM "Final v1.7.5" Discussion
To bad I could not get the exploding panel idea of Kwoks to work. It was an illegal design and kept causing problems.
I was think of a new armor type. Battle Ready Armor, or BRA for short 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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October 21st, 2003, 02:47 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by Imperator Fyron:
Try using the SectType.txt file that was in STM 1.2.1.
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Works fine now! Told ya you had the answer. Once I have some time I'll update the map. I'll like to put some more distance between the Dominion and Cardassians.
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October 21st, 2003, 03:02 AM
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Corporal
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Re: STM "Final v1.7.5" Discussion
Speaking about the mod. I had a quick game over the weekend (rained like hell here so there was not much else to do) and I noticed a couple of problems with the Federation.
Federation no longer has access to Combat Sensors and ECM. They have there sensor array but that is weaker then a fully upgraded Combar Sensors or ECM.
Also, if my ship contain Federation Armor (max 2), I can't fill some extra space with regular armor... seems odd.
Lastly, trilithium colbalt torp causes an error when used and the game freeses up. "#our of range" error. I've duplicated the error several times.
Ah, and one Last thing. Because the federation Battleship is 780k, it's just short of getting the next size of weapon mount and therefore at a serious disatvantage when facing similar size ships. Also, if your trying to keep this a little cannon, while the Sovereign class is smaller then the Galaxy class, it is far more powerfull with it's type XII phaser array. So, maybe a special mount?
Having fun with the mod!
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October 21st, 2003, 03:07 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: STM "Final v1.7.5" Discussion
Quote:
Originally posted by userx:
quote: Originally posted by Imperator Fyron:
Try using the SectType.txt file that was in STM 1.2.1.
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Works fine now! Told ya you had the answer. Once I have some time I'll update the map. I'll like to put some more distance between the Dominion and Cardassians. The only reason that I can think of that that would make a difference is that I changed a few of the warp points in the latest FQM D. Actually, I think I just changed the picture of the "Normal/Stable WP", and nothing more... Didn't realize that would have such drastic effects on your map. Very strange.
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October 21st, 2003, 03:24 AM
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General
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Re: STM "Final v1.7.5" Discussion
Ummm...found a bit of a bug here. I'm playing as the Borg, I created a ship with Impulse engines 5, and when later in the game I decide to upgrade the ship, the automatic ship upgrader changed all my Impulse Engines to Nucleonic Threshers. Not a serious issue, but a bit annoying.
BTW, I'm having great fun with the mod  Its awesome!!
Renegade
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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October 21st, 2003, 04:48 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: STM "Final v1.7.5" Discussion
Sounds like accidental family overlap.
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