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February 26th, 2009, 04:22 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
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Re: Vampires - you should be afraid of the night
Again, how many units that are midline summons are cool to stick it out against 3 earthquakes? (I'll happily take immortal units in this case, BTW) It's fine if you don't like vamps, everybody's got their own style. Come on though, we're talking about a unit that costs a couple blood slaves and is a level 5 summon. They fly, they have an armor piercing attack, they have darkvision, they regenerate and gain life through their attack, have a decent MR, decent hitpoints. If you're clever you can certainly make them effective in some situations, which is the point of this guide and all you can ask of any unit.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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February 26th, 2009, 04:52 PM
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General
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Re: Vampires - you should be afraid of the night
400 markatas is 2000 gold (not including the 10 commanders and mages you need to lead them)... they also have upkeep and aren't nearly as maneuverable as vampires. Plus the first time someone casts earthquake that's 2k gold down the drain. I'm not sure 15mr is that bad either, sure they'll take damage from banishments but it's not going to be that crippling.
Not saying vampires are a be all end all, but they certainly do have their uses.
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February 26th, 2009, 07:00 PM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
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Re: Vampires - you should be afraid of the night
Markatas have pretty high defence so they won't likely be killed by a single earthquake.
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February 26th, 2009, 09:27 PM
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Major
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Re: Vampires - you should be afraid of the night
Quote:
Originally Posted by rdonj
400 markatas is 2000 gold (not including the 10 commanders and mages you need to lead them)... they also have upkeep and aren't nearly as maneuverable as vampires. Plus the first time someone casts earthquake that's 2k gold down the drain. I'm not sure 15mr is that bad either, sure they'll take damage from banishments but it's not going to be that crippling.
Not saying vampires are a be all end all, but they certainly do have their uses.
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Is this in response to my point being that markatas suck or did reading comp not work here? 15 mr isn't bad but it isn't good.
Quote:
Originally Posted by Baalz
Again, how many units that are midline summons are cool to stick it out against 3 earthquakes? ...you can certainly make them effective in some situations, which is the point of this guide and all you can ask of any unit.
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Any units with mediocre protection ...? Vine Ogres, Devils, Bane Lords or all those summons everyone else uses ...
My point was that you can make /any/ units useful in /some/ situations with the buffs and battle magic you mentioned. Just because I Fog WArrior/Will of Fates/Army of Lead/strength of giants/weapons of sharp etc etc my entire army of militias means I'm going to start buiding militias now.
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February 27th, 2009, 05:42 AM
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National Security Advisor
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Re: Vampires - you should be afraid of the night
I love markata. I'm actually really keen to try a strategy based on them.
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February 27th, 2009, 05:52 AM
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Lieutenant Colonel
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Re: Vampires - you should be afraid of the night
15 MR is pretty high considering that the highest MR that counts is 18.
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February 27th, 2009, 05:55 AM
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Second Lieutenant
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Re: Vampires - you should be afraid of the night
15 MR isn't enough to protect against specialized enemy mages though. But with Antimagic backing it up...
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February 27th, 2009, 06:01 AM
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Lieutenant Colonel
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Re: Vampires - you should be afraid of the night
Agreed, but I wouldn't consider 15 low.
0 is none
5 is low
10 is normal
15 is high
18 is very high and max in one way.
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February 27th, 2009, 07:30 AM
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BANNED USER
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Re: Vampires - you should be afraid of the night
15 prot is also high but would we talk about that being good prot or a strength when it comes to effective midgame strategies? I think not.
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February 27th, 2009, 08:32 AM
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General
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Re: Vampires - you should be afraid of the night
Remember we're not talking about Thugs or SCs here, we're talking about massed troops. What else are you going to mass that has 15 mr without boosting?
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