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September 21st, 2010, 03:13 PM
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General
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Join Date: Jun 2003
Location: az
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Re: OT: Master of Magic unofficial patch v1.40f
Quote:
Originally Posted by NTJedi
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Has anyone been able to get the custom maps working? Anytime I increase the size of the maps it's waiting for human players even when I selected zero.
I would really enjoy a game with 10 AI opponents on a very large map, but I'm having no luck with starting a game after increasing the map size.
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September 25th, 2010, 03:32 AM
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Re: OT: Master of Magic unofficial patch v1.40f
Quote:
Originally Posted by NTJedi
Quote:
Originally Posted by NTJedi
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Has anyone been able to get the custom maps working? Anytime I increase the size of the maps it's waiting for human players even when I selected zero.
I would really enjoy a game with 10 AI opponents on a very large map, but I'm having no luck with starting a game after increasing the map size.
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I'll take that as NO. 
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September 18th, 2010, 09:08 PM
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Re: OT: Master of Magic unofficial patch v1.40f
So why does this unofficial patch readme say on step4... "uncheck the Strategic combat option on the bottom left!" ?
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September 18th, 2010, 10:41 PM
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Major General
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Re: OT: Master of Magic unofficial patch v1.40f
I noticed that too. I didn't do it and it seems to work fine. I think maybe it was a joke about strategic combat making the game too easy vs the AI  .
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September 19th, 2010, 07:19 AM
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Lieutenant General
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Re: OT: Master of Magic unofficial patch v1.40f
Argh, you guys are making me play MoM all over again. 
And I have to play Dom3, Minecraft, some Elemental, SC2. Geez. So much to do, so little time.
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September 20th, 2010, 01:23 PM
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Colonel
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Re: OT: Master of Magic unofficial patch v1.40f
Wish I had known ahead of time - I would have bought a couple more. Its so nice not to have to look for a disc to play a game.
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i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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September 22nd, 2010, 04:43 PM
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Colonel
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Join Date: Oct 2007
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Re: OT: Master of Magic unofficial patch v1.40f
Yeah, that is clear now. I guess I should now say - "true today"
Pretty lame publicity stunt. I'll think twice before I buy anything else from them.
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i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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September 23rd, 2010, 04:43 AM
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Second Lieutenant
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Re: OT: Master of Magic unofficial patch v1.40f
I've just executed a vicious combo:
Artificer
create a staff -4 Spell Save, 2 charges of Black Sleep
Remember Black Sleep ? The spell no one likes because it's 15 MP, depends on enemy resistance, and renders enemies so helpless the designers decided there will be no xp for killing them ? (or something, or was it fame ?). One word:
Ghouls.
Every normal unit killed mostly by ghouls rises as undead under your control. They never heal, but require no upkeep. The good thing is they keep citizens in shape (2 units: unrest -1). Oh, and because it's Zaldron the sage who does the spellcasting, I don't have to spend a single mana point !
The combo is a little hard to pull off (you need to save lots of mana for the item). But my hero is now a walking undead factory. It's like low-level Zombie Mastery, but trickier and more flexible. And it's creepy as hell: units zombified in unnatural black sleep. I can reliably zombify 4+ units per battle, but you need empty slots so it can be walking a thin line. There are ways to get the most out of it: I'll be using Darkness and favoring units with first strike (cavalry), bowmen, so as to not take any damage. Of course, if you can spend 750 (or close) mana on an item, there are probably ways to use it better. But they are not as creepy.
Black Sleep is an amazing spell - when it works. It's almost like killing an unit outright. Any attacks against the sleeping unit automatically hit for maximum damage, no shields. And the funny thing is, the spell makes bowmen scary. Heh, I may wraithform a squad of bowmen and ghouls (+pathfinders from nomads) and perforate people with regular bowmen just for fun.
I already valued ghouls for rushes. While ghouls are expensive, there are ways to use them without Black Sleep. Weakness is very good, because it's so cheap, only 5 MP. But it won't work against unusual races with resistance > 4. (It's fine against High Men, Nomads, Orcs, Lizardmen; these are the cities I want to conquer with Wolf Riders when I play Gnolls). Cities zombified early with ghouls can have ridiculous taxes.
Long story short, if you need a mean combo ask b0rsuk.
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October 4th, 2010, 03:35 PM
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Second Lieutenant
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Re: OT: Master of Magic unofficial patch v1.40f
Bad news. The patch appears to have broken at least 1 thing: the great Magic Vortex spell. There was supposed to be a bug - if you cast the spell more than 3 times it could lead to data corruption. So the developer added an error message saying only 3 vortexes can be active at a time. The thigh is, I get the error message even if there are no vortexes (vortices?)  .
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Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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October 9th, 2010, 04:58 AM
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Major General
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Location: Scotland
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Re: OT: Master of Magic unofficial patch v1.40f
Good news: gog.com has a discount on MoM, so I can buy it cheap and see what all the fuss is about!
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