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  #51  
Old June 5th, 2007, 02:23 AM
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Default Re: Idea thread: special provinces, unique defende

Thanks for testing that G!
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  #52  
Old June 25th, 2007, 10:31 AM
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Default Re: Idea thread: special provinces, unique defende

Quote:
Magic Site: Doom Cloud.

Commander: Queen of Clouds, equipped with Doom Glaive, Chain Mail of Displacement, Spirit Helm, Amulet of Anti-Magic, Dancing Trident.

Troops: 20 slyphs.

--------------------------------------------

Magic Site: The Endless Field of Cubes.

Commander: Vistor, equipped with spell focus and eye of the void.

Troops: 30 things of many eyes.

----------------------------------------------

Magic Sites: Horses Vale, Totem Collection.

Commanders: Horse brother with bow of war, horn of valour; horse brother with black bow of botulf, champions skull.

Troops: 50 horse brothers.

------------------------------------------------
*Innsmouth with cultists and fishmen. (R'lyeh, imprint minds)
*Sunken city - mechanical men, golems and other animates. (the animated things are called inanimates in Dominions )
These have been done. I'll release them later today with whatever else I manage to do.

The Camelot is pretty good, but still lacking the castle. Unless something goes wrong, I should have it done today.

These three I will do. They'll all add a little something into an existing province.
* site:Forest of Truffles, (1) Great Boar of Carnutes, (15) Great Boars/ (15)Iron Boars (sacred versions), (1) Fay Boar, 3 Druids, 1 Druid with N2, H3, Moonvine Bracelet, Treelord's Staff
* site:Mammoth Forest, and a Mammoth commander with a Horn of Valor leading 4 Mammoths set as bodyguards.
* site:Forest of Delights, a Pan with a pair of Endless Bags of Wine leading a group of 40 Maenads.

These three I'd like to do, but where I'd like to get a bit of help:

*Lair of the kraken - pretender-sized octopus with items (there is an octopus pretender)
*Transylvania with a vampire count leading an army of infartry, peasants, villans and wolves.(LA Ulm)
* Village defended by seven samurai. (MA Bakemono)

For the Kraken - what items?
For vampires - how many commanders, how many items, how tough? also, site suggestions are velcome
For the seven samurai, their names and what weapon they should have. I'm going to add them as unique additions to any one province's defenders.
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  #53  
Old June 25th, 2007, 12:17 PM
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Default Re: Idea thread: special provinces, unique defende

Here are 12 new .gan files from me.

ENDO2 - Xavier's School for Gifted Youngsters, in Domverse
ENDO3 - Queen of Clouds / Doom Cloud
ENDO4 - Visitor and Things of Many Eyes / Endless Field of Cubes
ENDO5 - Horse Brothers / their vale and Totem Collection
ENDO6 - Sunken city - mechanical men, golems and other inanimates
ENDO7 - Innsmouth with cultists and fishmen
ENDO8 - Robin Hood & his merry men, from the first post
ENDO9 - Camelot, with common knights outside and King Arthur inside
ENDO10 - Druids and pigs / Forest of Truffles
ENDO11 - Pan and maenads / Forest of Delights
ENDO12 - Mammoths / Mammoth Forest
ENDO13 - Krakens / Kraken Pit
Attached Files
File Type: zip 531694-ENDO_gans2to13.zip (6.6 KB, 105 views)
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  #54  
Old June 25th, 2007, 02:34 PM

CelestialGoblyn CelestialGoblyn is offline
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Default Re: Idea thread: special provinces, unique defende

Quote:
*Lair of the kraken - pretender-sized octopus with items (there is an octopus pretender)
*Transylvania with a vampire count leading an army of infartry, peasants, villans and wolves.(LA Ulm)
* Village defended by seven samurai. (MA Bakemono)
For the Kraken - what items?
For vampires - how many commanders, how many items, how tough? also, site suggestions are velcome
For the seven samurai, their names and what weapon they should have. I'm going to add them as unique additions to any one province's defenders.

For the Kraken:Pendant of Luck, Amulet of Antimagic and Champions Skull(if it works for indies)
The idea being that it's only one octopus, but it's hellishly tough.

Transylvania:
1xVampire Count 'Vlad the Impaler' with: Piercer,Black Steel Plate, Dragon Helmet, Girdle of Might, 20 blood slaves and 10 death gems
1xVampire Lord 'Vlad Mircea' with Flesheater,5 blood slaves and 1 death gem
1xIndie priest
2xIndie mounted commander
8xVampire
30xHeavy infartry(wish spears)
30xVillain
30xThrall
(Site:Field of the impaled - 3 death gems)

Seven Samurai:
1xSamurai 'Kambei' - mega experience, old age, Weightless Scale Mail, Longbow of Accuracy
1xSamurai 'Gorobei'- big experience, Weightless Scale Mail,Longbow of Accuracy, Horn of valour,
1xSamurai 'Shichiroji' - big experience, Weightless Scale Mail, Bow of War
1xSamurai Archer 'Minoru' - some experience, Lucky Charm
1xSamurai 'Isao' - big experience, Weightless Scale Mail, Longbow of Accuracy
1xSohei 'Kyuzo' - Mega experience, Weightless Scale Mail, Ring of the Warrior, Longbow of Accuracy
1xGo-Hatamoto 'Kikuchiyo' - big experience
10xAshigaru
10xPeasant

Is it possible to give the 7 Samurai invulnerability and/or berserk without magical items?
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  #55  
Old June 25th, 2007, 09:58 PM
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Default Re: Idea thread: special provinces, unique defende

Looks great Endoperez!

Just a few things...
************************************************** ********
When you want a deep sea province, you need to include the "_SEA_" tag as well as the "_DEP_" tag. "_DEP_" has a value of 2048 and "_SEA_" has a value of 4.

Rename ENDO6 & ENDO13 as follows to fix:
ENDO6_U_R_SEA_DEP_.gan
ENDO13_U_R_SEA_DEP_.gan

Note that the last line in ENDO6 (the description) is missing a comment marker "-".

Oh, and in ENDO9, the first line:
#landname "Camelot"
will not work because the map command requires a province number.

Instead use:
@1 landname
"Camelot"

Also in ENDO9, looks like some italic switches found their way into the gan file from your text editor "[ i ]...[ /i ]"

ENDO7 & ENDO2 have a similar problem with #landname as ENDO9.
Instead use:
@8 landname
"Innsmouth"
"Innsmouth"
"Kingsport"
"Kingsport"
"Arkham"
"Newburyport"
"Devils' Reef"
"Devils' Reef"

The drawback is that you can't use "-empty" as the 9th option when the command requires a province number.

ENDO7 also has several issues with magic sites missing the command and the quotes.

For example:
@8
Gorge of Mystery
Seventh House
Strange House in the Mist
Entrance
Nexus
Distortion
The Crater
-empty

should be:
@8 feature
"Gorge of Mystery"
"Seventh House on the Left"
"Strange House in the Mist"
"Entrance"
"Nexus"
"Distortion"
"The Crater"
--no site

************************************************** ********

If you are able to use it on your system, I would recommend trying the Province Editor (see my sig). It should save you a lot of time and limit syntax errors. You can still manually adjust the final output to suit your style.

Thanks again for all of your hard work!
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  #56  
Old June 25th, 2007, 10:45 PM

jutetrea jutetrea is offline
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Default Re: Idea thread: special provinces, unique defende


Tried the province tool, really like it. Makes it WAY easier.

review:

Jutetrea3_CLD_U_A_N_MNT_FS_ES_DS_BS_

@1 landname
"Crom's Mountain"
#population 7000
#poptype 25 --Barbarians
#knownfeature "The Temple of the Raging God"
#knownfeature "Chamber of Changes"
#knownfeature "Flesh Garden of Mortal Remains"
#knownfeature "The Mountain of Power"
#commander 1561 --Father of Winters
#comname "Crom"
@7 additem
"Horned Helmet"
"Rime Hauberk"
"Boots of Quickness"
"Bear Claw Talisman"
"Blood Stone"
"Sun Sword"
"Shield of the Accursed"
#clearmagic
#clearmagic
@4
#mag_fire 4
#mag_earth 4
#mag_death 4
#mag_blood 4
#xp 900
@7 units
50 140 --Barbarian
50 938 --Barbarian Horseman
50 140 --Barbarian
15 1541 --Ghost Champion
25 619 --Longdead Warrior
1 945 --Shade King
#bodyguards 5 624 --Old King
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  #57  
Old June 25th, 2007, 11:19 PM

jutetrea jutetrea is offline
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Default Re: Idea thread: special provinces, unique defende

er, another quick review... doesn't seem right somehow

Jutetrea6_TMP_VL_U_A_S_FS_AS_WS_ES_

@1 landname
"Dragon Sanctuary"
#lab
#population 10000
#poptype 88 --NO RECRUITABLES
#knownfeature "Dragon Jaws"
#knownfeature "The Great Mirror of Maaki"
#knownfeature "Dragon Cliff"
#knownfeature "Dragon Forest"


@10 commander

1026 --Carrion Dragon
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
644 --Dracolich
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
216 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
265 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
266 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
637 --Draco Lion
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
531 --Iron Dragon
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
1347 --Sirrush
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
925 --Tarrasque
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
269 --Wyrm
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
@2 additem
"Winged Helmet"
"Flame Helmet"
#xp 900
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  #58  
Old June 25th, 2007, 11:26 PM
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Default Re: Idea thread: special provinces, unique defende

Crom's Mountain looks cool.

The only problems that I see are (potentially) the double "#clearmagic" entries and somehow you ended up with only 6 unit lines with an "@7". Looks like you removed one manually without updating the count to "@6".

Also, "_FS_ES_DS_BS_" would require the province to have it's terrain flagged as fire, earth, death AND blood site locations, which I believe will never occur in a Dom3 generated random map.

I might also suggest making a 2nd version of the file so that folks who use the border mountains option in Dom3 are able to get this province.

Something like:
Jutetrea3_CLD_U_A_N_MNT_FS_.gan
and
Jutetrea3_CLD_U_A_N_EMT_FS_.gan

(Thanks for trying out the editor!)
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  #59  
Old June 25th, 2007, 11:38 PM
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Default Re: Idea thread: special provinces, unique defende

Quote:

@10 commander

1026 --Carrion Dragon
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
644 --Dracolich
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
216 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
265 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
266 --Dragon
@RANDOM additem HELMET
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
637 --Draco Lion
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
531 --Iron Dragon
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
1347 --Sirrush
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
925 --Tarrasque
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
269 --Wyrm
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM
@2 additem
"Winged Helmet"
"Flame Helmet"

Should be something like:
Code:

@10 commander
1026 --Carrion Dragon
644 --Dracolich
216 --Dragon
265 --Dragon
266 --Dragon
637 --Draco Lion
531 --Iron Dragon
1347 --Sirrush
925 --Tarrasque
269 --Wyrm

@RANDOM additem HELMET
@2 additem
"Winged Helmet"
"Flame Helmet"
@RANDOM additem MISCITEM
@RANDOM additem MISCITEM



Commanders that don't have a head slot (for example), won't receive a helmet. It will just go *poof*. But commanders that happen to have 2 heads will receive a random helmet from the HELMET list and either the winged or flame helmet along with 2 miscellaneous items from the MISCITEM list.
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  #60  
Old June 26th, 2007, 11:13 AM
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Default Re: Idea thread: special provinces, unique defende

I love all of these. They look like they would be great to stumble onto on a map. But most of them need to be something that is rare. Not on every map.

We need MORE people to put in some ideas. They dont have to be great or huge. We need lots of "interesting but not a big deal" province ideas for the big rare ones to get lost in.

Do we have a werewolve village yet? Shire? Vikings seaport? Abyssian rebels colonizing a volcano? Harvester trying to become a pretender by taking over an undead village?
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