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September 23rd, 2003, 04:54 PM
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Corporal
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Join Date: Aug 2002
Posts: 139
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Re: STM "Final v1.7.5" Discussion
Bareing in mind, that I'm still 1.2.1, I've finally had the time to get a single player game going. I didn't see specific fixes to these on your list, but I'm tired and could easily miss them :
The Tholians have a colony pod installed on all of their ships size cruiser and up - thats 300 kt of space that I presume was supposed to have been used for something else?
The Cardassins were fielding heavily armored ships, but as soon as they got shields they stopped putting armor on their designs. The new designs do actually fare better against my ships, but mine fields really rip them to pieces (a 20 unit small mine field killed 15 light cruisers)
The Feregni are the only race I'm currently in contact with that seem to be using fighters - pity the cap ships they're sending with them are very lightly armed destroyers (two pop-guns is the most offensive hardware I've seen on them yet, quite a few with storm killers, deutrium tanks and boarding parties though)
The Borg didn't expand outside of their homesystem - I conqured them fairly easily by vapourising three colony worlds and then pummeled their homeworld until they surrended.
The Klingons are showing up with Battleships that have good cloaks, but no armor or shields - they pop real easy when I've got a detector in the system.
It's year 2419.9, playing high AI, no bonus, picked all the 5k point races manually, playing federation. The Federation Sensor Array + Captain II + Starfleet Acadamy has allowed me to easily best fleets three times my size - possibly unbalanced? Just so many defensive bonuses.
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September 23rd, 2003, 08:59 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
Thanks for the report.
Kowk set up the Federation that way I think. I tried to blance out the other races as well as I could. But I am certain there is more to do.
If any one is interested, the new Andorian set is completed. I did not get all of the new images for the Andorians into the latest Version of the mod, but if you want you can add them your self. You will need to rename them as well. Race Neutral 007 I think.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 24th, 2003, 01:59 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
It was not a Hard Ware problem, it was Software problem. WinBlows 2k.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 24th, 2003, 07:49 AM
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Sergeant
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Join Date: May 2002
Location: Sandy, Oregon
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Re: STM "Final v1.7.5" Discussion
Hey Atrocities and Usex,
Star Tek Mod 1.25 seems to work great on it own, but when I tried it with star trek map, it locked up on some of the comp files. To bad, I was looking forward to trying out the new 1.25 mod with User's latest star trek map.
Lighthorse
[ September 24, 2003, 06:50: Message edited by: Lighthorse ]
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Oh man, why do you have to hit me with those negative waves so early in the morning..
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September 24th, 2003, 08:00 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
Hum, thanks, I don't know what could cause this, except that perhaps the 1.2.5 mod is using the latest FQM D mod.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 24th, 2003, 09:40 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
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Re: STM "Final v1.7.5" Discussion
I've yet to install the new Version of the mod but give me a couple of days and I will and I'll look into the problem with the map.
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September 24th, 2003, 09:57 AM
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Private
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Join Date: Sep 2001
Location: Suburban Detroit
Posts: 48
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Re: STM "Final v1.7.5" Discussion
Hello, and thanks again for all your work. I am trying out 1.2.5, and downloaded the full mod.
It seems that the UCP_AI_Design_Creation and the UCP_AI_Research are the same file, resulting in errors. I thought you would like to know.
(Edit: The same circumstance does not exist in the upgrade)
[ September 24, 2003, 13:44: Message edited by: BadAxe ]
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September 24th, 2003, 10:06 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: STM "Final v1.7.5" Discussion
NO! Do not delete the UCP Race folder. Delete the offending file. I will post a the new files tomorrow.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 25th, 2003, 12:05 AM
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Private
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Join Date: Sep 2003
Location: CA, USA
Posts: 13
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Re: STM "Final v1.7.5" Discussion
Hi, just installed the latest Star Trek Mod (thanks Atrocities!), and found that I need the Image Mod.
I'm just trying to figure out what is the latest Version, and best place to get it. It looks like the 'official site' is Suicide Junkie's site ( http://www.geocities.com/hohoho611ca/imagepack.html), but SE.net seems to have a later Version. Then theres Atrocities update (16 Sep) in the Official Image Collection thread. Should I download the SE.net Version then patch with Atrocities update? 
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September 25th, 2003, 12:41 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: STM "Final v1.7.5" Discussion
Hey Atrocities, I know you're on dial up, so this wouldn't be a good thing for you to do. But one of us on high speed could produce a zipped copy of the complete 1.2.5 mod (not just the update). If one of us (say me) produced the complete download for 1.2.5, would there be a home for it? Would Shrapnel allow us to put it here?
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-S�ren Kierkegaard
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